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RyanKinnaird — Project X 3D Design01

Published: 2011-11-25 01:58:36 +0000 UTC; Views: 12347; Favourites: 215; Downloads: 0
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Description Some design work for a canceled video game project. This was a close to complete version of an in game model.

This 3D Sculpt of one of my designs was done by the amazing Jason Smith. Jason was responsible for most of the figures in DCU Online. He's a total Zen master of Zbrush. I highly recommend checking out his site-->[link]

My original design--> [link]
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Comments: 19

tombola1993 [2016-11-30 14:02:30 +0000 UTC]

Excellent work.

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Oddsakura [2015-07-06 17:49:24 +0000 UTC]

I still like this, and have come to appreciate the kick-ass boots (sort of leela-alike in feel)

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AchenarSirrus [2014-06-12 11:26:43 +0000 UTC]

Can you help me model in 3d , my hand drawn sketch ? I have yet to find anyone that can make an exact 3D copy. I need help with this. Do you have time to do this ? Or refer me to someone who can ??

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Zefram [2012-01-20 11:08:31 +0000 UTC]

Shame this didn't make it. Really nice steampunk design.

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steel-worker [2011-12-05 02:41:16 +0000 UTC]

Just as a comment,the shape of her boots reminds me the metal leggings used by the vampires Kain and Raziel from those cool videogames Blood Omen and Soul Reaver,again,does she have a name?

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RyanKinnaird In reply to steel-worker [2011-12-05 03:52:16 +0000 UTC]

No names for any of the characters. The idea was that I would do a comic to help promote the game, in which all the characters would have names and back stories. Sadly it never got that far.

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SpiderGuile [2011-11-30 10:08:13 +0000 UTC]

Terrific 3D design!!!

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MightyAfro [2011-11-25 23:17:38 +0000 UTC]

That's gotta be a trip to see your art style rendered in 3D

So. when you do concept art, do you normally go for the 3/4 front and 3/4 back view? Or is it more of a full turn around like the 3D sheet?

Sorry if I'm asking too much, I've been wanting to learn how to make concept design sheets for my portfolio and have no clue where to start. I'm also debating on whether or not tracing paper would help alot in making sure the heights are all even with each view I use.

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RyanKinnaird In reply to MightyAfro [2011-11-26 00:22:05 +0000 UTC]

I pretty much went with the 3/4 front and back, since this is what would aid in telling the 3d modelers how the characters were suppose to look in the most efficient manner possible. I'd also include other details on the design page to further clarify any design elements that could be seen in those views.

If you want your heights to be even just draw some parallel lines across the page, corresponding to different parts of the body (IE: head, shoulders, hips etc). tracing paper could be used too though.

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MightyAfro In reply to RyanKinnaird [2011-12-07 05:16:28 +0000 UTC]

(apologies for the late reply)

I'd thought about the parallel line thing, but I don't have a good flat surface. I'm stuck drawing on clipboard

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Elinewton [2011-11-25 12:13:24 +0000 UTC]

Great concept!!
Nice character!!

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Estonius [2011-11-25 07:17:45 +0000 UTC]

Awesome 3D version!

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DemonicSass [2011-11-25 05:03:07 +0000 UTC]

wow!can i use her clothes for a character of mine for fun? ill link back to this

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jactinglim [2011-11-25 02:38:22 +0000 UTC]

wow I wish I can be that good with Zbrush

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RyanKinnaird In reply to jactinglim [2011-11-25 03:28:58 +0000 UTC]

Yeah, wish I could wield that program like Jason too!

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rapxic [2011-11-25 02:37:22 +0000 UTC]

awesome stuff, real appealing character

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demosthenes1blackops [2011-11-25 02:21:49 +0000 UTC]

polycount?

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RyanKinnaird In reply to demosthenes1blackops [2011-11-25 02:29:25 +0000 UTC]

I never got any info on that, my input was for visual critique purposes only.

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demosthenes1blackops [2011-11-25 02:21:36 +0000 UTC]

that's impressive

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