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Rachel12 — UER 61 - One Shot, One Kill

Published: 2012-08-05 19:44:37 +0000 UTC; Views: 2055; Favourites: 8; Downloads: 72
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Description Letting loose the breath she's been holding, Gwen gave Sidhel a thumbs up, watching the pair scramble up the ladder to check on her target. Watching as they turned the elf over then turned making their watch for a window the petite elf couldn't see.

As they disappeared into the building, Gwen turned her gaze to the streets and windows, looking for any new threats. "One less purist," she muttered.

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((Okay, like to hear what you think of this style? Rather than going for the shaped blocked boxes, I wanted to see how you all feel about this merging of images work. I think for two connecting actions that's far apart, I like it. But what do you all think?))

((Used Poser Pro 2012 and Photoshop 9))
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Comments: 12

Rotter12 [2012-08-06 14:15:37 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


The concept is clean, even down to the wisp of smoke leaving the barrel Rachel, (nice touch!) . The problem I have with your picture isn't the picture, but the physics of the picture.

Gwen is firing a silenced weapon, a rifle built for sniping...thus it is packing a high-velocity round, in excess of 1,200fps (feet-per-second). The target in your picture is slumping forward--when impact and strike of the round would propel the target Purist along the same axis of the strike of the round...or backwards in this case.

At best, the shot if it took her in the side of the torso would spin her back, and around, the legs twisting involuntarily with the kinetic motion of the bullet passing through the body.

Last, high velocity rounds enter small, and exit larger...

If the shot was to the head, again the body would be propelled back, and the back of the target's head would be missing. That of course would probably get you a "violence" rating on the image, but we are talking about a picture displaying a trained sniper at her work after all.

Hope this was useful for future combat scenes.

Ballistically yours,

the Rotter12,
Counter Sniper/ counter-mortar team
in Baghdad, retired.

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Rachel12 In reply to Rotter12 [2012-08-06 21:33:20 +0000 UTC]

Thank you for lending your experience to my learning, while I'm thankful, I wish that you didn't have to experience such violence yourself to have such knowledge.

Thank you very much for your service to our country.

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Rotter12 In reply to Rachel12 [2012-08-12 21:29:15 +0000 UTC]

You're welcome Rachel, and for what its worth, there are many things I wish I had never seen or done in my life, just as there are far many more I have experienced I draw upon for inspiration or recall more fondly.

as for my service to our country, it was an honor & a privilege to have served, and brought all my men home safe five times there & back. Not every NCO who served with me can say the same, alas. But I was a miser with my men's lives...those I have left to replace me, all learned that golden rule firsthand from me.

Its not the parades or medals...its the sights and sounds, and smiles of the loved ones left behind when you get off that airplane, or when you finally walk in your own front door that matters in the end.

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mirengraphics [2013-06-16 09:46:57 +0000 UTC]

I cannot disagree with Rotter 12--but from an ARTISTIC viewpoint, Rachel has given us a scene that is dramatically interesting, not a typical first person shooter where the target throws up their arms and goes over on their back. One has the feeling that even though this elf is shot and we don't even know her name--she was still a real person who feels and felt the pain of her demise. I like it!

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Rachel12 In reply to mirengraphics [2013-06-16 17:49:41 +0000 UTC]

Thank you very much. I do try different things at time, and much is a learning experience, it's feedback like this that helps a lot.

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Rotter12 [2012-08-06 14:08:06 +0000 UTC]

To be fair to the other commentators, they've a point Rachel, given the fact both rooftops are in darkened areas, and the 'merge' lends to an easier render, it does take away from the affect based on physics--Gwen's rifle is pointing over the target's head.

As for concept, it is workable only after reading your intent.

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Rachel12 In reply to Rotter12 [2012-08-06 20:57:56 +0000 UTC]

Thank you for your reply, I understand what everyone been saying. And reading the end of your post, if I have to post what my intent was with the work, then it really didn't work. I know the changes I'll need to make now.

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Rotter12 In reply to Rachel12 [2012-08-12 22:20:25 +0000 UTC]

Well said, and fairly spoken

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Pluck47 [2012-08-06 02:58:53 +0000 UTC]

She looks like one of the characters in Syndicate.

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echoarty [2012-08-05 20:25:50 +0000 UTC]

Not QUITE sure what you're asking... if you're trying to say that the shooter is actually farther away and you 'merged' the pics together... then I'd say no, gives (me, at least) the impression that they're right next to each other. (thought maybe she'd snuck up on the thompson weilder) not to say it's a bad pic by any means. the blocked boxes i think help give the 'perspective' of distance when you can't show it in the pic. If, that is, what you were asking for...

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Rachel12 In reply to echoarty [2012-08-05 20:38:42 +0000 UTC]

Yes, that's just what I was asking about. Thank you for taking the time to answer, and think I will look more at the comic book style, meaning separate blocks for future works like this.

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echoarty In reply to Rachel12 [2012-08-05 20:51:08 +0000 UTC]

yeah... the whole perspective thing can be a pain... LOL just glad I figured out what you were asking about! might take some work, but a suggestion would be an 'overview' with one box showing the shooter, and one show the impact on the target. just a thought, aaaand glad I could help!

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