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PrayingMantis69 — Mad World

Published: 2014-05-29 16:36:33 +0000 UTC; Views: 393; Favourites: 18; Downloads: 0
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Description Weirdly not quite rendered as it shows in the program but I tried various merge modes on various renders and nothing changed. If anyone understands why it didn't as shown particularly the frame then any advice would be helpful.

Created using Ultra Fractal 5 Creative Edition Version 5.04 www.ultrafractal.com/  and parameters from Triptych by Beesknees67 beesknees67.deviantart.com/art…

My Parameters:

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IF USED PLEASE LINK BACK, THANK YOU!
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Comments: 14

Annissina [2014-06-10 19:54:28 +0000 UTC]

Hello! Your beautiful art has been featured here: fav.me/d7liijb

👍: 0 ⏩: 1

PrayingMantis69 In reply to Annissina [2014-06-11 07:13:52 +0000 UTC]

Thank you Annissina

👍: 0 ⏩: 1

Annissina In reply to PrayingMantis69 [2014-06-11 14:22:27 +0000 UTC]

You're very welcome

👍: 0 ⏩: 0

miincdesign [2014-05-29 21:08:48 +0000 UTC]

I am not sure what you were actually trying to achieve, but I love frames.  There are so many cool things you can do with them.  I like it just like it is.  And you know, if you post them, I have to play with the parameters.  Love your work! 

I pasted them into my program, and one thing I usually do with masking, is put a layer with whatever I am masking on normal setting at the bottom.  You had the texture layer on overlay, and the frame layer on luminance.  But when you change the frame layer to normal the green color goes away.  I not sure how to fix it to what you want.  I will play around and share my parameters. I can't wait to play.

👍: 0 ⏩: 2

PrayingMantis69 In reply to miincdesign [2014-05-30 12:00:28 +0000 UTC]

I'm not sure what my problem is. Some of my textures just don't show up when rendered. Pulling my hair out trying to figure out why!

👍: 0 ⏩: 0

PrayingMantis69 In reply to miincdesign [2014-05-30 11:57:31 +0000 UTC]

Looking forward to seeing what you come up with. Love your work too

👍: 0 ⏩: 1

miincdesign In reply to PrayingMantis69 [2014-05-30 14:32:49 +0000 UTC]

LOL

👍: 0 ⏩: 0

AnnaKirsten [2014-05-29 19:25:24 +0000 UTC]

Is the problem you've experienced the fact that the frame has picked up the pattern within the main image itself?  Did you want that?  (It does look nice that way btw).  It will undoubtedly be because you have set the frame textures to overlay.  If you wanted the frame to only have a rough appearance without the underlying pattern then you'd need to put its texture onto a property that doesn't pick up anything from underneath it (normal usually).  I'm not sure what you're actually trying to achieve?

👍: 0 ⏩: 0

AnnaKirsten [2014-05-29 19:18:18 +0000 UTC]

I like it as it is; what render setting did you use?

👍: 0 ⏩: 1

PrayingMantis69 In reply to AnnaKirsten [2014-05-29 20:43:54 +0000 UTC]

Kind of what you were saying Anna. Whilst open in UF the frame shows the cross hatch texture more than the background coloured texture. In fact I had to set all the textures to 100% to get anything to show up well when rendered. Tried various anti-aliasing settings during the various attempts but settled for normal as I couldn't see much change. Anyway I figured I'd stick with it in the end but I did think it showed the fractal off more with the frame only showing the cross hatch effect. I'm glad you liked it, Something different from my usual stuff but I like experimenting.

👍: 0 ⏩: 1

AnnaKirsten In reply to PrayingMantis69 [2014-05-30 11:48:25 +0000 UTC]

LOL - I don't think I can easily explain whatever it was I was trying to say!   I wasn't sure what you felt you had or hadn't achieved either, so that makes two of us!

👍: 0 ⏩: 0

poca2hontas [2014-05-29 19:08:42 +0000 UTC]

nice

👍: 0 ⏩: 1

PrayingMantis69 In reply to poca2hontas [2014-05-29 20:44:37 +0000 UTC]

Thanks Martina

👍: 0 ⏩: 1

poca2hontas In reply to PrayingMantis69 [2014-05-29 21:07:13 +0000 UTC]

welcome

👍: 0 ⏩: 0