Comments: 12
aaammmsterdddam [2012-03-26 16:54:52 +0000 UTC]
O_O
And that put you on my watchlist...
and, yet again, I ask (third time deviation in less than 20 minutes) May I make a 3D model out of this?
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Arishou [2011-03-16 05:39:54 +0000 UTC]
You and your scythes. Anyway, nice shading and a unique design (as usual).
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shanebrake In reply to Arishou [2011-03-16 09:41:30 +0000 UTC]
yah i went back to smudge shading again....I might try spending mroe than 10 min on my next weapon and see how it turns out
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Arishou In reply to shanebrake [2011-03-16 14:53:45 +0000 UTC]
That would be interesting.
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shanebrake In reply to Arishou [2011-03-16 16:18:22 +0000 UTC]
lols next time the mood strikes to draw a weapon I'll see if I have extra time
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Arishou In reply to shanebrake [2011-03-16 16:46:26 +0000 UTC]
Hope it is not offending but do you think about practicality?
I do weapon designs but I create wooden weapons and therefore I have to consider the type and quality of wood. I also have to consider weight distribution, segments and joints to ensure that these last in a sparring session. Bamboo wins but never wax it.
What I am trying to say that you could try considering specifications for your weapons as just extra detail. I know that you may not need them but it is just if you want something more to tinker around with. Just a suggestion but other than that, your designs are great anyway.
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shanebrake In reply to Arishou [2011-03-16 18:58:28 +0000 UTC]
yah I think I have mentioned before my designs are more anesthetic...i think thats the correct spelling than practical where I design with a video game mind set
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Arishou In reply to shanebrake [2011-03-16 21:08:12 +0000 UTC]
Yeah, you have. Fair enough.
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shanebrake In reply to Arishou [2011-03-16 21:31:06 +0000 UTC]
lol i do a random moresimplistic one thats probably close to practical as it gets
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Arishou In reply to shanebrake [2011-03-17 03:08:58 +0000 UTC]
No problem with that. Couldn't call some of them fantasy weapons if they were practical.
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