RenOokami In reply to Blaze45678 [2015-02-27 02:43:10 +0000 UTC]
Thanks again for the instant comment, I don't feel stalked at all.. xD
So, all my sprites ?
Even using a reference it took me around 5h for this single and quite simple sprite, so, the answer is not for now. It would take weeks or months per animations, what is not really productive unless if I'm sure to use the sprite in a project. I'm training to this new style (still not looking like I want it to) and to get faster at spriting, so, when I'll be able to sprite better in this style than in smaller style, yes, but not before.
I'm not ready to run, let me learn how to walk first. I lose a great half of the worktime because of tests and re-tests since I don't have a good reading of the shadings. Shapes, it really depends on the pose, but I'm still too slow. But yeah, the style I intend to make is close to this size, the characters are around 64px high (72 in this one) instead of 32, and should have more details when I'll be confident enough to draw them (and when the colour count will stop to kill me for 1h when I finish the sprite base).
As for the details you talk about, it is the same generic unit so it don't get any, but you're right about it. The larger size allow to add more details and do real haircut changes for the playable characters and bosses (or even diferent default characters). It can be interesting to compare a cast resprited where we can identify the character on the battle form. And for the arrows, remember the original animation, you don't see them on all frames, but don't worry I'll not forget them when I'll animate this one to test the style.
So yes it's official, I'm stopping pure FE style (exept for collabs and comissions) to focus on more serious training about 100% custom. I still use references for now, but already redraw from scratch instead of simply editing...It's a start
I hope your project goes well too, I seen a lot of donnation pools lately. ^^"
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