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PowerOfSin — Sheep Count game prototype

#animated #animation #colab #download #funny #gif #sheep #videogame
Published: 2019-02-27 19:55:07 +0000 UTC; Views: 1146; Favourites: 24; Downloads: 0
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Description

This is from a very small prototype game made together by me and .


Downloads are here, for 3 operating systems:

SheepCountWin - Windows (you need to rename the .ehe file to .exe to run the game!)

SheepCountMac - Mac (couldn't test it but it should work)

SheepCountLinux - Linux


Game rules:

You are trying hard not to fall asleep by clicking on sheep so they don't cross the fence. Try to keep up as long as possible and get a high score!

White sheep: 100 points / 1 damage

Charging sheep: 200 points / 2 damage

Pink sheep: 500 points / 0 damage


We wanted to make a gamejam level game in a weekend, with me doing the coding and Naho doing the art. We brainstormed trying to figure something simple out, so she thought of making a game based on counting sheep, so we moved from there!

We made it functional over the weekend, including all the project set ups. We then polished it a bit over the next few weeks, adding 2 extra sheep types and fixing some things up. We haven't touched it in a while so we decided it's best to wrap it up and post it online and maybe come back to it at some point in the future if we feel like it.


Game was made in Godot, for those curious. Any questions and feedbacks, feel free to ask

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Comments: 19

Sukikmu [2019-05-05 04:03:22 +0000 UTC]

I'm so gonna fail at this game since I'm already feeling sleepy for staring at it for a minute xDD

👍: 0 ⏩: 1

PowerOfSin In reply to Sukikmu [2019-05-05 09:42:43 +0000 UTC]

It usually doesn't last more than a minute anyway

👍: 0 ⏩: 1

Sukikmu In reply to PowerOfSin [2019-05-07 22:16:55 +0000 UTC]

Figures XD

👍: 0 ⏩: 0

darkaku [2019-02-27 22:09:05 +0000 UTC]

Oh cool I'm also making a game in Godot
Imma check that

👍: 0 ⏩: 2

PowerOfSin In reply to darkaku [2019-02-28 06:42:01 +0000 UTC]

This isn't the greatest showcase of Godot, but the engine is definitely awesome

Hope to see your stuff too!

👍: 0 ⏩: 1

darkaku In reply to PowerOfSin [2019-02-28 16:23:33 +0000 UTC]

Well that's one complete game more than I have, did you make anything else with Godot?
I'll have one Unity game done in a few months hopefully

👍: 0 ⏩: 1

PowerOfSin In reply to darkaku [2019-02-28 17:49:55 +0000 UTC]

I have other projects in the works but none are anywhere near playable.

We decided to make this one and have it be playable fast to have a game of sorts to present

I haven't had good experiences with unity. How is it working out for you?

👍: 0 ⏩: 1

darkaku In reply to PowerOfSin [2019-02-28 19:46:58 +0000 UTC]

Oh, Unity's working great! Probably because I don't have to write any code tho ;D I'm working with 3 programmers on 1 Godot and 2 Unity games, but the Godot coder is the most experienced and I guess he chose Godot for a reason, probably the open source thing, and how it has pixel oriented stuff, Tho one of the unity games is like 50% done and looks great, unity has much more community and pre-made code.
Here's some stuff from my Godot game:
twitter.com/ComicZohar/status/…

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PowerOfSin In reply to darkaku [2019-02-28 20:04:39 +0000 UTC]

Yay, isometric pixel stuff

I guess it does make unity super easy to get started with when you can just get a bunch of premade stuff in there with little effort and can focus on other stuff.

Godot is probably still a better engine in my experience as a programmer, but it can't compare to unity by community size, for sure

👍: 0 ⏩: 1

darkaku In reply to PowerOfSin [2019-03-02 02:59:27 +0000 UTC]

I can't really tell, it seems like you can make whatever you need in both programs, but Godot is open source and really fits small pixel games and Unity can do bigger stuff, well bigger than what's relevant for me. Neither can use gifs for some reason tho >=[
One day I'll have to make a frame by frame 5 second animation and then export it in 60 different pngs...

👍: 0 ⏩: 1

PowerOfSin In reply to darkaku [2019-03-02 07:21:24 +0000 UTC]

Godot can scale too and has proper 3D support, it's just that unity had way more success stories. But godot has a separate 2D renderer unlike unity which has 2D being only 3D seen from the side, so it is a plus xD

But yeah, it mostly comes to preference, and my experience with unity has been way worse than with godot, as a programmer at least.

And true, you usually need to export a spritesheet instead of a gif. But I think that's a good thing, since gifs are usually badly compressed and a spritesheet can be a lossless png, taking up less space and looking cleaner. Most programs for animations have an option to export a spritesheet, and they are more optimal for engines than 60 individual images. At least I hope they have support, I know OpenToonz has xD

👍: 0 ⏩: 1

darkaku In reply to PowerOfSin [2019-03-03 23:58:35 +0000 UTC]

Ahh okay, the programmer for my Unity side-runner game made a parallax background that had a cool 3d look when you jumped, so it was actual 3d XD
Spritesheet? I usually export all frames to png at once, not sure if Graphicsgale has a spritesheet option, well I don't really know how to use those anyways. I should buy Aseprite already.
Is Opentoonz fine now? last time I used it it deleted a 30 minute work because it didn't tell me that when I save it only saves frame location or something and I had to save manually every frame
And I'm pretty sure you can save gifs with no compression

👍: 0 ⏩: 1

PowerOfSin In reply to darkaku [2019-03-04 06:56:03 +0000 UTC]

Asesprite is worth the money, and using spritesheets is no big deal, you just need to tell how many rows it needs, and it will arrange them at export.

Opentoonz can still mess up here and there, but it's a LOT more stable now, and has an autosave that saves everything. I haven't used it before the "save all" button was added, but I can imagine it being a mess xD

All anims I make are in OpenToonz and it's not even the newest version, so I can vouch that it's made great progress. Only crashes when I try to use some obscure tools or make some really complex rigs.

You may find use of my tutorials in case you haven't used it in a while:

[TUTORIAL] Start animating with OpenToonz 1.2Welcome to the second verson of my beginner OpenToonz tutorial!
This tutorial is about setting OpenToonz up and how the basic tools work so you can start making simple animations in it. More specific tutorials may come in the future.
The images are smaller for easier scrolling so click them to look at the big versions.
I will assume some basic computer literacy but if anyone finds anything hard to follow, let me know in the comments and I will try to help.
At the very bottom you will see a few sample animations which which can be made using only tools explained in this tutorial (animation skills not included).
[[ If during the tutorial you see an italic paragraph in square brackets like this one, you are free to skip it since it does not contain information required for the tutorial. But you may read through it to get further insight into some features that will be covered in further tutorials but for now will just have a short summary for those curiou

👍: 0 ⏩: 1

darkaku In reply to PowerOfSin [2019-03-04 20:46:56 +0000 UTC]

Well it is time I go back to animating, I've done some flash stuff but unsuccessfully switching to Opentoonz kind of killed it for me, I'm really bad at being patient with new programs. I made Shpitz with animation in mind, I'll probably give Opentoonz a new try when I get some stuff done with the videogames...

👍: 0 ⏩: 1

PowerOfSin In reply to darkaku [2019-03-04 23:15:35 +0000 UTC]

Yeah, OpenToonz requires some dedication to get started with, but I think it's worth sticking through the tough times. And it will only keep getting better with time, and it is free xD

👍: 0 ⏩: 0

darkaku In reply to darkaku [2019-02-27 22:13:31 +0000 UTC]

Neat game, I liked the particle animations!

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arcmagezaln [2019-02-27 20:39:06 +0000 UTC]

Somthing to sleep to

👍: 0 ⏩: 1

PowerOfSin In reply to arcmagezaln [2019-02-27 21:05:54 +0000 UTC]

It's just as exciting too


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arcmagezaln In reply to PowerOfSin [2019-02-27 21:51:21 +0000 UTC]

Indeed! There's one... two.... three... zzzzzzzzzzzz

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