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RetroDevil β€” Dodgy Neighbourhood

Published: 2016-03-22 16:25:24 +0000 UTC; Views: 1685; Favourites: 25; Downloads: 0
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Description Just playing around with some low light rendering. Scenery by Stonemason. Rendered in Iray.
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Comments: 34

Capt-Flashback [2016-05-16 17:39:52 +0000 UTC]

great lighting work here.

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RetroDevil In reply to Capt-Flashback [2016-05-17 08:44:43 +0000 UTC]

Thank you very much

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Capt-Flashback In reply to RetroDevil [2016-05-17 16:44:52 +0000 UTC]

No problem - excellent scene!

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Tjeb [2016-03-24 10:07:10 +0000 UTC]

Real nice. But if this was my scene, I would probably have been experimenting with a 'shine' somewhere above and behind one of the buildings.

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RetroDevil In reply to Tjeb [2016-03-24 12:22:50 +0000 UTC]

Thank you very much. Actually I was trying to do something like that. Couldn't figure out exactly what I had in my head though so ended up leaving it.Β  I will maybe try again at some point

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Tjeb In reply to RetroDevil [2016-03-24 16:50:24 +0000 UTC]

Β Β  I love Iray very much. It's easy to use. So you could try a plane with the emissive shader and then try some angles up in the sky, just to make that overhead passage a bit more visible, like a silhouette.

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RetroDevil In reply to Tjeb [2016-03-29 09:53:31 +0000 UTC]

I will give that a go thanks

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fum316 [2016-03-23 19:33:36 +0000 UTC]

Splendid.

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RetroDevil In reply to fum316 [2016-03-24 12:21:05 +0000 UTC]

Thank you very much

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fum316 In reply to RetroDevil [2016-03-24 22:30:04 +0000 UTC]

My pleasure.

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Lucky-Dice-Kustoms [2016-03-23 02:06:03 +0000 UTC]

nice work!

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RetroDevil In reply to Lucky-Dice-Kustoms [2016-03-23 09:22:41 +0000 UTC]

Thank you very much

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Lucky-Dice-Kustoms In reply to RetroDevil [2016-04-04 19:50:56 +0000 UTC]

Hey man, i got a question. Which scene of stonemason is this? o.O
I got many stuff of him but i canΒ΄t find it in my runtime.
I am confused can you help me

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RetroDevil In reply to Lucky-Dice-Kustoms [2016-04-05 07:40:17 +0000 UTC]

Hiya, sorry for the late reply. The scene is called The Backstreets. www.daz3d.com/the-backstreets

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Lucky-Dice-Kustoms In reply to RetroDevil [2016-04-05 15:56:34 +0000 UTC]

DonΒ΄t worry! ItΒ΄s not late,man.
Doh i got it in my runtime. lol

Thanks man for your quick help!


Awesome!

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RetroDevil In reply to Lucky-Dice-Kustoms [2016-04-05 16:02:18 +0000 UTC]

No problemo

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john-reilly [2016-03-22 18:04:32 +0000 UTC]

Fantastic - Stonemason is the best, but what you've done here with the lights makes it look so real Β 

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RetroDevil In reply to john-reilly [2016-03-23 09:23:02 +0000 UTC]

Thank you very much, that is very kind of you to say

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TimOrgano [2016-03-22 17:54:58 +0000 UTC]

Dodgy neighbourhood, but still someone has taken their Challenger there. Hehehe. Brave.

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RetroDevil In reply to TimOrgano [2016-03-23 09:23:31 +0000 UTC]

hehe, yeah imagine how hard that guy or girl is LOL

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TimOrgano In reply to RetroDevil [2016-03-23 10:09:20 +0000 UTC]

Or stupid, haha

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RetroDevil In reply to TimOrgano [2016-03-24 12:24:23 +0000 UTC]

HA! yeah that too maybe.

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Chemicq [2016-03-22 17:15:47 +0000 UTC]

Great atmosphere!

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RetroDevil In reply to Chemicq [2016-03-23 09:23:38 +0000 UTC]

Thank you

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Kondzio321 [2016-03-22 17:13:42 +0000 UTC]

Fantasticc!! <3 <3

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RetroDevil In reply to Kondzio321 [2016-03-24 12:21:15 +0000 UTC]

Many thanks.

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Retorman [2016-03-22 16:40:46 +0000 UTC]

Looks like a photograph

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RetroDevil In reply to Retorman [2016-03-22 16:43:03 +0000 UTC]

Thank you

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thomvinson [2016-03-22 16:37:10 +0000 UTC]

Wonderful image, emissive lighting?

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RetroDevil In reply to thomvinson [2016-03-22 16:42:42 +0000 UTC]

Thank you. Yes all lighting is from emissive materials

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thomvinson In reply to RetroDevil [2016-03-22 17:09:09 +0000 UTC]

Wonderfully done!

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RetroDevil In reply to thomvinson [2016-03-24 12:23:30 +0000 UTC]

Thank you very much

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Blades-123 [2016-03-22 16:33:30 +0000 UTC]

Wow. That is just stunning. Great atmospherics and lighting effects, the reflective textures are beautiful too.

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RetroDevil In reply to Blades-123 [2016-03-22 16:42:56 +0000 UTC]

Thank you very much

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