Comments: 15
jkasiron [2019-09-29 02:33:34 +0000 UTC]
Beautiful work, sir. I love the detail on the beads, and of course his skin.
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scraverX In reply to jkasiron [2019-09-29 04:21:44 +0000 UTC]
Thanks, glad you like it.
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mxbadger [2018-10-11 16:23:03 +0000 UTC]
So worth the time!
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CaptainQuirk5 [2018-10-11 13:58:07 +0000 UTC]
Beautiful, but why does it even take that long? My own renders take at most a few minutes, and usually less than one minute when there is only a single subject like this one with a simple background. Though granted you're using *somewhat* more resolution than *I*do, but hours?!
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scraverX In reply to CaptainQuirk5 [2018-10-11 14:38:26 +0000 UTC]
I'm not using default lights. I'm using lights from IDG Impact Lighting set that are constructed around emissive surfaces and actually have a lot of structure to them - right down to stands that look like photo studio lights. That seems to make a huge difference to the amount of time.
I also tend to set my SubD level on the high side, especially for my models.
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CaptainQuirk5 In reply to scraverX [2018-10-11 16:19:31 +0000 UTC]
Well, it certainly yields some very good results. I suppose it's ideal for you if, unlike me, you're not doing an average of twenty renders a day and are satisfied with mediocre rather than high art. You go for quality rather than quantity, and for you that works very well. Me... I'd never have the patience! You obviously know lots more about lighting than I do too! One reason why I'm not likely to change my ways, and definitely you should not change yours when you get results like this.
I do wish though sometimes that I could render my green-eyed ginger character Rainstar with quality like this!
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scraverX In reply to CaptainQuirk5 [2018-10-11 17:29:47 +0000 UTC]
I've always gone more for quality. I'm also used to renders taking hours because when I was studying 3d animation we used to leave renders running over night.
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CaptainQuirk5 In reply to scraverX [2018-10-11 17:37:25 +0000 UTC]
Spoken like a true artist!
That would indeed be the most sensible option for such renders. I was even going to try that when expeimenting with shadows only to discover a way to make them render much more quickly than I'd been able to in previous attempts.
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