Comments: 164
Irishdrawer [2017-02-16 10:28:05 +0000 UTC]
Reminds me of a space marine dreadnought
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Kaijukid23 [2015-09-15 09:33:48 +0000 UTC]
This fellow is clearly having fun
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PortableTNT [2015-05-09 19:13:50 +0000 UTC]
Do you want a minigun and a claw?
I want a minigun and a claw.
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LazaroRuiz [2013-07-31 12:27:20 +0000 UTC]
I just love your work.
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sharperofthefew [2013-07-19 04:18:36 +0000 UTC]
Reminds me of some of the Generation 1 Transformers...
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redracer01 [2013-05-07 20:54:30 +0000 UTC]
Reminds me of metroplex.
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allison731 [2013-02-12 04:02:57 +0000 UTC]
Congrats, you got cool badge for this creation in group.
This is badge for most coolest art in our group.
You can find your art in Badge-COOL folder.
This is your 1st cool badge. Collect 10 of this kind and your avatar will be in Cool-Badges folder forever.
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sharlin [2013-01-05 05:29:45 +0000 UTC]
Magnificent picture and the Burrock was always a terror to face on the board. It got into range and just went IMMA FIRAHIN MAH LAZORS BWAAAAAAAAAAAAAAAAAGH and you removed what it shot at.
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Jazon19 [2012-12-27 14:05:12 +0000 UTC]
outstanding. they're just awe inspiring machines.
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UnyieldingSteel [2012-12-24 06:50:06 +0000 UTC]
This is /awesome/! I love the Burrock and it's cool to see some more art than just the TRO and the Megamek sprite. My only real complaint would have to be that the yellow upper thigh plates don't exactly seem to be making any sense with regards to the thighs' actual positioning (more evident on the right (from its perspective) leg than on the left). I really like how the UAC20 arm turned out, in particular.
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Shimmering-Sword In reply to UnyieldingSteel [2012-12-26 03:04:24 +0000 UTC]
I'm not a fan of hip mounted skirt plating so I'm never quite sure what to do with them. A lot of artists BS how they work too much to accommodate the poses, and that I don't like.
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UnyieldingSteel In reply to Shimmering-Sword [2012-12-30 02:39:30 +0000 UTC]
I feel ya. Hips and shoulders are insanely complicated; mech shoulders one can skimp on during design if it's a stompy mech (because you can normally just assume it's not supposed to replicate human motion), but hips generally really need to be capable of true hip motion to provide basic manueverability. Doing so also tends to result in a very bulky pair of joints and well, those are very hard to realistically armour (or to even armour in a remotely good-looking way).
I do a lot of sketching trying to figure this sort of thing out but my hip joints are all collections of disc-shaped one-axis rotation joints and well, they're gigantic messes.
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Evill-Bob [2012-12-04 21:21:27 +0000 UTC]
Pure short range destructive bliss... Back when it first appeared it immediately replaced pretty much all other Heavies as my favorite.
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EvilCleric [2012-11-27 07:22:19 +0000 UTC]
Dat loadout! Whenever you get the chance, go for the Crab and King Crab. I've seen flyingdebris take on it, and now I'd love to see yours.
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Scebiqu [2012-11-25 10:05:15 +0000 UTC]
Awesome stuff!
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sonofagunn [2012-11-25 03:22:23 +0000 UTC]
Tremendous work
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Xarbala [2012-11-24 13:01:57 +0000 UTC]
My word!
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White-Hellion [2012-11-18 19:09:31 +0000 UTC]
Outstanding! Great dynamics in the pose and backlighting.
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Sarudin [2012-11-18 14:19:42 +0000 UTC]
I love having more mechs and dakka. ^^
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Unit-ZER0 [2012-11-16 21:56:32 +0000 UTC]
Now THAT'S what I'm talking about!
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shiberude [2012-11-16 18:06:33 +0000 UTC]
Burrock is hardly a 'mech I'd expect to see fanart of.
I love it when stuff outside of just what shows up in video games crops up.
Really nice colors on this one, too.
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Shimmering-Sword In reply to shiberude [2012-11-16 23:03:46 +0000 UTC]
Yeah, most of my commissioners go for the obscure mechs, so thanks go to them.
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Pyrotactick [2012-11-16 17:25:38 +0000 UTC]
This is how you breach in Mechwarrior. In Call of Duty you kick down the door, in Mech Warrior you kick down the house.
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Pyrotactick In reply to Shimmering-Sword [2012-12-06 06:21:24 +0000 UTC]
Pilot: "BREACHING! *kicks a building down, creates domino effect*"
HQ: "......I think you took out the hostage."
Pilot: "I can't tell."
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Maddog3060 [2012-11-16 15:13:51 +0000 UTC]
And no targeting computer to compensate for the annoying inaccuracy of the heavy lasers.
Nonetheless, KILL IT WITH LRMS!
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ksenolog [2012-11-16 06:56:09 +0000 UTC]
So much win...
Love it!
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Argentix [2012-11-16 04:27:38 +0000 UTC]
Wow, this is just an amazing piece all around. The mech design, the color scheme, the posing and sense of motion; everything is perfectly balanced for a truly awesome experience.
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Cross-Kaiser [2012-11-16 02:34:59 +0000 UTC]
The Blur effect on that auto cannon is amaaaaaaazing!!! It really makes the image feel completely alive, as if you were there seeing the action! All it needs now is some badass sound effects and music! ooooh yeah!! Great Work!!
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bostonbowser [2012-11-16 02:28:52 +0000 UTC]
holy crap i just joy puked
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Commander-Fillmore [2012-11-16 00:45:38 +0000 UTC]
holly crap its a super dreadnaught
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Hausgaist [2012-11-15 21:52:45 +0000 UTC]
Interesting - how much mech is now in Mechwarrior online...
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Shimmering-Sword In reply to Hausgaist [2012-11-16 01:11:20 +0000 UTC]
10 mechs, with one more arriving this tuesday.
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IshakoV [2012-11-15 21:01:49 +0000 UTC]
nice remindes me of the good old day, mechawarrior 1 and 2 etc..
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NichArtri [2012-11-15 20:43:26 +0000 UTC]
Burrock? More like Burrock'n'roll!
Great job on this! It is well rendered and movement is conveyed well; a real active piece.
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Elitekruemel [2012-11-15 20:40:04 +0000 UTC]
WHHOOOHOOO that's the best picture I've ever seen from you so far. Awesome work! Great lights an details. unbelievable living action!
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Definitive-Denon [2012-11-15 19:30:27 +0000 UTC]
Love all the detailed damage! Great work!
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