Description
... just a test render for my coming soon C6V3 base
I had to (re)work a lot on the UV mapping because I had ruined it (my fault, and mine only!) across the several import/exports between Blender and PMX Editor. Now that UV mapping has been fixed, I'm almost ready to release it. I've just released the textures templates . I still have to add the body physics (the static ones, she already has dynamic physics on breasts and even hips) and a few sliders. Notice that here she has no real "texture" on the body, just a flat one, but a few effects like SSAO and Excellent Shadows, the used toon & sph textures, actually make her less "flat" than most of low-poly MMD models. I'll probably add a few details on a real texture, as promised a lot of weeks ago, but she can be used even without a real diffuse texture.
Trivia: The base skin tone and the skin toon texture have been calculated merging a lot of samples from pictures of Tricia Helfer, the actress who played as the Cylon Number Six (or "Caprica Six") in the Battlestar Galactica reimagined series (2003-2009).
Credits:
- Base model: my WIP C6V3 Base + Shaggy Hair already used in the past on the C6V2 base
- Effects: Excellent Shadows 2, SSAO, Diffusion 7, o_SelfOverlay, o_Vignette. See here forΒ Detailed credits for MME (MMD Effects / FX)