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Punakettu — Hide and seek

Published: 2009-05-07 17:36:42 +0000 UTC; Views: 5627; Favourites: 70; Downloads: 476
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Comments: 22

roknese [2012-05-17 03:34:40 +0000 UTC]

my favorite mech of all time, the leader of my mech merc group drives one.

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EvilCleric [2012-01-28 23:20:35 +0000 UTC]

Holy Balls! Well, Punakettu, it seems I have crossed paths with your art before. I loved it then and I still do.

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deadborderbob [2011-12-14 01:40:56 +0000 UTC]

Very nice!

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UnclePutte [2009-09-19 06:52:09 +0000 UTC]

Oh wow. The rice cooker from space! Always liked 'em, and the little voice saying "core meltdown imminent" too.

Nice to see I'm not the only one in Finland hooked on BT too.

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Punakettu In reply to UnclePutte [2009-10-04 12:34:58 +0000 UTC]

There's more of us than you think.

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ZackF [2009-05-26 16:34:54 +0000 UTC]

A couple practical notes -- use bounced lighting to help it feel more like a real outdoor environment as opposed to being indoors under a spotlight. This can be as simple as placing a very weak point light (0.3 intensity or so) under the entire scene to simulate the light that will bounce up from the ground. Additionally, a number of weak spotlights in the top hemisphere will help to simulate the bounced lighting of the sky.

You use Max, right? I'd recommend that you have your primary "sun" light set to use Area Shadows with a pretty large area setting. That will soften them to avoid that nasty clean-line shadow. Also, consider using some faint fog to help pop the mech out from the background and make the distant trees feel more distant.

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Punakettu In reply to ZackF [2009-06-04 12:32:10 +0000 UTC]

I used a daylight system as lighting so it should already produce soft shadows.

I was already pressed for memory so I had to cut back on the light bouncing. I didn't think of placing a light under the scene tho. Thanks for that idea, I'll try it out.

For some reason I can never get fog to work right with mental ray. Or I'm just not using it correctly. Otherwise I would have used it.

So nice to get some useful feedback for a change.

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ZackF In reply to Punakettu [2009-06-05 16:52:20 +0000 UTC]

Glad to be of any help.

I actually prefer not to use light bouncing from radiosity solutions and instead manually place a few lights here and there to fake it. It gives you more control over the lighting and is much cheaper to render. Are you currently doing a multi-pass render that you composite in Photoshop afterward? If not you should consider giving it a shot, since that will help out with your memory issues. For glamor shots I like to separate out my AO, diffuse, and specular renders into separate images that I can then layer on top of each other in Photoshop and easily tweak relative intensities without having to wait another half hour for an all-in-one render to finish.

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Punakettu In reply to ZackF [2009-06-19 15:19:33 +0000 UTC]

I just rendered it all at once. I would try the multipass thing but i don't know how to disable the composite render. Not that I've really looked in to that anyway. I'm sure I could figure it out after a few minutes of googling.

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Vorashnik [2009-05-09 01:12:13 +0000 UTC]

Yeah, the background could have used a bit of a blur(if added in postprocessing) or the camera could have been given a perception/focus/depth setting to accomplish the same so the mech would be the prime focus with its clarity versus the lessened clarity of the stuff behind it.

Not a not of blur, just a tad so the mech'd stand out since the picture's about it and it thus would be in the camera's focus.

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FangtheTyphoon [2009-05-08 15:55:49 +0000 UTC]

I love the mech man, but there is too much goin' on in that background. I hope you don't mind the critique, but I can't really tell what he's standing next to or on, or what. I know it's plants and rocks and such but I think that ground texture is really throwing me off.

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Kieve-KRS [2009-05-08 04:06:27 +0000 UTC]

*licks the monitor*

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nahumreigh [2009-05-07 23:41:26 +0000 UTC]

coool

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Steel-Raven [2009-05-07 23:19:25 +0000 UTC]

Shoop Da Woop!
Very fine looking mech, CGL should ask you to make the next book.

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KingCam [2009-05-07 22:41:59 +0000 UTC]

ima chargin mah la... ok I'll stop. Don't really like the nova cat, but definitely looks cool.

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jack0001 [2009-05-07 21:00:28 +0000 UTC]

what mech is this again? im pretty sure its not Orion but for some reason it's stuck in my head.

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Punakettu In reply to jack0001 [2009-05-07 21:48:19 +0000 UTC]

Nova Cat

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DonyaQuick [2009-05-07 18:06:20 +0000 UTC]

Wow!

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MoonlitCrescent [2009-05-07 17:49:13 +0000 UTC]

Love it.

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chasef [2009-05-07 17:40:16 +0000 UTC]

HELL YES. Freaking awesome, Punakettu I love it ^^ Great job!

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Punakettu In reply to chasef [2009-06-04 12:34:36 +0000 UTC]

You just lurb everything I do don't you?

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chasef In reply to Punakettu [2009-06-04 12:44:15 +0000 UTC]

Working out that way so far

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