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Sabz0r — To Cluj City

Published: 2016-08-25 11:07:58 +0000 UTC; Views: 259; Favourites: 28; Downloads: 2
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Description Got inspired by some pictures I took 1 year ago on our way to Dreamhack. 

It's that moment of the year when I usually start working heavily ( rain and colder weather helps me concentrate)

Thank you for watching !
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Comments: 8

RiEile [2016-09-25 16:15:56 +0000 UTC]

Hello! I saw this work on ProjectComment and would like to share my thoughts.
I love the moderation that is evident in every aspect of this piece: colour, composition, detail. You've managed to create a stable, relaxed, working atmosphere. The viewer puts everything away, creates some distance between themselves and the world, focuses on abstract rather than on tangible things. The only entrance to the outside world is the fence on the right. It is beautifully rendered, but it ends exactly in the corner that should generally be avoided in terms of composition.
One technical moment I want to highlight is how grey of the mountain creeps on to the green grass and reverse - really cool effect! On the other hand the top of the closest mountain is a bit too uniform - maybe a bit of blue from the sky introduced subtly would make it more realistic, but I am afraid that making it more realistic would actually ruin the impact, it is a tradeoff I suppose.
Then I'd like to compliment the buildings and all the man-made stuff here, it looks really organic and a tiny human figure gives a feeling of the second presence in this contemplative scene. One thing that bothers me is that the house on the right and the huts (straw?) on the left are roughly on the same level and the same distance away from the viewer: it impairs the composition. The absence of the foreground is understandable, but then there should still be some hierarchy. As you have made some mountains further than the others, maybe the buildings also should not all stand in one horizontal line.
I suppose that all these tiny issues with composition arise from using a real life reference, and it is hard to know when to step away from it. But being aware of these things can help you create believable scenes with inspiration drawn from real life objects.
I had a look through your gallery and really loved the landscapes, do not give it up, they (together with this one) are very cool!

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Sabz0r In reply to RiEile [2016-09-25 16:47:42 +0000 UTC]

Thank you very much ! It is indeed a picture that i tried to recreate as much as i could, I will surely keep in mind to not draw things starting from the corners . I totally agree with the distance between the viewer and the house/haystacks , I should've realized this before ... Thing is I'm still learning my ways with landscapes and self-studying can be a drag sometimes xD ( i also have problems with spotting my mistakes when I work, I need to look at my stuff days after and that's when I can have an objective view over things..) 

I will try to remember everything for my next project  

Have a lovely week ! 

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DSegno92 [2016-09-25 15:25:43 +0000 UTC]

Yours is the proof that something doesn't have to be complicated or rich to be beautiful

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Sabz0r In reply to DSegno92 [2016-09-25 15:32:06 +0000 UTC]

Thank you very much  

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DSegno92 In reply to Sabz0r [2016-09-25 15:34:22 +0000 UTC]

Welcome!

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Sabz0r In reply to DSegno92 [2016-09-25 17:07:37 +0000 UTC]

 

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SvartabergetArt [2016-08-25 12:23:29 +0000 UTC]

Realy nice work

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Sabz0r In reply to SvartabergetArt [2016-08-25 12:28:32 +0000 UTC]

Thank you very much !  

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