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Scribbleloupe — AIRA - REVENANT - SVAJONE

Published: 2022-03-05 23:39:27 +0000 UTC; Views: 5464; Favourites: 27; Downloads: 0
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Description

SHE'S BACK BABY!

UPDATE 2-6-23: Aira has finally reached her goal.

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DISCLAIMER: My characters are separate from my own beliefs, and do not reflect how I view the world. I do not condone any of their negative traits or actions.

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AIRA

Activity Tracker| Plot Tracker | Relationships Tracker | In Game History


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Name: Aira

   Nickname: Reaper (self-awarded, rarely taken by any others)

   Childhood nickname: Airhead


Physical Stats

Age: Adult - REVENANT

Gender: Female

  Height: 75cm

  Weight: 37kg

  Fur Length and Grade: Long, coarse, curly at the ends. Aira has an abundance of thick guard hairs and downy undercoat, making it easier for her to cope with colder climes.
Aira has aquired a wilted white lily. 


Since her revivification she has been gaunt and frayed around the edges. She looks malnourished and poorly kept.

Aira appears quiet and flat, very different from the girl she once was. Since returning from the dead she has struggled to form deep and meaningful relationships with those around her. Constantly hungry, she struggles to find anything that fills the gnawing ache for long. At this time she cannot remember anything relevant from before her death, barring a few names and flashes of insight. Although she does not know it she is also incapable of bearing children.


Territory: Kol

Moonphase: First Quarter Moon: Birch 

Ranking: Varen

Abilities: REVENANT



Family:

Arker (Mother, deceased), Rowok (Father, deceased), Floris - Amaryllis (Sister, alive), Amaris - Ennek (Brother, alive), Adhamh (cousin, alive)


PERSONALITY


Since she awoke once more, Aira’s personality has been a jumble of confused thoughts and ideas about who she is. Some things like her sense of humor and her hunger for knowledge have not faded, while other things such as her fear of being seen as deviant and the shame which she felt at her interest in magic and the Kol, have simply melted away along with her memories.

Sarcastic - Cocky - Ambitious - Zealous - Compassionate

Aira as a revenant has become a wolf who does not take anything at face value. Having returned from the dead she feels she has embodied the magic that, on a deep level, she feels she must have always wanted, and to hell with the consequences. She is passionate about the results of this, and determined to use her second chance at life for something more. Her personality has thus branched off drastically from the whimsical she-wolf of before who simply wanted to learn more about the island. This Aira wants to take the islands secrets. Her zeal for the magical aspects of the island shows in a fascination with anything related to the Kol. She believes that the questions she has must have answers there. Thus to any stories or legends of magic, the elders, spirits, or Malaysia and the Kol themselves, Aira gives her full attention.

Her zeal for the north bleeds into her own self image: as a wolf brought back by the island’s magic from the far shore, she believes that she is somehow chosen, untouchable, and immune to death which once so tightly held her in its jaws. Little does she know that, we’re she to tempt fate twice, the reaper would not be so kind on the second time round. Her cockiness leads to reckless behavior, and an apparent lack of self regard.

Aira’s wry look at the world around her finds expression through sarcasm and a sardonic response to most interactions. Although the brash she-wolf does not have “knowledge from beyond the grave”, she acts as if she might, and responds to inquiries that she finds herself without an answer for in a knowing and at times haughty way.

Despite all of the changes, some shreds of the original Aira remain. Her compassionate nature still runs through her like a clear spring, denoting the parts of Aira that are most central and mark her as, although changed, the same wolf as the one who died so many seasons ago. She will still go out of her way to assist any in need, whether it benefits her or no.


HISTORY

INITIUM

Aira was a very young child when the united pack was one. She was unimportant, just another member of the pack. She loved her childhood, and her parents and two siblings. She loved wrestling in the dust outside of their den, and listening to the stories of the elders and the old days. She deeply enjoyed listening to the so-called "rambling" of the young she-wolf, Malaysia. The girl spoke of things that others widely considered madness - magic and living in the old ways, through feasting on the flesh of humans - and while others despised her, Aira lapped it up. In her spare time she would sit in on the sidelines of arguments, tilting her ears to the different perspectives. She questioned her parents about their opinions on the topic, but they were silent in the matter. She spent her time running through the woods with her siblings, pretending to be the elders, feasting upon the human sacrifices offered to them as gods of the island.


When the massacre on the beach occurred, Aira was not mentally ready.

Seeing humans for the first time, their long limbs and their flat faces terrified her, their alien eyes alight with an intelligence that she thought impossible in any creature other than her own kind.


When Malaysia ran from the forest leading a large portion of their pack, a part of Aira desperately wanted to run down to join them. The other part of her was horrified at the slaughter. She turned from the site of the massacre and ran. She ran until her feet hurt and her mouth felt dry. A kindly older female of the United pack found her and took her back to where Osirus had gathered the remains of their family. Aira was shaken, unable to process what she had seen. She waited for her family to regroup. Only one of her siblings returned from the split. He spoke, in a shaken voice, of how their sister Floris had ran down towards the massacre, youth as she was, and joined beside Malaysia. Others murmured of how they had seen Aira's parents running after Floris, though whether to join Malaysia or to retrieve their waylaid daughter, no one could guess.


Aira chose not to listen to the rumors.


CENTRUM

As the time passed and the united pack had officially split into two: the Kol, led by Malaysia, and the Tundes, living as they always had, led by Osirus, the former leader of the United pack. Aira lent herself as much as she could to the cause. She sank into a kind of middling rhythm - excelling neither at hunting nor at defense, but falling somewhere in between. The time between each tragedy - the blood moon, the sickness, the deaths and the ghosts - passed as if it were of no consequence. She closed her ears to the murmurs about Floris and her family, and tried as hard as she could to devote herself to being a useful member of the Tundes. Yet every once in a while she would excuse herself to the outer reaches of the territory, searching along the edge of their southern lands for any trace of her lost family. Her brother faded into the Tundes ranks and they grew apart. They had not seen eye to eye since the day on the beach, and her mindset, not for the Tundes ideals but not against them either, alienated him from her when she finally shared it. This fact drove her to further isolation as the guilt over her desire deepened, while her fear over the shame that crossing over to the Kol would cast upon her drew deeper also.


Then, everything changed. One day, Osirus vanished. Only a little while later he was found in the waters of the lake, still and cold.


AUTEM

The Tundes fractured in the wake of their leader’s death. Aira found herself faced with an easy chance to cross to the ranks of the Kol, to find the truth about her sister and her parents. Yet once again she failed to take the chance. The fear of being looked down upon for her decision drove her to, once again, remain with the remnants of the Tundes and the easiest path. Yet it did not mean she could not make progress. Lennart and the gathering wolves of Skydas spoke for an island united once more. They stood with the idea that magic used properly could be a wonderful thing and that the wolves of the Kol were not to be feared and hated, but to be reunited with and reconciled to. For the first time in her life, Aira felt the weight of her interests in the emerging magic of the island and the ways of the Kol lifted a little from her shoulders. She followed the Skydas group and determined to enmesh herself with these wolves, follow their rules and one day, learn the truth of what had happened to her family that day on the beach.…


POST-MORTEM

During her time in Skydas, Aira became far too interested in the Kol and the going’s on on that side of the border. She initially wanted to glean secrets from the dios that she encountered, Vergil, but after that proved futile she determined to join the Kol alongside her friend, Florence. Time passed, she grew impatient, and one night Aira set out to cross the border and enter their realm. It was a foolish mistake.


She crossed paths with her sister, Ryll, first, who urged her to turn back. But before she could explain herself, a dark shape burst from the undergrowth and closed its jaws around her throat. She felt something snap, heard Ryll scream, and the last thing she remembered was laying in the grass, her sister crying somewhere above her, and everything fading away…


And then she was laying in the grass, under a pile of leaves and snow, shaking to the bone….



Contact Preference: Google Docs

Random Events: OPT IN!!


IN-GROUP HISTORY


Pre-split

Ixchel & Aira

Head full of Shadows


Post-Fracture

The Hearth

Benji & Aira

In the End

Recreation


Curiosity

Wandering Eyes

An Uneasy Alliance

Way Up North


Mistaken Paths

I Wanna Be Strong

Reunion on the Coast

Its Not Easy Anymore


Seeking Truth

Death Waits for Failure

Visions

Curiosity

Return to the Edge

Falling...


Reconciliation

Finality - Pt. One

Finality - Pt. Two

Vision of St. Agnes



My part has been played. On with the show.


The Show Continues….








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