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rendercomics β€” Sabbatical #13: From Hell (Firefly)

#3d #claws #creature #grrr #maw #monster #mouth #scary #scifi #depthoffield
Published: 2016-11-29 23:30:24 +0000 UTC; Views: 973; Favourites: 16; Downloads: 0
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Description For the past week I've been working on sets and planning my first for-sale series. It is a ton of work and you do a lot of testing, idea work, thinking, and just trying a ton of stuff to make sure you have the look you want and the whole setup can be lit well and won't fight you over a 64-128 image series. I have went 72 images in one test sequence, all different poses, files, and setups, and you learn a lot doing a huge sequential set like that.

Lighting can kill you, especially with multiple camera angles, so you do a lot of test renders (with a figure) for a ton of angles. Another thing that can kill you is choosing a set so complex it slows your whole rig down or takes forever and a day to render. Some sets also fight you by getting in the way of your camera shots, or making navigating around the scene to check difficult.

This? This isn't a set, because like my fridge full of leftovers I want a break from all that setup work. I love monsters of all shapes and sizes, and I love tweaking materials on them to make them more scary. I made a couple small changes here and this is still a WIP, but a fun one and I love the sick look to this. This thing will eat your leftovers...and then you, I am sure.
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Comments: 6

Laspe [2016-11-30 15:32:18 +0000 UTC]

Fantastic creature, top class work... and I totallyΒ see how fun it was to create it!!!

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rendercomics In reply to Laspe [2016-11-30 16:28:44 +0000 UTC]

The figure is the work of Sixus 1, who does amazing work. This is an older set, so I wanted to see what I could do with materials to put a new coat of paint on this beast. There is a new version out, but I like to collect older sets and try my hand at icky and scary materials.

I also added 'man parts' to this creature by grafting them on and using the original texture as a donor, just to gender-fy the monster as a challenge. You can see the slit they retract into on his stomach way at the very bottom. I will probably never use them, but I like grafting horns, ridges, and other odd bits to monsters and making them look like they are a part of the original mesh. It adds to the overall creepiness and 'realism' - and is a fun bit of hobbyist touch up.

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Laspe In reply to rendercomics [2016-11-30 18:09:52 +0000 UTC]

Yes... I now see what you mean regarding the slit... Indeed, all those detail make the creature even more real... Great result with these additions!

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thomvinson [2016-11-30 05:55:39 +0000 UTC]

That's a gruesome critter!

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rendercomics In reply to thomvinson [2016-11-30 07:03:56 +0000 UTC]

Thanks. I have some custom postwork layers on here too plus DoF and it looks like one of those hyper-real atmosphere and lighting presets out of a game like Skyrim, which thrills me to no end. I was shooting for a classic Alien look to this, but instead of that translucent look I got this 'insect under a HDR microscope' look which is equally terrifying.

I also nailed that 'dry-shiny' and cracked look on top of his head with the materials, and that is just beautiful. I need to do more of these, they are fun.

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thomvinson In reply to rendercomics [2016-11-30 08:24:39 +0000 UTC]

Even more fun if they are eating someone!

Very well done sir!Β 

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