Comments: 84
jahmirwhite [2015-08-24 06:26:39 +0000 UTC]
I didn't know you work on games.
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thebooblovingking [2013-09-15 23:43:04 +0000 UTC]
its real nice, very fluid animations. (love the boobs too.) speaking of which, by any chance, will there be any breast expnsion and/or lactation features added in the future? like a milk powered gun and "tank" upgrades for said gun?
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RoboGoGoRobo In reply to thebooblovingking [2013-09-21 00:59:54 +0000 UTC]
Well, this isn't one of 'those' kind of games. It was supposed to be a PG 13 non-fetish related game, but I haven't worked on it in a while.
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thebooblovingking In reply to RoboGoGoRobo [2013-09-21 21:24:36 +0000 UTC]
ah, alright, you do what you like. either way, this plays great! i sure hope to see more of it
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holehjebuz [2013-02-03 06:12:05 +0000 UTC]
it wont lemme play :c
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Dadalos [2012-04-09 05:47:16 +0000 UTC]
impressive.
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Cadillac-Blood [2011-08-21 18:44:55 +0000 UTC]
FFFF- I love this. I ran all the way to the BLUE ABYSS OF NOTHINGNESS EXCEPT BLUE SWIRLY THINGIES. YAH!
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Gamedragon89 [2011-02-24 07:22:27 +0000 UTC]
1 compound word: Flashpunk. They have the "collision line" function you're looking for already built-in. A simple finite state machine should assist in animation. Don't make an animation tree, but rather a net of linked animations that transfer into each other based on certain conditions For example:
idle can link to walk (accelerating), jump (moving up & in air), fall (moving down, and in air), and duck (down arrow pressed).
walk can link to idle (decceleration and speed is 0), run (speed is too high for walking to look right), jump, fall, and duck.
jump can link to fall.
run can link to walk, jump, fall.
duck can link to idle.
Most of the conditionals can be repeated, but it's just a matter of making something along these lines:
update(){
switch(state){
case idle:idleUpdate(idleAnim);break;
case walk:walkUpdate(walkAnim);break;
case jump:jumpUpdate(jumpAnim);break;
//and so on.
}
}
...then you have your individual states control both animation and actions.
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Gamedragon89 In reply to Gamedragon89 [2011-02-24 07:23:58 +0000 UTC]
Oh wow, I just noticed I already commented on this piece saying to use Flixel earlier. >_< yeah, Flashpunk's more "I barely know how to program stuff"-friendly.
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jibjob78 [2010-12-11 02:34:41 +0000 UTC]
This is pretty good! Has a lot of potential.
Now the thing i've learnt with past experiences using Flash, is that with level design, sometimes it's better to have a smoother and flatter ground to move on. just so you dont get legs poking out and possible glitches...
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The-Observance [2010-12-08 01:01:59 +0000 UTC]
Huh. This thing looks like it has fantastic potential...
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Oppaiman [2010-05-21 15:58:40 +0000 UTC]
so will we ever see a finished game?
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Cenaris [2010-04-16 10:19:42 +0000 UTC]
Awesome work so far. The jump would be better suited to the up arrow though. Weapons I guess could be a mouse click.
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Gamedragon89 [2010-04-07 00:37:53 +0000 UTC]
The thing about flash is that it's not a good choice for making platformers/beat-em-ups like this one's obvviously going to be. You may want to google for "Flixel" if you want to make games in flash (it's more precise to use pixel art/sprites than vector graphics) or use an actual game creation software such as Scirra's Construct, which is free, by the way.
Also, please for the love of god tell me you are not going to have enemies raping the protagonist with INESCAPABLE 11-SECOND LONG GRAB ANIMATIONS
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Timmy-22222001 [2009-10-29 15:30:20 +0000 UTC]
Really amazing seeing that someone could make a game this good and hell love that title screen tekweapons, wow!
The rich animation is working quite well and your already got the bounce effects of everything going along just swimmingly, the DOA people would be proud.
Also applauding your overall video game skills to be making this BrainBlast of yours, now this is only a trial but how long would it take to say finish something like this?
But you definitely got the skills to be putting into this super sexy game tekweapons, please don't quit!
Later,
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Timmy-22222001 In reply to RoboGoGoRobo [2009-11-08 18:46:17 +0000 UTC]
If your still just learning the damn program its definitely going to be a brain blast seeing what you'll have ready for us in the final stages! o0o
Wow that's pretty quick to have it ready in the New Year, talked to some people before about theirs and usually they say it'll be a year or two, lol.
Deployed overseas?
Its going to be quite a game though seeing what your already offering players and wish you all the best with all your continued efforts into this game tek, you definitely seem to have that energy and motivation need to get the job done.
Later,
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zionviller [2009-10-19 10:55:20 +0000 UTC]
Too cool!
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JessyDee [2009-10-12 19:40:25 +0000 UTC]
great work!!!!! the motion its amazing!!!
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dragon3090 [2009-10-03 04:02:37 +0000 UTC]
it wont start for me
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gmc9987 [2009-09-30 20:44:57 +0000 UTC]
This looks a lot better than the version you sent me. It's really coming along!
I wouldn't mind seeing your working files, if you get the chance to send them my way.
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99Breaker [2009-09-26 09:59:40 +0000 UTC]
FLASH games too?! Man you are one multi-talented dude.
I dig it. Definitely some nice work so far. I particularly like the dynamically panning background.
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0Anesthetic4u [2009-09-26 09:38:00 +0000 UTC]
Uhh why can't I play this? I press normal and it sends me back to the main page, and I press hard and nothing happens.
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0Anesthetic4u In reply to RoboGoGoRobo [2009-09-29 08:36:08 +0000 UTC]
Well there aint no way in hell I have the latest flash player, but it is sufficient for everything else I do. I use Internet Explorer 7. I don't know what to say "Back" and "Normal" have the same function and hard does nothing.
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Aonar [2009-09-23 08:25:57 +0000 UTC]
hmmm, needs a larger bust >.> in all seriousness though great work looks good so far
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Paper-thinSanity [2009-09-21 06:25:44 +0000 UTC]
sweet dude! lookin' kickass, indeed.
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RoboGoGoRobo In reply to gandalph866 [2009-09-25 05:21:14 +0000 UTC]
Make sure you have the latest version of Adobe Flash Player as this is actionScript 3. Or just keep hitting refresh as i had a similar problem to where deviantart just didn't want to let me download it.
I don't have a loader bar in there yet so you can't see if it's preloading or not.
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katheb [2009-09-20 18:01:07 +0000 UTC]
Very nice animation , Her Running back animation looks best
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RoboGoGoRobo In reply to katheb [2009-09-25 05:16:40 +0000 UTC]
That's the only animation I can get Flash's IK to do motion easing and I have no idea why. All the others keep giving me error messages when I try to ease. They're all on the same timeline, and the back pedal one is the second animation in the sequence. I haven't been able to find a "proper" method of doing it or figure out a work-around for it.
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katheb In reply to RoboGoGoRobo [2009-09-28 18:02:42 +0000 UTC]
I wouldn't know how to deal with that , I animate using frames and Tweens [Ik and scripts Give me a headache]
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katheb In reply to RoboGoGoRobo [2009-09-29 07:02:21 +0000 UTC]
as far as i know "RUNTIME" IK method means that when you export it you can drag it around with the mouse instead of it being animated before hand .
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RoboGoGoRobo In reply to katheb [2009-09-29 08:54:32 +0000 UTC]
Oh! Now that could be potentially useful! I've seen a method that uses code to do that, but if IK can already put all stuff in for you, that could be pretty cool.
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Zumiez1 [2009-09-20 10:26:35 +0000 UTC]
awesome
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j2cc5 [2009-09-20 03:00:17 +0000 UTC]
great job can not wait to play the full version.
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