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SanfroEldolph — Formidable Fakemon

Published: 2011-06-16 17:04:47 +0000 UTC; Views: 556; Favourites: 15; Downloads: 11
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Description THUBBLE (Thylacine + Pup + Pebble)
Type: Ground/Dark
Bio: THUBBLE are often found racing through the desert, kicking up small dust clouds. Their feet pick up vibrations through the sand and send them up into the bones on their backs. The bones are part of their nervous system, which are also connected to their ears.
Evolves into SANCINE at level 20

SANCINE (Sand + Thylacine)
Type: Ground/Dark
Bio: These pokemon hunt at night by picking up on vibrations from the sand. Amazingly accurate, the vibrations can be felt over a mile away. Once alerted of a potential kill, the tail sticks straight up to alert the fellow pack members.
Evolves into DESORLA at level 40

DESORLA (Desert + Desolate)
Type: Ground/Dark
Bio: Dubbed "The Scourge of the Desert", DESORLA travel alone rather than in a pack. Their back legs are built for leaping and help greatly in running. These pokemon are expert climbers and rarely fall.

Suggestions for improvement? Enjoy.
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Comments: 15

Grimmjow747 [2011-11-19 12:51:15 +0000 UTC]

the first time i saw desorla i thought it was a fairy armadillo. the perspective of sancine's snout is a little off. i can never get things like those right.

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SanfroEldolph In reply to Grimmjow747 [2011-11-19 14:02:38 +0000 UTC]

Hahaha I can never seem to get it right either
I'm workin' on it

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Grimmjow747 In reply to SanfroEldolph [2011-11-21 02:43:52 +0000 UTC]

ikr. i hate perspective.

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SanfroEldolph In reply to Grimmjow747 [2011-11-21 12:52:09 +0000 UTC]

Same. Haha

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Snappy-K [2011-07-05 23:48:01 +0000 UTC]

the anatomy in this one is better although ive never seen any dog like Desorla with the back legs like that. they look stretched and it comes across awkwardly. All i can tell you is that if you study up on the animal and study its anatomy, when you make the fakemon, it will be easier. Usually when you simplify the animal' anatomy to a certain degree, it looks way more pokemon-ish

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SanfroEldolph In reply to Snappy-K [2011-07-06 23:52:27 +0000 UTC]

I'll make sure I do that! I won't let ya down

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Kotemani [2011-06-17 19:27:42 +0000 UTC]

cool. Desorla is long. Fittingly so as it highlights the "bones?" on its back.

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SanfroEldolph In reply to Kotemani [2011-06-20 18:32:25 +0000 UTC]

Yep, they're bones
Thanks!

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pokeguy19 [2011-06-16 21:15:27 +0000 UTC]

great shading

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SanfroEldolph In reply to pokeguy19 [2011-06-16 23:47:16 +0000 UTC]

Thanks!

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pokeguy19 In reply to SanfroEldolph [2011-06-17 18:17:17 +0000 UTC]

your welcome

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aaghost [2011-06-16 17:09:09 +0000 UTC]

a good tip for shading is that it generally doesn't look the best if you're shading with gradients, due to the fact that it's way too gradual on the eye, and makes everything look perfectly round or done by a computer. if you look at like, your hand, there are drastic shadows there! there's a bit of gradienting but there's also spots where two colors next to each other are like, five shades apart. even simple cel-shading looks better than gradient shading, at least in my opinion.

i'm not an expert at shading at all but i think that it's more pleasing, at least to me, if you can see individual shades. not sure if that helps at all, but you know.

also, thylacines are awesome!

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SanfroEldolph In reply to aaghost [2011-06-16 17:14:20 +0000 UTC]

Wow, thanks!
I know, gradient shading isn't the way to go... And I'd like to move away from it. But when I try to do just regular shading, well, it doesn't look right to me. So then I try a little blending, which turns into a lot of blending haha. But I'll work on it!

Yes, I love them too! Too bad they're extinct

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aaghost In reply to SanfroEldolph [2011-06-16 17:15:51 +0000 UTC]

yeah, shading's a pain. but it's the kind of thing that gets better with practice, thankfully! :3 i guess start with cels first and then start adding different tones in, but who knows.

glad i could help!

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SanfroEldolph In reply to aaghost [2011-06-16 19:28:50 +0000 UTC]

I really appreciate it

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