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Senso0scuro β€” Commission: world map Nirn

Published: 2012-10-22 16:39:55 +0000 UTC; Views: 9843; Favourites: 29; Downloads: 1109
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Description World map with countries. Download for the full view, it's really better.
Made for Russian fantasy text RPG, named "Heroes of Nirn: Shadow of the Crown". This world is a crossover of Dragon Age, The Elder Scrolls, The Witcher, Warhammer and etc. You can found the forum here:[link] [only Russian]

I'm very sorry for the watermark, but I've made this map as a commission. It will be very unpleasant if somebody use it.

Made only with Photoshop CS3 (yep, I'm still using old one)

[UPDATE] Changed some continents. Now they look like in the sourse. Changed colours. Smaller watermark.
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Comments: 14

OblivionJunkey94 [2012-11-08 15:31:08 +0000 UTC]

fun fact nirn the neame of the world in which the elder scrolls games are set.........;]

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Senso0scuro In reply to OblivionJunkey94 [2012-11-20 13:05:01 +0000 UTC]

I know) This map was made for the krossrealm game.

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OblivionJunkey94 In reply to Senso0scuro [2012-11-20 17:55:51 +0000 UTC]

Oh okay

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mushisan [2012-10-28 18:17:47 +0000 UTC]

Looks weird to me, the coastlines looks a bit random

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Senso0scuro In reply to mushisan [2012-11-01 20:20:54 +0000 UTC]

It looks like that just because they asked me to change some continents to originals. For example there are 3 continents from WoW in top left corner.

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mushisan In reply to Senso0scuro [2012-11-04 16:58:25 +0000 UTC]

and two from real Earth in the top right XD

To be clear, I liked much the style you put the colors, textures and the letters too

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Senso0scuro In reply to mushisan [2012-11-20 13:07:42 +0000 UTC]

Err, they are from Warhammer or something I don't know.
Thanks)

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Prometheus273 In reply to mushisan [2012-10-28 18:52:34 +0000 UTC]

Um, aren't coastlines supposed to look random, because they pretty much are random?

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mushisan In reply to Prometheus273 [2012-10-28 22:14:27 +0000 UTC]

Say that to continental drift, vulcanism and tectonic plates

Small islands can be more "random" because vulcanism and erosion, but continents must be designed considering the tectonic plates.
IMHO, of course^^

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zephalis In reply to mushisan [2018-07-30 06:18:09 +0000 UTC]

Two programs you'd probably like:

G.Projector (map projection changer) - www.giss.nasa.gov/tools/gproje…

GPlates (interactive visualisation of plate-tectonics) - www.gplates.org/

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mushisan In reply to zephalis [2018-08-29 02:29:38 +0000 UTC]

thank you
G projector I know, and use sometimes, and I'll test the other

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Prometheus273 In reply to mushisan [2012-10-29 05:12:39 +0000 UTC]

Well, you're right in that continents must be designed with great consideration to tectonic plate dynamics, but your comment concerning the randomness of the coastlines warrants some explanation, don't you think? So tell us...what is random about the coaastlines, and how would you make them less...uh, random? More alike?

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mushisan In reply to Prometheus273 [2012-11-04 17:15:34 +0000 UTC]

"what is random about the coaastlines" - everything, maybe XD That lands not appears be created by vulcanism or some kind of continental drift. Do you imagine continental shelves here? XD I'm supposing is a world map, not a small location in a planet.

"how would you make them less...uh, random" - play more with the forms draw one or more amoebas, move there, sinks here, split there. Move more a bit, throw an asteroid here, build mountains, rises the sea level... play until you get satisfied


[and i hope not sounding rude, english isnt my native language^^]

P.S.: beware with Mercator.

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Prometheus273 In reply to mushisan [2012-11-04 20:28:25 +0000 UTC]

Oh, so you meant they are too uniform. There's not enough randomness in their shapes. Not enough nature-like variety. They're too unnaturally alike. They all seem to be too similar....uniform (uni=one), that is, almost "one form", unlike the myriad shapes, sizes, positions, orientations, elevations, and compositions produced by chance and the forces of nature.

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