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Sebvhe — Modular Rock Set

Published: 2014-06-15 13:38:21 +0000 UTC; Views: 6601; Favourites: 178; Downloads: 130
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Description This is a modular rock set I made for my end year project.

The set share the same 1024² Diffuse and Normal.
Those rocks are used in a cave.


Screens of the game will come soon !

Software Used :

ZBrush
Maya
3dCoat
xNormal
Photoshop
Rendered in Marmoset Toolbag 2.4
Related content
Comments: 12

MasterDhalsim [2014-06-20 12:58:13 +0000 UTC]

Nice texture)

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WickedMinish [2014-06-16 05:27:04 +0000 UTC]

I really like it!

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BringMeASunkist [2014-06-15 23:49:01 +0000 UTC]

I think it's missing a lot of unique values, even for a hand painted texture. Referencing your backwater gospel guitar, there are stains and linework to push values. If you added handpainted dirt to occlusion crevices or linework better highlights on edges, I think you could get a lot more out of your texture.

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Sebvhe In reply to BringMeASunkist [2014-06-16 07:10:44 +0000 UTC]

I'll have to agree with all of you. I intentionally put little details and variations in those rocks. First because this low-detail kind of pastel look was fitting our game well, secondly because those rocks were the last object players should focus on. We tried to create the envrionment in a way that will guide the player's look into the action as much as possible.
However when the final project was displayed, the lack of details on my rocks were a reccurent comment from the audience.

I guess everything depends on the viewer's tastes.

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DaedalJS In reply to Sebvhe [2014-06-17 13:09:19 +0000 UTC]

if the tileable texture set you posted is from the same project i think i can see why they commented on the lack of details.
the forms of the rock themselves are much more complicated but if you compare the "flat" areas in the texture set and the flat areas of the rocks there's more visual detail in the cracks of the bricks and small chunks on the tile in those "flat" areas of the texture set than in the flat areas of the rocks.
unless these were fairly small size in the game they would probably look much less detailed to the eye by comparison. 

they are nice rocks though.

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migizmo In reply to BringMeASunkist [2014-06-16 06:36:04 +0000 UTC]

I personally disagree with the other comment about this being uncalled for. I don't think anything here is rude, and frankly don't know what is up that person's trousers. I don't feel like going into a flame war, but I thought your comment was fair. Comments are open for honest responses, and artists who want to improve are generally open to suggestions; whether they take them or not is up to them!

Also, these rocks are awesome. I agree that there were some missed opportunities, but stylistically I enjoy the layouts. 

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ghlykao In reply to BringMeASunkist [2014-06-16 06:29:23 +0000 UTC]

This is an uncalled for comment.  The artist did not request a critique and for all we know, this end result stylistically compliments whatever else he created for his year end project.  Just because he COULD add more detail and texture doesn't mean it would match with the overall style of the project.  Please reconsider before you offer unsolicited critiques.

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DaedalJS In reply to ghlykao [2014-06-17 12:32:12 +0000 UTC]

yours is an uncalled for comment.
please reconsider before you assume everyone is a crybaby who refuses to acknowledge that their art isn't perfect and has no room for improvement or that just because someone didn't specifically ask for critique that they won't readily accept them.
that's exactly the kind of attitude that ruined deviantart's comments from being generally helpful and constructive like they were when i joined 10 years ago.
i guess we're just supposed to hand out butt rubs and lip service these days rather than to try and actually be helpful though.

what he said wasn't even offensive but respectful and constructive even.
i find your comment much more offensive than his since it assumes the artist has a fragile mind or a big ego and in the end treating people that way just ends up stifling growth and leaves them feeling attacked when they finally get a critique (and if they keep making art they will eventually) rather than being able to use it to their own advantage.

it's true that sometimes critiques can sting a bit but people need to let it go and tell themselves it's not personal and it isn't an attack and once they can do that unless someone is really good with words it's obvious if someone is trying to be offensive rather than helpful.

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ghlykao In reply to DaedalJS [2014-06-18 15:11:30 +0000 UTC]

Reading comprehension is an important skill to have.  You should look into it some time.

I have no issue with the SUBSTANCE of the critique.  Hell, I might even AGREE with it.  I never said he was being offensive and you are reading assumptions into my comment that aren't there.  (Again, reading comprehension.) 

I take issue with the unsolicited offering of it without prior knowledge of the artist's intent.  So before jumping down my throat maybe you should re-read and try to understand what is being said.

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DaedalJS In reply to ghlykao [2014-06-18 18:26:07 +0000 UTC]

"This is an uncalled for comment.  The artist did not request a critique and...."
right there. assumption that the artist didn't want critique just because he didn't say he did.

"Please reconsider before you offer unsolicited critiques."
implies that giving critiques when they aren't specifically asked for is a bad thing.  the only way i could think of where it could be considered a bad thing is if the artist isn't able to handle critique, which is a bigger problem for the artist than the commenter.  when an artist can't handle critique the general response is to be offended and thus my saying "what he said wasn't even offensive but respectful and constructive even."
he even replied to your comment with "Meant no offense in my comment." because your comment had a feel of defensiveness as if something offensive had just happened.

as for reading assumptions into your comment that aren't there. if you're talking about when i said your comment "assumes the artist has a fragile mind or a big ego" or "a crybaby who refuses to acknowledge that their art isn't perfect and has no room for improvement" that's just generally the way artists who can't handle critique are and your comment very much implied that you felt it was better to tiptoe around everyone rather than to freely try and offer advice for fear of getting burnt by the ones who can't handle it.  WE'RE NOT ALL CRYBABIES!!! i find it rude to treat everyone like they're too immature to handle something.

your reply to BringMeASunkist even supports my assumptions that you feel it's better to treat everyone like they can't handle it for fear of having someone blow up when you said "In my experience, I've always found it's better to ask if the artist would like criticism before offering it." though i do have issue with your wording there because critique isn't simply criticism it's CONSTRUCTIVE criticism which is a different beast entirely. one that is meant to help build up rather than just tear down. constructive criticism is generally respectful and constructive. people who can't take critique generally can't tell them apart.

"for all we know, this end result stylistically compliments whatever else he created for his year end project.  Just because he COULD add more detail and texture doesn't mean it would match with the overall style of the project."
never disagreed with this point and while they are nice rocks they do seem to have a lack of detail that would be difficult to match and there is a disparity between the level of detail in the rocks and the tileable texture set he posted from the same project. fav.me/d7mpwma apparently, the audience for the project fairly commonly thought that the rocks lacked detail as well which does indicate that either there were other more detailed parts of the environment around the rocks which made their low detail stand out rather than blend in or that the whole environment itself was lacking in detail when compared to previous environments.  

TL;DR
i've got plenty of reading comprehension. i just also use other experiences and knowledge i've gained when replying to a comment.
granted i may have been a bit overboard with some of my phrasing but the general don't give critique unless someone asks for it and tiptoe around everyone attitude that cut down on a lot of helpful smaller crits and comments does kind of piss me off.
no offense to you as a person. you're probably awesome but it is my opinion that that attitude towards critique sucks and is part of the reason deviantART isn't as great as it used to be.  even if an artist is perfectly able to handle critique there's far too many people here these days who will complain or reprimand you just for giving one to someone else entirely so even when a critique would have gone over well with no issue the commenter ends up getting flack for it anyway.
as for the artists if they're constantly babied they never learn to grow past that and never gain from things that could and should be very useful to them.

also, if you don't want to be a jerk to someone over a difference of opinion maybe you shouldn't directly insult them by saying they have no reading comprehension when they didn't actually say anything insulting towards you and you simply didn't care enough to think about how they replied and why.

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BringMeASunkist In reply to ghlykao [2014-06-16 14:11:35 +0000 UTC]

Meant no offense in my comment.

Personally, as a professional 3D artist I've learned two things. One, this is the single most competitive industry I've ever seen and with technologies changing rapidly, it's vital to learn, relearn and grow as an artist. Second, and more importantly, we will never grow as artists without criticism. I'm very good at what I do, but I work in a studio where everyone is ebtter than me. And I'm fortunate in that regard because I have vast library of people I can draw knowledge from.

So that's what I do. I comment on art where I see an opportunity to improve; I do not berate or trash an artist's art. Each artist has the opportunity to accept or reject my criticism. Either way, I promise my feelings will not be hurt.

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ghlykao In reply to BringMeASunkist [2014-06-18 14:39:54 +0000 UTC]

I don't think you meant offense at all and I don't think you were rude either.  In my experience, I've always found it's better to ask if the artist would like criticism before offering it unless you're in an art school or professional setting where it's warranted, or the person has specifically asked for critique. 

I think you handled yourself in a very nice way actually, and although I still take issue with the offering of the critique, the substance of it was not mean-spirited or hostile.  I also thank you for handling your response in a professional and courteous way too, unlike some other commenters who immediately jump down my throat.  People forget that we're allowed to have differences of opinion without being total jerks to each other.

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