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rsgmaker — ComicLayouter(Suite version:1.6H) a comic composer
Published: 2014-02-11 00:12:39 +0000 UTC; Views: 10532; Favourites: 69; Downloads: 0
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Description  


I made this program to make creating comics easier(good bye slow uneven layer dragging!).With it you can compose comics from panels, don't have any panels? Then grab Lightshot  and PrintScreen(capture) some Walfas  scene panels.

You can try the online edition here.
The Online edition is quick and easy to use, and only requires a modern browser(Might not work in Safari browser.), just load in images, and save the result to your computer.

If you are a GIMP user you can try this tutorial for a similar effect, without too much hassle.


If you want to learn what you need to start making Walfas projects then check this out: rsgmaker.deviantart.com/journa…





ComicLayouter Suite(Windows only)
ComicLayouter Suite is an extensive version of ComicLayouter that works only on a Windows OS, it's chock full of interesting features for productivity, animations and other things.
Download ComicLayouter Suite
Source Code(GitHub)
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Current Features:

  • Drag & Drop: Drop your frames or, folders with frames inside it, right into the window!
  • Saving:exports Comic Strip pngs and animated gifs!
  • Capture Mode:Auto-import all printscreens(best used with alt-printscreen + cropping) also works with Ctrl-C on images.
  • Borders & Separators: Does what it says, you can set the colors used as well
  • Stretcher:Allows you to force a specific final size for your comic/gif(great for making the animated 50x50 DA avatars)
  • Frame Editing:Double-clicking a frame opens it in GIMP or Paint.net if they are already running.
  • Video Export:If ffmpeg.exe is in the same directory you can export your animations as videos(accessible from gif previewer).
  • Animated Comics : Converts a folder containing panel image folders into an animated comic.
Create.swf:Includes built-in cropping tool and "Walfas Desktop"!(place create.swf in the same folder for offline use & easy image url imports) make sure to update 's flash before trying

(To update  's flash, visit here  and select "FP ## for Internet Explorer - ActiveX" from the step 2 box, and install the update.)

Walfas Desktop:Enables transparency effects in Create.swf's window(lots of possibilities here).
Gif Previewer:See your frames animated, and/or adjust each frames individual timing. (you can also access advanced video export options from here.)

Auto Spellchecker:Warns you when you type a word the program doesn't recognize, you can press F3 to get a spell checking window .
Custom resolutions:Allows you to resize your create.swf independently from the window.(even up to 6000x6000)



Click here to watch a tutorial on using the built-in create.swf window to capture panels and compose your comics(or animated gifs).



Known bugs:
Thumbnails occasionally are missing.(fix: resize the window to force thumbnail regeneration)

Version 1.6H
Create.swf/extended downloading now works again.
If you download create.swf extended via ComicLayouter it will ask if you want the spellchecker dictionary file as well.
ComicLayouter's auto-spellchecker now disables itself if create.swf extended's spellchecker might be active.
ComicLayouter "dictionary.txt" has been renamed to "CL dictionary.txt" to avoid overlap with create.swf extended's spellchecker data.
.Swf window's fullscreen mode should now work when using display scaling(DPI) settings that aren't the default 100%(96 DPI).

Version 1.6G
Gif previewer bugfixes and performance improvements.

Version 1.6E
Removes focus from flash when it's window loses focus(hopefully will prevent unintended background inputs).
I've switched the build to use AnyCPU(to over simplifiy:adaptive x86/x64 mode) as it's platform, I'm unsure if this will improve performance on 64 bit systems.

Version 1.6D
Renamed windows version to: ComicLayouter Suite.
Added option to download create.swf extended when create.swf isn't in the folder.

Version 1.6C
Comics generate borders properly again.
Due to issues with .swf on some computers I've disabled the flash engine, now Internet Explorer's engine is always used instead(please let me know if this change breaks your .swf button).
Fixed a bug preventing the "edit frame in external image editor" feature from working.

Version 1.6B
Control-R now restarts create.swf.
No longer crashes if Dictionary.txt is missing.
Custom Right click menu now works when flash engine is disabled.
Added create.swf user manual to the help window.
There's probably some things I've forgotten.

Version 1.6A
Image loading is faster now, this includes capturing images from the create.swf window.
Optimized Gif Previewer's image display.
And some minor tweaks

Version 1.6
Fixed animated gif export:faster,more stable, and the pixel data no longer corrupts.
You can now save your projects(session) so if you want to resume it later without needing to open your panels and change all the settings again(also saves animation data).
Better memory management when rendering comics.
Gif previewer:Faster,smoother, more stable,audio playback functionality, and the interface is a bit more informative.
Advanced animation export: you can now export frame sequences so if you want to use ComicLayouter to adjust the timing and use other programs to render it, you can.
    other features include;Gimp layers export(gimp can export a working gif without tweaking anything),video export(requires FFmpeg.exe in the same directory) .
    you can access these features in the gif previewer.
Added ULiL,LoLK character names to dictionary.

Version 1.5C
bugfixes:using mouse to resize create.swf fixed,Ghosting mode in walfas desktop,loading images into comiclayouter now immediately displays them in the correct formatting.
a few label and tooltip changes.
animated comics can now use images within the animation root folder in conjunction with the root's subfolders(panel folders)
    (could be useful if you don't want to make a folder for panels consisting of only 1 frame of non-animation be sure to follow the same naming rules eg;"panel1.png").
F9(walfas desktop) now color picks properly in windowed mode.
Changing Custom Resolution window's size while having custom resolution disabled will set the size of the create.swf window instead
    (could be nice if you want a consistent window size but don't want the custom resolution effect).
Added custom right click menu to create.swf, the menu includes a few things you can already do with hotkeys in addition to;"Change Background Color","Copy URL of file".

Version 1.5B
added "Create Animated comic " feature.
added "Custom panel layout" which lets you have multiple columns for your comics.
added panel outlines, they can be set from the borders menu.
added animated png export, requires apngasm.exe in the same directory.
stretcher now uses scaling if only one of the dimensions is set.
minor optimization to comic generation.
saved comics no longer have excess separator space caused by borders.
improved edit frame for better image editor detection, fixes newer versions of paint.net(if a new version of gimp comes out that will work too now).
added mspaint support to edit frame.
thumbnails in GUI now reduce in quality if effects are used, or if the image is much bigger than the space it occupies(reduces memory usage).


Want to see a few possibilities of ComicLayouter? then check these out: rsgmaker.deviantart.com/galler…

note:if you have windows update disabled or set to manual, you'll need to make sure .net framework 4.0 is installed, in order to run ComicLayouter.

note:edited frames must either be saved by the image editor or the editor must be closed to re-enable the composer

Changelog:rsgmaker.deviantart.com/journa…

_____________________________________________________________________

Feedback and feature requests are appreciated.

Related content
Comments: 150

JasonGonzales182 [2020-08-25 04:40:08 +0000 UTC]

👍: 0 ⏩: 0

illuminatitriforce [2018-10-08 04:37:29 +0000 UTC]

will this one day be a feature of walfas extended? where it will make comics out of the panels

👍: 0 ⏩: 1

rsgmaker In reply to illuminatitriforce [2018-10-10 02:14:42 +0000 UTC]

You mean directly into walfas extended, if so then no, exporting images isn't possible in that version of flash. It isn't impossible with something like PNGExporter, but it may be more of a hassle than it's worth both to make as well as to use.

👍: 0 ⏩: 1

illuminatitriforce In reply to rsgmaker [2018-10-10 02:33:46 +0000 UTC]

ok

👍: 0 ⏩: 0

Isonami-MkII [2018-02-20 12:54:51 +0000 UTC]

hi,i would like to report a bug.
im using the 1.6G version
whenever i make a .gif with a small frame size,the .gif turns corrupted and i had to remake it and make the size bigger.
could you please fix it? thanks.

👍: 0 ⏩: 0

Arkimanser [2017-05-09 01:45:12 +0000 UTC]

how do i download this?

👍: 0 ⏩: 1

rsgmaker In reply to Arkimanser [2017-05-09 21:11:18 +0000 UTC]

If you're talking about the online version , you open up the page and press Control-S.
If you mean the windows desktop version(Suite) you go here and click "ComicLayouter.Suite1.6G.zip".

👍: 0 ⏩: 1

Arkimanser In reply to rsgmaker [2017-05-09 23:01:57 +0000 UTC]

thank for the help

👍: 0 ⏩: 0

Azusattack [2016-12-19 00:16:26 +0000 UTC]

Hidden by Commenter

👍: 0 ⏩: 1

rsgmaker In reply to Azusattack [2016-12-19 01:32:49 +0000 UTC]

I think I've fixed the issue now, try this new update.  

(You could edit your comment and remove all but the "Exception Text" section of the error text dump, since that's all that's needed. Next time, post text dumps into your sta.sh writer and post the link to it in your comment.)

👍: 0 ⏩: 1

Azusattack In reply to rsgmaker [2016-12-20 02:45:53 +0000 UTC]

Well, whatever was causing those errors is gone now. The only bug I see in the new update is when any frame in the animation preview is over 10 frames per second (example, 30 fps) and the animation preview window is maximized, the preview completely skips the frames that are specificly timed to run at frame rates higher than 10 fps.
For example, a portion of an animation that has to run at 30 fps and also happens to have a portion that is 10 fps after it would completely skip the 30 fps portion and go right to the 10 fps portion.
However, when the animation preview window is not maximized and is kept at the size it originally opens at, the animation runs exactly as it is supposed to. I'm not sure if this happens only to me or not, so I might be wrong. I think you should try it yourself.

Other than all of that stuff, the animation preview runs smoothly now. I guess for the time being I should just keep the animation window to its default size.

👍: 0 ⏩: 1

rsgmaker In reply to Azusattack [2016-12-20 03:16:08 +0000 UTC]

Currently I haven't added support for any sort of decent graphics rendering. Since I only have access to basic form graphics, the previewer doesn't have the power to handle processing so much quickly, resulting in frame skipping on large image stretches. I could possibly add a better renderer, but it seems like a pretty low priority feature.

👍: 0 ⏩: 1

Azusattack In reply to rsgmaker [2016-12-20 03:33:41 +0000 UTC]

Well, I don't blame you or anything since you just fixed a major error for me. It's just that the previewer was able to handle animation over 10 fps in a previous version I've been using. (1.6B) But it's still not a big deal because the issue only occured when I maximized the window for the previewer.

But otherwise, thanks!

👍: 0 ⏩: 1

rsgmaker In reply to Azusattack [2016-12-21 01:00:40 +0000 UTC]

Well I looked into it a bit more, and found the main cause of very large images being slow, and fixed it. You can try the new update here .

👍: 0 ⏩: 0

suikunavi [2016-10-26 11:00:48 +0000 UTC]

How to be awesome: be you

👍: 0 ⏩: 0

Robotic-Mind [2016-08-01 09:36:04 +0000 UTC]

THANK YOU THANK YOU THANK YOU THANK YOU DASKLDASLDJASKLDASJKLDJASKLDASDKLASJD

👍: 0 ⏩: 0

Nathan-Clark [2016-07-24 18:45:45 +0000 UTC]

Create.swf isn't saving my characters or my settings.

👍: 0 ⏩: 1

rsgmaker In reply to Nathan-Clark [2016-07-25 01:44:29 +0000 UTC]

Open this page in internet explorer(it must be internet explorer, since IE runs comiclayouter's create.swf window), click the folder tab, scroll down to "local", click "local" then click "always allow"(click the bubble even if it's already active, this will enable unlimited offline flash storage, it's possible other flash applications have used up all the allowed memory.)

👍: 0 ⏩: 1

Nathan-Clark In reply to rsgmaker [2016-07-25 01:57:20 +0000 UTC]

It worked. thanks

👍: 0 ⏩: 0

SailorVelvet [2016-04-29 18:54:54 +0000 UTC]

When I put in 10 panels or so, and then add another one, ComicLayouter just cuts off half of that panel. Then I add another one, and it's all black instead. Can you fix this?

👍: 0 ⏩: 1

rsgmaker In reply to SailorVelvet [2016-04-29 20:48:55 +0000 UTC]

I've added 11 panels to both versions of ComicLayouter and had no issues.
Are your images sizes consistent, you can use AndySnap  or Lightshot  and get consistent sizes from your screen captures.
ComicLayouter Suite(the windows version) can handle varying sizes somewhat(albeit with a bit of stretching), but the online one currently lacks such a feature.

If you're using the online one, you may have to use firefox/chrome/opera.

If you're referring to the windows version.
It may just be a visual bug, stretch the left or right side of the window to force ComicLayouter Suite to refresh it's display.

👍: 0 ⏩: 1

SailorVelvet In reply to rsgmaker [2016-04-30 01:46:22 +0000 UTC]

Oh. Maybe I'll just have to switch to Chrome. Thanks for the feedback.

👍: 0 ⏩: 1

SailorVelvet In reply to SailorVelvet [2016-05-09 22:25:19 +0000 UTC]

'Nother bug report!

If I put in more than 30 panels or so, and for some reason it deletes the whole image.

Cna you fix this, please?

👍: 0 ⏩: 0

KawaiiWolfOphi [2016-04-25 05:36:38 +0000 UTC]

There's a glitch in the newest version of ComicLayouter. When I open up the create.swf and I go out of the window and type something then come back into the window, it does something random like makes a random character or takes a screenshot. What should I do to fix this?

👍: 0 ⏩: 1

rsgmaker In reply to KawaiiWolfOphi [2016-04-26 00:48:35 +0000 UTC]

I've put out an update, see if that fixes it.

👍: 0 ⏩: 3

KawaiiWolfOphi In reply to rsgmaker [2016-04-26 01:40:32 +0000 UTC]

It still does the thing.

👍: 0 ⏩: 1

rsgmaker In reply to KawaiiWolfOphi [2016-04-26 02:40:46 +0000 UTC]

When I tested it, it seemed fine, but I do recall having this issue previously(before the update).
If there's still an issue, then I'm not sure how I can fix it, as it seems to be the fault of flash.

👍: 0 ⏩: 1

KawaiiWolfOphi In reply to rsgmaker [2016-04-26 04:07:25 +0000 UTC]

Hmmm. This is quite the mystery.

👍: 0 ⏩: 0

KawaiiWolfOphi In reply to rsgmaker [2016-04-26 01:34:05 +0000 UTC]

Actually, hold up. There's still a bit of a glitch.

👍: 0 ⏩: 0

KawaiiWolfOphi In reply to rsgmaker [2016-04-26 01:28:43 +0000 UTC]

Tested it out. It's fixed ^^

👍: 0 ⏩: 0

Chikinan [2016-03-20 18:57:20 +0000 UTC]

I tried to run it on Wine and it closes after a few seconds. The HTML5 version has a broken image. WHY CAN'T YOU JUST MAKE ONE FOR MAC?!

👍: 0 ⏩: 1

rsgmaker In reply to Chikinan [2016-03-20 19:15:06 +0000 UTC]

Is your browser up to date?
I just tried it, and it worked with both Firefox and Google Chrome.
If your using Chrome then try Firefox and vice-versa.

👍: 0 ⏩: 1

Chikinan In reply to rsgmaker [2016-03-20 19:21:13 +0000 UTC]

I'm on safari

👍: 0 ⏩: 1

rsgmaker In reply to Chikinan [2016-03-20 19:39:58 +0000 UTC]

Firefox & Chrome are cross-platform and tend to be more cross-compatible with the same code(still has a lot of problems).
So I tend to develop and test with those in mind, if I try to make it compatible with all browsers, it would make it much harder to develop.
Actually the Opera browser tends to be very compatible as well.

👍: 0 ⏩: 0

Nathan-Clark [2016-02-07 03:02:08 +0000 UTC]

I can't import images.  when I right click I get a menu that blocks the import window and typing in the name for the file doesn't work even when I put the image in the ComicLayer folder

👍: 0 ⏩: 1

rsgmaker In reply to Nathan-Clark [2016-02-07 03:19:25 +0000 UTC]

I tried the "Copy URL of file" from the right click menu and pasted it into the create.swf import image feature, and it worked.
Did you allow comiclayouter to download create.swf, if not it runs in online mode which cannot import images.

👍: 0 ⏩: 1

Nathan-Clark In reply to rsgmaker [2016-02-07 03:25:43 +0000 UTC]

I can't right click and paste into the import box

👍: 0 ⏩: 1

rsgmaker In reply to Nathan-Clark [2016-02-07 03:43:56 +0000 UTC]

Maybe the default flash right click menu is appearing.
Try updating your internet explorer's flash.
Go to this url in internet explorer.

👍: 0 ⏩: 1

Nathan-Clark In reply to rsgmaker [2016-02-07 23:46:22 +0000 UTC]

I downloaded the newest version through Explorer.  Can you give me step-by-step instructions on how you imported a picture?

👍: 0 ⏩: 1

rsgmaker In reply to Nathan-Clark [2016-02-08 00:00:48 +0000 UTC]

1.open create.swf through comiclayouter via the "Swf" button.
2.right click the create.swf window and click "Copy URL of File".
3.select your image file.
4.in the create.swf stage menu, click insert->image.
5.remove the text in the text box and press control-v.
6.Click import and it should be appear.

👍: 0 ⏩: 1

Nathan-Clark In reply to rsgmaker [2016-02-08 01:50:10 +0000 UTC]

Thanks


👍: 0 ⏩: 0

EvilNazgul0616 [2015-12-19 19:58:31 +0000 UTC]

ComicLayouter isn't working for me anymore.

Every time I press the swf button, it opens up create.swf, but it's always a white screen and nothing loads. However, if I open up create.swf in my browser, it works fine, so the problem must be with ComicLayouter itself.

I have not had this problem until a few days ago. Before then, the program was working perfectly.

I even updated Adobe Flash Player and ComicLayouter to the most recent versions, but the problem's still there.

Is there a way to fix this?

👍: 0 ⏩: 1

rsgmaker In reply to EvilNazgul0616 [2015-12-19 20:06:39 +0000 UTC]

That's strange, I've made changes to the swf function but it shouldn't effect the standard "flash engine".
I downloaded it and it worked so i'm not sure what's wrong.
Well you can force comiclayouter to use IE as its engine instead, this can be done by removing AxInterop.ShockwaveFlashObjects.dll and Interop.ShockwaveFlashObjects.dll from the comiclayouter folder.

👍: 0 ⏩: 2

Nathan-Clark In reply to rsgmaker [2016-01-03 01:13:28 +0000 UTC]

Where do I locate these files?

👍: 0 ⏩: 1

rsgmaker In reply to Nathan-Clark [2016-01-03 18:12:04 +0000 UTC]

if you're having issue with the create.swf button, the 2 flash dll files you need to delete are in the comiclayouter folder(assuming you extracted everything).

👍: 0 ⏩: 0

EvilNazgul0616 In reply to rsgmaker [2015-12-19 20:14:45 +0000 UTC]

I removed those files and it worked. Thanks.

I still find it weird, though, that it suddenly stopped working like it did, after working almost perfectly for months...

👍: 0 ⏩: 1

rsgmaker In reply to EvilNazgul0616 [2015-12-19 20:36:37 +0000 UTC]

It seems quite a few people have trouble with "flash engine", perhaps I should stop giving the flash interop files and just have everyone only use the IE engine.
My main reason for trying to access flash directly instead of going through IE, was to try to stabilize flash a bit more,but there's not much of a point to that if it's incompatible with alot of machines.

👍: 0 ⏩: 0

arcluz77 [2015-12-19 03:49:07 +0000 UTC]

So, I want to use the new Touhou character, I need to down lode the new ComicLayouter program?  

👍: 0 ⏩: 1

rsgmaker In reply to arcluz77 [2015-12-19 03:52:10 +0000 UTC]

just remove the old create.swf from the comiclayouter folder, and comiclayouter will download the new one for you, updating is optional(I still recommend it though).

👍: 0 ⏩: 1

arcluz77 In reply to rsgmaker [2015-12-19 04:06:25 +0000 UTC]

I just might. Gracias, thank you.

👍: 0 ⏩: 0


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