Comments: 32
robobeauty [2020-03-24 01:28:24 +0000 UTC]
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Rick-4F In reply to RobertDriessen [2020-02-07 09:02:28 +0000 UTC]
Hah! Do not you worry about your comment. Unlike some people here, (ain't that right Kopp-Photography ) I have short toes, heck I'm even missing a big toe.
I'm doing my best to mix the two mediums, 2D and 3D and merge them into 1 and, I personally think, I sometimes get really close. Then after a while I look back and see that that is far less the case then I'd like, feel disappointed and try again.
It mostly works, in area's like hair, (I draw most of those hairs by hand) and where body parts meet the 3D background so you get shadows. In between though, yeah you're right, there's the culprit. Creating studio light reflections from light and soft-boxes is one thing. Capturing the actual reflections from the 3D scene and incorporating those into the 2D image...
I tried, like replicating the pose from the models into a 3D female model, render that out and put the resulting reflections in/over the 2D image.
It always looks bad. Just think of putting ^those reflections into the 2D image...
What I usually do tough is try to figure out where the light is coming from and try to recreate that as close as possible in the 3D scene. I totally did not do that in this one, as I felt/hoped I could get away with it with lights being all around the place. I also do color corrections to match 'fore-' with backgrounds and try to match shadows as they appear into the 3D scene. In this case there where barely any, with all the lights around, and it looked like the girls where floating so I created a bit stronger ones then there originally should be. You think I overdid it here?
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Daemoria [2019-11-15 10:30:21 +0000 UTC]
The way to light interiors with strong external light sources is to use something called a 'Portal'. It's simple to set up in Cinema4d, inside your material illumination tab (not the luminance channel) are options for [Portal]. Place a polygon with the portal material over each your windows, and the GI solver knows where to focus its ray casts, resulting in much much quicker renders, with far less noise. The documentation should be able to give you more information, but that should get you started looking in the right area.
Of course, this is all different, if you've transitioned to another 3d program.
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Daemoria In reply to Rick-4F [2019-11-16 10:02:52 +0000 UTC]
Blender is looking better and better every day, but I've yet to switch over myself. There are some issues with the basic tool set just being strangely inconsistent in various aspects, and requiring waaay too many key-presses for other simple functions.
I'm learning Houdini as well, but that's more because the utter lack of fluid dynamics in native C4D.
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Shiny-Fan [2019-10-22 22:52:15 +0000 UTC]
Splendid as always Rick.
Is it just me or are they not wearing shoes?
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Rick-4F In reply to Shiny-Fan [2019-10-23 05:12:06 +0000 UTC]
Thanks!
Nope it's not you. Their shoes btw, can be found in one of the chairs.
Must admit it was a bit weird for me too (and challenging), working on those little... foot-fingers. Not something you can see often in my work.
Originally the plan was to visualize the ceiling of the cabin so far down, that having them wear heels would made the girls bump their head to it. So to prevent that, the viewer could make the assumption that they opted to walk around on their bare, rubberized, feet instead. But modeling this compartment was more challenging then I had expected. Like I learned, after a bunch of failed attempts, that modeling windows in a bent shape is not the way to do it, you model them into a straight shape, then you bend that.
Enfin, when I put everything together my ceiling was way up there^ and the bump-head visualization in the garbage bin as it would take me too long to remodel the interior again.
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Shiny-Fan In reply to Rick-4F [2019-10-23 19:48:35 +0000 UTC]
They don't like heels on airplanes as concentrating weight on a tiny spot can damage the floor. The sort you normally portray would be a definite flight risk!
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Rick-4F In reply to Shiny-Fan [2019-10-24 06:04:18 +0000 UTC]
Wow! I had no idea!
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LlmtbLover [2019-10-22 01:27:03 +0000 UTC]
Gorgeous women! I specifically like the long sleeved dress...
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tweedlioop In reply to Rick-4F [2019-10-22 10:01:55 +0000 UTC]
The gray dress with the high neck contrasted with the black leggings or boots make a perfect match-up, especially with the snug hem.
I love the black suit, too.
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12CArt [2019-10-21 15:13:52 +0000 UTC]
FEME FATALS INDEED, .....
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tweedlioop [2019-10-21 11:22:27 +0000 UTC]
In "real life", properly lighting a passenger plane interior is a b***h and a half. Business planes, with more restricted internal volume, and more angles for unwanted reflection, are even harder than full-grown airliners. You've done about as well as Cessna or Dassault, and yes, that is a compliment.
In addition to the ladies and their outfits, which are beautiful, I am impressed by your design for a high-end business jet. Better than most of Airbus' recent proposals. (Yes, kind of betraying my area of expertise here.)
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