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seechem — Nero Astral Tracker

Published: 2016-01-13 20:27:32 +0000 UTC; Views: 926; Favourites: 5; Downloads: 2
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Description

 AP TRACKING
MAXED


+ 5AP (Base)
+2AP (Alter )
+7AP (Checkpoint 1.2 )
+ 10 AP (Star Chart OLD )
+25 AP (Halloween Collab )
+10 AP (Chapter II )
+1 AP for every post after your fifth post (6 posts total)
+5 AP (Secret Santa )
+10 AP (Participating in Chapter III )
+2 AP for every post after your fifth post (Chapter III)
+8 AP for Level One Checkpoint (I hope that you... )
+32 AP for SA Counting Stars
+5 AP (sparkle pon meme )
+4 AP (CS and FVR Tracker Art OLD )
+7 AP (Mini Event - Rain )
+8 AP (Super Speed Art )
+3 AP (NEW Alter Art )
+20 AP (Chapter IV Participation Proof )
+9 AP (December Prompt )
+26 AP (Madden Chp. 1 )
+11 AP (Chapter 5 Line-up )
+14 AP (Checkpoints 1. )
+18 AP (Vent Art/Chp 2.1 )
+40 AP (Chapter 5 Completion ) +Madden's AP
+5 AP (Progression Piece )
+6 AP (February Prompt 2018 )
+30 AP (Hypo Foal Meme )
+30 AP (Third Anniversary)
+20 AP (Chapter 6 Completion )
+20 AP (Introduction meme )
+14 AP (June Prompt 2018 )
+24 AP (Virgil's Escape Room Prompt 1 )
+10 AP (2018 Birthday)
+79 (Nero checkpoint .2 )
+17 (SS 2018 )
+20 (chapter 7 )
+23 AP (Nero's Outfits )
+19AP (February Prompt -fluff )
+113 (Checkpoint 3 )

MAXED - extra 12AP to Madden

AP Total: 700 AP
Level Twenty  (700 AP): Second Blessing is now Maxed! (+10 SP)

Blessing:
Hyper Speed - MAXED

Rank: 100/100 
#Blessed Talent: 100/100
Second Talent: 100/100

SA | Leveling Info

Skill Points:

Strength: 20/100
Wisdom: 100/100
Vitality: 75/100
Speed: 30/100 (+5 LVL 18)
Cunning: 100/100
Agility: 100/100 (+5 LVL 18)

Total: 425
+10 SP each time you reach an even number level

So far...
 
Strength:
At 25 SP |  You can push/pull things up to 1/4th of your body weight, and can lift things up to 1/8 of your body weight  using Telekinesis
 
At 50 SP | You can push/pull things up to 1/2  of your body weight, and can lift things up to 1/4 of your body weight using Telekinesis

At 75 SP |  You can push/ things up to your own body weight, and can lift things up to 1/2 of your body weight using Telekinesis

At 100 SP | You can push/pull things weighing twice as much as you do, and you can lift things weighing as much as you using Telekinesis
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Wisdom:
At 25 SP |  You are quite the book worm. You find it very easy to remember things you read as well as comprehending it.
 
At 50 SP | You’ve quickly figured out how to put all that knowledge to good use, and find it somewhat easier to do tasks unrelated to your rank or talent.
 
At 75 SP | You have made quite a name for yourself, and many horses seek you out for advice.

At 100 SP | You are incredibly adept at planning things when given enough time to put your knowledge to good use. Whether it’s business plans or interpersonal communication, you have a knack at figuring out the best way to go about it for the most sought after outcome.
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Vitality:

At 25 SP | You are able to run full speed up to 1/4th mile without getting tired, and can maintain moderate speeds for up to a mile without getting winded. You are also more resistant to infections.
 
At 50 SP | You’re now able to carry/drag another equine for up to a 1/4th mile without your muscles giving out on you. You also begin to  find yourself more resistant to common illnesses.
 
At 75 SP | You can run full speed for a mile without getting winded, and are capable of maintaining moderate speeds as long as needed without tiring. You are now immune to common diseases.

 
At 100 SP | You’re now capable of carrying/dragging another creature your size for up to a mile before your muscles begin to tire. You are immune to most diseases and infections.
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Speed:
At 0 SP | Maximum speed is 15 mph.
 
At 25 SP | Maximum speed is 20 mph.

At 50 SP | Maximum speed is 30 mph.

At 75 SP | Maximum speed is 40 mph.

At 100 SP | Maximum speed is 50 mph.
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Cunning:
At 25 SP | You are more clever than most.
 
At 50 SP | You can think quickly on your hooves, and formulate plans on the fly.
 
At 75 SP | You’re able to identify dangerous situations from a distance, and can quickly assess the best course of action to make it out safely.


At 100 SP |  You're exceptionally adept at working your way to the top. You pick up on new concepts quickly.
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Agility:
At 25 SP | You now manoeuvre more quickly and gracefully, and find yourself tripping over your feet less.
 
At 50 SP | You are capable of moving easily on uneven ground without any missteps.
 
At 75 SP | You are able to cross through all types of terrain without threat of injury. Not only are you quick and graceful, but you have become quite sure footed as well.
 
At 100 SP | You are now able to cross even the most steep mountains without issue. No terrain or rough footing can hold you back. Need to get through a tangled forest? No problem. Crossing a sandy desert? Pfft easy. Icey river crossings? Piece of cake with a bit of concentration.
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Rank:
Prophet
At 25 AP |  You have gained the ability to remain calm and think critically, even in the face of hysterics and accusations. Connection to your patients is paramount as it is their trust that allows you to help them heal. You may receive a Tier 1 Talent early (first talent only).
At 50 AP |  As an acknowledgement of your rank, and a symbol of your position, the Sultan has given you a gift. Claim a Prayer Idol and Fabric.
At 75 AP |  Your advice is sought from many quarters. You must balance your experience with new information and determine the best course with which to move forward. It's a challenging task. Add +15 SP to your Wisdom. 
At 100 AP |  A snuggly companion could put your patients at ease, especially the foals. If your familiar slot is free, receive a Seroran Mythical or Rare Familiar for free.


Previously: Saviour
At 25 AP |  You’ve learned about all the plants that can help with the healing process and can now treat small wounds and cuts. Receive Herbalist for your first talent early. (claimed)
At 50 AP |  As a Savior, your ability to get to your patients even through the worst storm is vital. Receive a Cloak and traction-giving Horseshoes for free.
At 75 AP |  Unfortunately, patients do not call for help based on your convenience. Long hours and harsh travels can take a toll on your body and you need to remain fresh and clear. Add 15 SP to your Vitality. (applied)
At 100 AP |  You now have enough experience to treat very serious injuries, such as broken bones and serious bleeding. But seeing your herd mates in pain can be heavy and stressful on the heart, so receive a Sand Cat as your familiar slot is open. Let those purrs melt away your woes! (claimed)

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TALENT

#BLESSED
25  - By taking the time to pray diligently as you practice your newfound blessing, you've noticed that not only is your blessing strengthening, but so to is your connection to the gods. You think your prayers have more weight now, you feel like you understand them a little bit better.

50  - Devotion goes hand in hand with wisdom and as you continue to peer into yourself and your magic you find you learn and understand so much more. Receive +10 SP to Wisdom.

75  - Even those focused so introspectively ought to have a few flashy exterior items; perhaps they even need a ceremonial dagger or other sort! Receive any combination of items from the accessory shop or weapons shop with a total-max price of 20CS!

100  - Not many can say they've been blessed by a god, but you sure can! That's a fine blessing you've got there, for your devotion receive +2 AP every time your character is drawn or written utilizing their blessing!

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First Blessing:
Hyper Speed
MAXED

Level One: User can now in short spurts, sprint at almost double the average speed, but it is very tiring and cannot be maintained.
Level Two:  The use can now run up to twice as fast as the average horse for longer periods, but still cannot be maintained for more than a few minutes.

Level Three: The user can now run so quickly they can cross the water’s surface, and can maintain the speed for up to half an hour. (roughly speed of a car)
Level Four: User is now capable of  moving so quickly that they cannot be seen, and for short bursts can move quickly enough that they are not heard either.

Second Blessing
N/A


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OLD TALENTS

Talent: Herbalist
At 25 AP | You can diagnose common illnesses, and know up to three herbs and their uses.
At 50 AP | You now know three more herbs and their uses. Can begin to make weak poultices.
At 75 AP | After so much hard studying, you can diagnose uncommon illnesses and craft moderate health poultices.
At 100 AP | You know every herb and illness in the whole of Hireath. From which herbs to eat for a belly ache to knowing what plants to use for powerful curatives, you’ve got it covered.

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Talent 2: Loremaster
At 25 AP | A keen interest in history pushed you to begin studying your herd’s lore, and now you have ample knowledge of it.
At 50 AP | Your thirst for history will not be quenched so easily! You now have basic knowledge of two other herds and their lore.
At 75 AP | That basic knowledge has become mastery. You now know the full lore of the two herds you picked previously, and basic knowledge of the remaining three.
At 100 AP | You now know almost all of Hireath’s lore, from the campfire stories of Onea to the soft whispered tales of Sedo. As such, you find it easier to mingle with others outside of your herd. (Even those not too fond of outsiders)


Artwork

SA | Requests

Starborn Alignment|Nero Alter OLD
SA | Nero | Checkpoint 1.2
Serora Headshots
SA | Cousins
Starborn Alignment | Nero | Halloween Collab Piece
Starborn Alignment | Nero | Star Chart
This Is It: Halloween Collaboration!
SA | I hope that you
SA | Counting Stars
SA | Nero Sparkle Meme
Nero - Mini Event - Rain  
SA| Nero | Super Speed  
SA | Nero Alter  
SA | Chapter Four Gathering Resources [by @/Sagawolf]
Secret Santa Gift [by @/kaiyacksoda]

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