Comments: 15
Grimmjow747 [2011-11-19 12:51:15 +0000 UTC]
the first time i saw desorla i thought it was a fairy armadillo. the perspective of sancine's snout is a little off. i can never get things like those right.
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Snappy-K [2011-07-05 23:48:01 +0000 UTC]
the anatomy in this one is better although ive never seen any dog like Desorla with the back legs like that. they look stretched and it comes across awkwardly. All i can tell you is that if you study up on the animal and study its anatomy, when you make the fakemon, it will be easier. Usually when you simplify the animal' anatomy to a certain degree, it looks way more pokemon-ish
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Kotemani [2011-06-17 19:27:42 +0000 UTC]
cool. Desorla is long. Fittingly so as it highlights the "bones?" on its back.
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pokeguy19 [2011-06-16 21:15:27 +0000 UTC]
great shading
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aaghost [2011-06-16 17:09:09 +0000 UTC]
a good tip for shading is that it generally doesn't look the best if you're shading with gradients, due to the fact that it's way too gradual on the eye, and makes everything look perfectly round or done by a computer. if you look at like, your hand, there are drastic shadows there! there's a bit of gradienting but there's also spots where two colors next to each other are like, five shades apart. even simple cel-shading looks better than gradient shading, at least in my opinion.
i'm not an expert at shading at all but i think that it's more pleasing, at least to me, if you can see individual shades. not sure if that helps at all, but you know.
also, thylacines are awesome!
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aaghost In reply to SanfroEldolph [2011-06-16 17:15:51 +0000 UTC]
yeah, shading's a pain. but it's the kind of thing that gets better with practice, thankfully! :3 i guess start with cels first and then start adding different tones in, but who knows.
glad i could help!
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