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sicklizard — C4Dtut: Hydraulic joint

Published: 2010-01-27 14:51:27 +0000 UTC; Views: 5076; Favourites: 34; Downloads: 233
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Description First of all, Thank you for putting this tutorial into a cool layout

Nevertheless, I leave the text below for everybody who want´s to copy and paste it

I was asked, what software this is for.
It´s Cinema 4D. I thought, the title is obvious. ("Cinema 4D" would have been too long...)

Original comment:

As always, you better copy this text and download the image.

Let´s get it started.

01. create a cylinder primitive

02. Change the orientation to "+x" and make it look similar to the image. (it´s not about exact values here, so just play around til it fits)

03. create a cube primitive

04. place it the way it´s shown. It´s important that the cubes lower end overlaps the center of the cylinder

05. create a null object and leave it at x,y,z (0,0,0). Put the cube into it (object hierarchy) like the image shows

06. click on the null object with the cube in it at the object manager. Press ctrl+c and then ctrl+v to create a copy

07. rotate the copied null object 90° counterclockwise. Press shift while rotating to rotate in 5° steps, so you don´t have to type a "90" into the coordinate window.
It will snap to 90° on its own.

08. create two more null objects and place them where you see those white spots. Put those new null objects into the cubes, so the upper null object is in the cube pointing upside and the left null object is in the cube pointing to the left. (when I say "put into", I always mean the object managers hierachy)

09. create another cylinder and make sure its orientation is at "+z". Create a copy of it.

10. Place and name the objects like here. Always keep overviewing what you do.

11. Here you see the hierarchy. Never forget: objects that are inside other objects (children) always do, what their parent object do.

12. Seems like I forgot the 2nd cylinder on this image. Sorry. But never mind. It should still look like on pic 10. Select "null01.1" and give it a target tag. It must target to "null02.1".
Now repeat this the other way round. Means, make "null02.1" also point at "null01.1".
Now, they should be "looking" at each other. If all hierarchy stuff was created correctly, the small cylinder should also point at each other.

13. The two cylinders "cylinder.1" and "cylinder.2" have the same radius. Make one of them a bit wider than the other, so it looks like on the image.

14. Now, it should look like here

15. In 3D view, we should now have this result.

16. Now move "null01" or "null02" and see what happens.

Of course, this is only for understanding the technique, so I used primitives. Didn´t want to make it more complicated than it already is. Much fun. Create a robot. Or a forklifter, whatever...
The next time, I explain, how to create hydraulics with more than two segments. We need xPresso for that. See you
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Comments: 20

Chukkz [2010-02-18 15:33:20 +0000 UTC]

Very nice and simple, well explained. I always liked fooling around in 3D software and I think this gives a nice idea of the basic concept.

👍: 0 ⏩: 1

sicklizard In reply to Chukkz [2010-02-19 07:57:30 +0000 UTC]

Thank you Glad it could help you

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TurboThunderbolt [2010-02-18 04:31:16 +0000 UTC]

What program did you use?

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sicklizard In reply to TurboThunderbolt [2010-02-18 07:58:28 +0000 UTC]

Cinema 4D, as the title says

👍: 0 ⏩: 1

TurboThunderbolt In reply to sicklizard [2010-02-18 14:22:12 +0000 UTC]

Ah. It would be a good idea to put what program you used. Since not everyone uses Cinema 4D.
I use Blender.(still trying to figure it out but yeah)

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sicklizard In reply to TurboThunderbolt [2010-02-19 09:38:50 +0000 UTC]

I changed the comment. Now it should be clear for everyone

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TurboThunderbolt In reply to sicklizard [2010-02-19 14:19:59 +0000 UTC]

XD

👍: 0 ⏩: 0

wiirus [2010-02-01 18:05:54 +0000 UTC]

Oooh, you edited it! Nice. :3

👍: 0 ⏩: 1

sicklizard In reply to wiirus [2010-02-02 08:52:55 +0000 UTC]

No, it was . You´re right. Looks cooler than before

👍: 0 ⏩: 0

wiirus [2010-01-30 12:55:04 +0000 UTC]

:0

I need to try it!
Thank you very much!

👍: 0 ⏩: 1

sicklizard In reply to wiirus [2010-01-31 15:11:00 +0000 UTC]

No problem. thanks for the comment

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Billyblues [2010-01-27 16:32:29 +0000 UTC]

ah super merci
c est logique en plus

👍: 0 ⏩: 1

sicklizard In reply to Billyblues [2010-01-28 08:02:06 +0000 UTC]

You´re welcome
Sorry. I really suck at french.

👍: 0 ⏩: 1

Billyblues In reply to sicklizard [2010-01-28 09:03:01 +0000 UTC]

no probemo wink

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psybernetic-x [2010-01-27 14:58:37 +0000 UTC]

Very nice tutorial, thanks for submitting!

👍: 0 ⏩: 1

sicklizard In reply to psybernetic-x [2010-01-27 15:01:52 +0000 UTC]

no problem. Glad you like it

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Neon-Monkey [2010-01-27 14:57:01 +0000 UTC]

Great tutorial!!

👍: 0 ⏩: 1

sicklizard In reply to Neon-Monkey [2010-01-27 15:01:10 +0000 UTC]

Thank you. Created in in the last hour. So I mixed up to images. Sorry bout that. There might also be some typos. Wanted it to be done ASAP.

👍: 0 ⏩: 1

Neon-Monkey In reply to sicklizard [2010-01-27 15:17:06 +0000 UTC]

Very nice. Nice to see some productivity haha. More then one can say about me at the moment :S !!

👍: 0 ⏩: 1

sicklizard In reply to Neon-Monkey [2010-01-27 15:33:41 +0000 UTC]

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