HOME | DD

RadenWA β€” Whooshie Tween'd

Published: 2013-05-23 11:52:19 +0000 UTC; Views: 8120; Favourites: 104; Downloads: 63
Redirect to original
Description Part two of my first year animation course project. This is the tweened symbol-based version of the frame-by-frame I did first:


Now you can see how they compare to each other. My teacher said this look like a video game animation.

Which one is your favorite?

Character, animation, blah blah everything rightfully done by .
Related content
Comments: 103

RadenWA In reply to ??? [2016-06-08 16:40:37 +0000 UTC]

What you just described is the very characteristic of a puppet tween animation, where the limbs are stuck on top of each other and are animated using tweens instead of redrawing. Please also check out the fbf version of this animation where I animated without any of those limitations.

The thing about the background not slowing down is a good point however, so I will keep that in mind.

πŸ‘: 0 ⏩: 0

MondoArt [2013-05-23 12:05:22 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


the first thing bugging me with this, is that when he appears to be doing a slow motion somersault, the background doesn't slow down.
so its as if he's hovering on air for a few seconds there.

and his hair appears to be defying the wind...

but I'm giving you a "good job" pat on the back for this!
damn this is awesome!! i know i've learned flash before, and i could say this must be friggin' hard and complicated... what with the tweens and scripts and junk.. but you did such a wonderful job.
and the character is kinda adorable! your style has not changed pal! ^_^

πŸ‘: 0 ⏩: 1

RadenWA In reply to MondoArt [2013-05-23 12:36:50 +0000 UTC]

Why thank you. Nice point on the background not slowing. Yes it's meant to be slowmotion.

Oh you haven't seen my recent stuffs....

πŸ‘: 0 ⏩: 1

MondoArt In reply to RadenWA [2013-05-23 13:40:05 +0000 UTC]

yes I did... the one titled "lets go jump into that lake" is your most recent drawing before this one right?

I guess I don't see much difference in style, what you worried about... You're still awesome hehe

πŸ‘: 0 ⏩: 1

RadenWA In reply to MondoArt [2013-05-23 17:19:05 +0000 UTC]

I mean recent as in stuffs I did for college

πŸ‘: 0 ⏩: 1

MondoArt In reply to RadenWA [2013-05-23 17:25:49 +0000 UTC]

oooh i see
umm, which ones are they? ^_^

πŸ‘: 0 ⏩: 1

RadenWA In reply to MondoArt [2013-05-24 05:51:37 +0000 UTC]

They are not uploaded anywhere.

πŸ‘: 0 ⏩: 1

MondoArt In reply to RadenWA [2013-05-28 02:52:52 +0000 UTC]

then no one would know how much your style has changed

post here~ i'm sure a lotta people are looking forward to it hehe

πŸ‘: 0 ⏩: 1

RadenWA In reply to MondoArt [2013-05-28 04:35:07 +0000 UTC]

Not ready yet.

πŸ‘: 0 ⏩: 0

LobotomyBunny [2015-08-21 08:00:26 +0000 UTC]

I definately like the other one more. I really hate it when animated characters look like puppets on strings

πŸ‘: 0 ⏩: 1

RadenWA In reply to LobotomyBunny [2015-08-23 08:55:33 +0000 UTC]

Haha yeah, unfortunately that's exactly what it's called: Puppet animation.

πŸ‘: 0 ⏩: 0

Ark-illustrates [2015-03-29 19:29:54 +0000 UTC]

The part is definitely my favorite

πŸ‘: 0 ⏩: 1

RadenWA In reply to Ark-illustrates [2015-03-30 01:51:53 +0000 UTC]

Which part

πŸ‘: 0 ⏩: 1

Ark-illustrates In reply to RadenWA [2015-03-30 04:12:54 +0000 UTC]

Oops, the first one lol

πŸ‘: 0 ⏩: 1

RadenWA In reply to Ark-illustrates [2015-03-30 04:51:07 +0000 UTC]

Owvv

πŸ‘: 0 ⏩: 0

RavingDead [2013-12-27 18:01:06 +0000 UTC]

LOL at first I thought it was real because the way I moved my cursor (which was easily readable) was the same the character moved XD

πŸ‘: 0 ⏩: 1

RadenWA In reply to RavingDead [2014-01-04 04:56:59 +0000 UTC]

Interesting

πŸ‘: 0 ⏩: 0

KewlKatCutie [2013-12-05 17:24:19 +0000 UTC]

i think i kinda like the other better because the way it flows so smoothly ~

πŸ‘: 0 ⏩: 1

RadenWA In reply to KewlKatCutie [2013-12-13 15:18:10 +0000 UTC]

Naturally yeah

πŸ‘: 0 ⏩: 0

Electric-Raichu [2013-11-22 11:02:42 +0000 UTC]

some of it's ok but his body and limbs seem to move more like a marionette. the other one looks more natural.

πŸ‘: 0 ⏩: 1

RadenWA In reply to Electric-Raichu [2013-11-23 09:41:08 +0000 UTC]

Because it's twee-eened, naturally

You don't make natural movements with tweens.

πŸ‘: 0 ⏩: 0

Electric-Raichu [2013-06-14 10:37:32 +0000 UTC]

wow neat!

it's a bit odd how he's stopping for a moment in mid-air, but otherwise it fits together nicely.

πŸ‘: 0 ⏩: 1

RadenWA In reply to Electric-Raichu [2013-06-15 06:56:43 +0000 UTC]

πŸ‘: 0 ⏩: 0

Dragon-Boy [2013-06-06 13:35:52 +0000 UTC]

truly awesome job! I love the detail work on this one better, but I love the looped effect and motion of the other one. I look forward to seeing your name on a movie credit one day.

πŸ‘: 0 ⏩: 1

RadenWA In reply to Dragon-Boy [2013-06-08 03:36:18 +0000 UTC]

That would still be a long way to go

πŸ‘: 0 ⏩: 0

TheMemoryKing [2013-06-06 01:07:58 +0000 UTC]

as always, you make boys look very well done!

πŸ‘: 0 ⏩: 1

RadenWA In reply to TheMemoryKing [2013-06-06 05:49:55 +0000 UTC]

And this time, move well too!

πŸ‘: 0 ⏩: 1

TheMemoryKing In reply to RadenWA [2013-06-06 06:45:50 +0000 UTC]

I see that dude, great job!

πŸ‘: 0 ⏩: 0

Kellyn87 [2013-06-03 23:32:13 +0000 UTC]

man I love this this is so so so so Awesome!

πŸ‘: 0 ⏩: 1

RadenWA In reply to Kellyn87 [2013-06-05 05:49:33 +0000 UTC]

whee

πŸ‘: 0 ⏩: 0

Shinobi-Gambu [2013-05-27 00:12:43 +0000 UTC]

My fave out of the 2

πŸ‘: 0 ⏩: 1

RadenWA In reply to Shinobi-Gambu [2013-05-28 04:33:37 +0000 UTC]

You are the FIRST person to like the tween better!

πŸ‘: 0 ⏩: 0

YasarAlex [2013-05-26 03:21:14 +0000 UTC]

Super Mega Mental Blowwf!! xD this isss.. spaar.. no i thing xD

πŸ‘: 0 ⏩: 1

RadenWA In reply to YasarAlex [2013-05-26 14:38:23 +0000 UTC]

This is spearow.

πŸ‘: 0 ⏩: 1

YasarAlex In reply to RadenWA [2013-05-27 02:15:08 +0000 UTC]

XD xD may be, but think better sparta xD

πŸ‘: 0 ⏩: 0

Watanabe16 [2013-05-26 02:39:22 +0000 UTC]

Looks as smooth as the anime Wakfu

πŸ‘: 0 ⏩: 1

RadenWA In reply to Watanabe16 [2013-05-26 14:38:37 +0000 UTC]

is Wakfu an anime now?

πŸ‘: 0 ⏩: 0

SamGus [2013-05-24 21:02:52 +0000 UTC]

Is this done with the bones tool?

πŸ‘: 0 ⏩: 1

RadenWA In reply to SamGus [2013-05-24 22:39:46 +0000 UTC]

I tried to but I couldn't work it out, so no.

πŸ‘: 0 ⏩: 1

SamGus In reply to RadenWA [2013-05-25 00:40:46 +0000 UTC]

As far as animation style goes I think there are a few spots you can work on, as a rough this is really well done. Things I'd like to see, you have a great understanding of the principals of animation, which is apparent here. Anticipation before the action, and a decent follow thru. It appears as tho everything moves on an arch which is another plus. Im not thrilled about the composition of the shot, I personally like the camera angle of the original and the smoother tween in the previous one. Since this artwork is so crisp and clean, I think you need to pay a bit more attention to some of the details of the motion and the character. I'd do a bit of hand studies, just to get the basic shape a bit more flushed, the beauty of animation is that it doesn't have to be perfect all the time but since you are just rotating a few of the pieces around it might be nice to make them look a bit more functional. I'd attach the board to his feet a bit better, so when the board moves his feet react more to the board and visa versa. Maybe do some research on skateboarders and how their feet movements make the board move. As far as functional the animation works, but it appears very student-like. I hope you take it that little step farther and push to it forward more. I love seeing people do studies such as this. Practice motion and animation. Out of curiosity what program did you use? Your art style translates very nicely into this, and I think you could create alot of amazing pieces this way. last thing I'd say is add a bit more variety to your loops, example would be your hair. As the piece continues you start to see the pattern where as a adding maybe two or three more keys where the flip is or before he jumps might break the pattern. Sorry this is a bit long but I wanted to give you some good feed back that might help you improve your animations. Not that this is bad I really like this but I see alot of potential to push it from good to great.

πŸ‘: 0 ⏩: 1

RadenWA In reply to SamGus [2013-05-25 06:01:22 +0000 UTC]

Thank you. I use Flash, can be quite naturally seen from the style

I skate myself so I know how things work, but when antigravitational force is involved I'm not sure if I can get it fully correct.

πŸ‘: 0 ⏩: 1

SamGus In reply to RadenWA [2013-05-25 06:24:34 +0000 UTC]

Don't think so much about the sci-fi side, if you can incorporate real life situations into the animation it will read much easier to the audience. For instance, theres alot of space situations that we do not understand. But, we understand things that are slightly simular to the idea we are trying to push a crossed. which allows us to use those ideas to suggest the fake situation is real. Make sense? an example would be Dragons, they aren't real but we know how bird wings work, thus we can make believe that dragon wings would work similarly, we also know how lizard feet work, so forth and so forth. Through these random techniques we can create things that arent real yet make people believe that they are.

So what I suggest is that you watch the way the board reacts to your feet movements, maybe watch some videos on how kytes fly and try to meet somewhere in the middle between fabric and board, Or maybe watch some skysurfing videos. And just focus on how their feet move upon the board. Either way you understand my point :-P Sorry I done on a bit when it comes to animation stuffs....

πŸ‘: 0 ⏩: 1

RadenWA In reply to SamGus [2013-05-25 15:54:09 +0000 UTC]

I see. Getting pointers on animation is good.

πŸ‘: 0 ⏩: 0

theAbbyAce [2013-05-24 17:51:10 +0000 UTC]

i like the animation movement on the other one, but i also like the colouring style on this one.

πŸ‘: 0 ⏩: 1

RadenWA In reply to theAbbyAce [2013-05-24 22:45:25 +0000 UTC]

ideally I'd love a fbf animation with this level of coloring details. But the world isn't ideal, so there.

πŸ‘: 0 ⏩: 2

theAbbyAce In reply to RadenWA [2013-05-28 18:00:55 +0000 UTC]

true dat!
i'm still stuck with flash and photoshop animationsβ€¦β€¦πŸ‘: 0 ⏩: 1

RadenWA In reply to theAbbyAce [2013-05-31 14:47:23 +0000 UTC]

Flash is actually good if you know how to use it good.

πŸ‘: 0 ⏩: 1

theAbbyAce In reply to RadenWA [2013-05-31 17:32:56 +0000 UTC]

yes, i agree to that

πŸ‘: 0 ⏩: 0

SamGus In reply to RadenWA [2013-05-25 00:42:20 +0000 UTC]

I think you could frame by frame this if you really wanted too. The thing that makes the frame by frame better is its smoothness that adds to the character of the piece.

πŸ‘: 0 ⏩: 1

RadenWA In reply to SamGus [2013-05-25 05:57:30 +0000 UTC]

More like if I got the time to.

Fbf takes 10 times more time than tweenies.

πŸ‘: 0 ⏩: 1


| Next =>