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SandboxAlchemyGothic Doorway

Published: 2011-11-17 06:28:53 +0000 UTC; Views: 11114; Favourites: 181; Downloads: 0
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Description Blender, nDo2, XNormal, Photoshop


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This game asset was based on my concept art here: 


 


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For more information about this asset, check out my updated blog entry: sandboxalchemy.posterous.com/g…

The blog details decisions and changes made.

For wireframes, check out the 3d gallery on my website: celestemasinter.weebly.com/3d-…

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Comments: 32

Angie-Pictures [2012-01-21 12:30:48 +0000 UTC]

Really beautiful! Congratulations on the DD!

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SandboxAlchemy In reply to Angie-Pictures [2012-01-23 02:53:53 +0000 UTC]

Thank you!

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Angie-Pictures In reply to SandboxAlchemy [2012-01-23 16:34:30 +0000 UTC]

It’s my pleasure!

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jeruki [2012-01-06 05:28:02 +0000 UTC]

nice blending!

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SandboxAlchemy In reply to jeruki [2012-01-06 21:30:48 +0000 UTC]

Thanks! Blender rocks!

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jeruki In reply to SandboxAlchemy [2012-01-18 20:41:53 +0000 UTC]

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SandboxAlchemy In reply to jeruki [2012-01-18 21:26:17 +0000 UTC]

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graceeverywhere [2012-01-06 03:35:05 +0000 UTC]

I like it, it's very different from other Gothic doorways, it's really cool how the voussoirs go halfway around the door and you have interlacing so it's a combo of Nordic and Gothic, stained glass doors? Epic

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SandboxAlchemy In reply to graceeverywhere [2012-01-06 21:49:52 +0000 UTC]

Thank you! I did a lot of visual research for this doorway, but I also took a number of liberties My goal was the create an architectural transition that would inspire wonder and awe as you passed through it.

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graceeverywhere In reply to SandboxAlchemy [2012-01-06 22:46:54 +0000 UTC]

Well I must say you did a fine job, you're welcome

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darkowl85 [2012-01-05 19:35:14 +0000 UTC]

Awesome!!!

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SandboxAlchemy In reply to darkowl85 [2012-01-06 21:49:58 +0000 UTC]

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KennethFairclough [2012-01-05 16:52:09 +0000 UTC]

Great textures! Is this part of a larger piece of environment?

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SandboxAlchemy In reply to KennethFairclough [2012-01-06 21:53:30 +0000 UTC]

Thanks! Yes, this is part of a larger environment I am building... slowly but surely.

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vodonos [2012-01-05 14:25:08 +0000 UTC]

Like gothic!

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SandboxAlchemy In reply to vodonos [2012-01-06 21:54:05 +0000 UTC]

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vodonos In reply to SandboxAlchemy [2012-01-09 17:46:47 +0000 UTC]

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Andacalagon [2011-11-28 04:21:01 +0000 UTC]

Do you have a shot with the wire? I love the way it looks. But i do feel 5k tris is a little more for a door and a wall. And in the first two walls, the light white outline of the door tiles would look great if it was extended to the floor. I hope you do not take this as an offence, but as a critique. Even I just started working on low poly props and kind off know the difficulties of beginning od using game engines, the lighting is a bit difficult on flat surfaces, id suggest using atleast two colored lights to show a bit of depth. Looks great though and good luck on further low poly assets.

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SandboxAlchemy In reply to Andacalagon [2011-12-12 04:12:49 +0000 UTC]

I've been thinking about your lighting critique, and decided to revisit Marmoset and redo the scene. Admittedly, my first attempt at lighting was an act of laziness... and I agree, setting up a warm/cool lighting scheme really helped with the front facade. Thanks again!

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Andacalagon In reply to SandboxAlchemy [2012-01-06 02:50:00 +0000 UTC]

Mother Of GOD! you got a DD!! Awesome. Sorry for the late reply, had been travelling month of December, i just come back on dd and see this. Whoa Happy for ya! Congratulations and glad to know that my critique was helpful.

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SandboxAlchemy In reply to Andacalagon [2012-01-06 21:24:18 +0000 UTC]

Thank you... the DD was quite a surprise... and your critique was indeed helpful

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Andacalagon In reply to SandboxAlchemy [2012-02-03 16:29:41 +0000 UTC]

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SandboxAlchemy In reply to Andacalagon [2011-11-28 04:58:16 +0000 UTC]

Thanks for taking the time to comment!

You can find additional details about the mesh on my website, in the 3d section: [link]

Most of the geometry is in the lower decorative tier of the arch, which has small curves (and negative space) as a part of its design. I suppose I could I have faked it out as a plane or even more simplified geometry, but since the player will be walking under the arch as they go through the doorway, and likely looking up at least the first couple times they pass under it, I wanted to give them some substance to look at. While I do strive to keep my work low poly, game engines can handle a touch more geometry these days than they once could, especially if you're going for a next gen look. Extra large and multiple textures is a far more pressing concern. I'm not currently experiencing any issues with it in the engine, considering the target specs of my project. However, if I did encounter issues, I would definitely simplify the polys or use a plane. (And I may do another version of the asset just to show that I can. }

I admit I'm not certain what you mean by the white outline of the door tiles (do you mean the bricks? The decorative molding along the wall? The decoration on the door?) I agree tweaking any of these things would lead to interesting alternative designs. However, for this project, I was following concept art.

Thanks again!

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Andacalagon In reply to SandboxAlchemy [2011-11-28 05:25:42 +0000 UTC]

Yes, I think you are right about the game engines being able to handle a bit more geo for next gen games now. I see the curves the look medium poly, not too heavy so I guess it would pass.

And for what I meant earlier when I said outlines was the white tiles that go along the arch together could be extended down to the floor like this [link] instead of being covered by bricks.

I now realise it isn't in the concept art but this was just a personal view your artwork is still great though.

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SandboxAlchemy In reply to Andacalagon [2011-11-28 07:34:20 +0000 UTC]

I appreciate the fact that you took the time to really look at the work. You obviously have an eye for detail and style. There are so many decisions to make when creating a game asset, that sometimes it can be a tough call, even for someone with years of experience. I have found that the pursuit of game art is one of much uncertainty, debate, and compromise, especially if you're really trying to push yourself.

Thanks also for clarifying your suggestion regarding the arch, as well. I was confused, but I think your idea is a good one! I will consider it for future endeavors.

Best wishes!

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Daelayna [2011-11-20 16:32:09 +0000 UTC]

very nice! Are you putting it in an engine?

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SandboxAlchemy In reply to Daelayna [2011-11-26 09:44:36 +0000 UTC]

Technically it is in a engine already - these are screenshots from Marmoset. I also have this imported into Unity as part of a larger environment I am slowly building.

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gamma-of-two [2011-11-19 01:45:10 +0000 UTC]

Nice! Have you used Cycles yet?

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SandboxAlchemy In reply to gamma-of-two [2011-11-19 02:55:16 +0000 UTC]

Thanks! No, I haven't used Cycles yet. Does it do real-time rendering at all?

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Hurleyman77 In reply to SandboxAlchemy [2012-01-05 20:23:48 +0000 UTC]

Excellent model!! Really gorgeous work! I noticed you use XNormal, I've never heard of that. How do you like it? I recently ran across CrazyBump and I really like the amount of control it gives.

Cycles does do some real-time rendering... sort of, but especially if you have an NVidia card, it will. I think the suggestion is just for this image. Render this image with cycles and it'll blow your mind. You will have to set up the materials for cycles, tho.

Keep up the good work!

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SandboxAlchemy In reply to Hurleyman77 [2012-01-06 21:29:47 +0000 UTC]

Xnormal is a free program ([link] ) that allows you to generate normal maps via high poly to low poly projection. Tools of this kind are available with most major 3d applications these days, but in my experience Xnormal is the best.

I've tried CrazyBump and its a pretty cool program - but it kind of drives me crazy with all its options! I feel a little less disoriented by nDo ([link] ), but that's probably just me. Plus nDo kind of lags on my computer, so I recommend it with caution.

And I really need to take a look at this Cycles stuff... thanks for the insight!

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EvErLaStInG-StUpId [2011-11-18 03:40:11 +0000 UTC]

when i win the lottery and bathe in my billions of dollars, ima pay someone to mak ethat so i can fap to it violently at the front of my house

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