Comments: 48
SirInkman In reply to TenebrisIncarnatus [2019-11-05 12:53:47 +0000 UTC]
Thanks TI
Yes, it is impractical, but it was requested by the client.
They wanted the flow broken up for their own reasons.
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3208 [2018-10-16 11:36:50 +0000 UTC]
This looks awesome! Do you remember how long it took you to create this map?
Love your work in general, btw!
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SirInkman In reply to 3208 [2018-10-16 16:13:10 +0000 UTC]
Thank you Silja
I answered this same question once before over on the Cartographer's Guild and also had some of the sketches there too.
Here's the link to that - www.cartographersguild.com/sho…
The short answer is I don't actually recall.
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3208 In reply to SirInkman [2018-10-18 15:32:21 +0000 UTC]
That makes sense! I guess unless you have a timer right next to you when you work, it'll be pretty hard to pin point exactly how long a piece takes.
Anyhow, it looks fantastic!
Also thank you for the link and thank you for taking the time to answer my comment!
I really appreciate it!
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SirInkman In reply to 3208 [2018-10-18 16:10:32 +0000 UTC]
My pleasure
I'm just really slack about keeping track of time.
I know other illustrators that do keep track.
I try, but I'm just bad about recording it.
I do try for really large projects. Like ones that take longer than a week.
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arsheesh [2018-09-07 18:26:56 +0000 UTC]
Very cool! I love how you've laid out this piece, it's a very nice composition.
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Somatis [2018-07-16 04:45:22 +0000 UTC]
That's so cool.
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Thomas-Rey [2018-07-11 07:38:50 +0000 UTC]
Oh so beautiful !
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FrancescaBaerald [2018-07-10 08:21:41 +0000 UTC]
Amazing! I absolutely love it
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saiyanslayergaming [2018-07-10 03:52:43 +0000 UTC]
It’s like the inner-city of that one place in critical role
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SirInkman In reply to saiyanslayergaming [2018-07-11 15:55:30 +0000 UTC]
I'll take your word for it.
Not sure what you're referring to though.
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SirInkman In reply to saiyanslayergaming [2018-07-12 13:59:40 +0000 UTC]
I am aware of the Critical Role thing.
I haven't watched or listened to it though.
Just wasn't sure what city.
I was just saying about how uninformed I am.
I'm so busy with work I miss a lot.
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Fairy-Slayer [2018-07-10 01:48:32 +0000 UTC]
Clearly, the founders of this place had a kink for geometric order: triangles, some of those roofs at regular intervals, and the winding spiral path of the streets themselves. It's quite impressive in fly-over and probably pretty grand in person from a distance, especially from the nearby peaks. The tetrahedron temple looks pretty spiffy, and it's great to see the detailed view and cut-away in the margins; the view of the terrain adds to the desolate atmosphere of the region too and makes one more grateful for little places like Deliverance. Thanks for sharing.
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SirInkman In reply to Fairy-Slayer [2018-07-11 15:54:39 +0000 UTC]
Hehe, I believe so FS
They were possibly mad geniuses or raving lunatics.
Or both.
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OmarSzkarr [2018-07-10 00:05:33 +0000 UTC]
It's a beautyful and detailed map, nice!
The only problem, if you enter with a carriage through the gate of sand, and need to reach the House of the Silver Sign by the main road, you'll become dumb with so many turns! @.@
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SirInkman In reply to OmarSzkarr [2018-07-11 15:50:57 +0000 UTC]
Thanks Omar
True, very true.
Maybe the builders were cruel and mean spirited
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OmarSzkarr In reply to SirInkman [2018-07-11 16:54:02 +0000 UTC]
Must be the same architects that planned Black Mesa (?)
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SirInkman In reply to OmarSzkarr [2018-07-11 18:45:47 +0000 UTC]
I'm so woefully out of touch.
I always have to look up all these references that people make.
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OmarSzkarr In reply to SirInkman [2018-07-12 04:54:23 +0000 UTC]
I just was thinking of the game Half Life, where for the sake of the plataforming the architecture was a mess. Don't worry though, the game is a relic now
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Kellerica [2018-07-09 20:24:41 +0000 UTC]
Love it! Well, you know you always win me over with the darker color schemes alone, but I also really dig the cool spiral shape that the city has going on. A nice clean and polished look all around. Wonderfully done!
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SirInkman In reply to Kellerica [2018-07-11 15:49:09 +0000 UTC]
Thanks Kell
I don't do enough dark themed maps.
I'm too bright and cheerful
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Woodgnome01 [2018-07-09 17:55:07 +0000 UTC]
Really like the circular design for this town
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Rob-Cavanna [2018-07-09 17:09:48 +0000 UTC]
Not only does this look cool... but actually kind of brilliant from a defensive POV.
Was lucky enough to get a tour of Himeiji castle once (in Japan); it was also roughly laid out like a spiral for defensive reasons. It was extra devious though, because the treacherous path for an invading force to the main keep actually spiraled in an opposite direction to what seemed apparent from afar. And the whole time, you're being funneled through a brutal killzone -exposed to archer positions, etc...
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SirInkman In reply to Rob-Cavanna [2018-07-11 15:47:36 +0000 UTC]
Thanks Rob
That's a good point.
The nature of a town/city can play a big role in its layout.
And whether that is restrictive or open.
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DarkElixir [2018-07-09 16:03:06 +0000 UTC]
Intriguing design. This place must have quite the thieves guild and merchant lobby. It's practically built to be un-policable and have districts run by powerful houses. I can quite easily image "tolls" being collected on some of the short cuts. Courtyards that are only seen by a select few. Spies, thieves and couriers who run the rooftops at night.
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SirInkman In reply to DarkElixir [2018-07-11 15:46:27 +0000 UTC]
Thanks Gavin
That all sounds like it would be fun.
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SirInkman In reply to SteffenBrand [2018-07-09 15:18:04 +0000 UTC]
I'll have to post the sketch pages at some point.
It was a bit accidental, not quite so much skill.
Part of it was planned though. Using the sketch of the terrain up top.
That was totally planned.
I'll try to post the sketches sometime in the next day or two.
Gotta get back to work now though.
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N-Horizons [2018-07-09 14:33:58 +0000 UTC]
This one looks really cool John. Although i have an impression like the flat Near-Middle East roofs style does not fit the background..... but that is totally subjective impression. Overall really great stuff.
Always very inspirational.
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N-Horizons In reply to SirInkman [2018-07-09 22:44:45 +0000 UTC]
Hehe, i see. Good job anyway.
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1Wyrmshadow1 [2018-07-09 14:29:13 +0000 UTC]
Well, I guess townspeople there get a lot of foot exercise if they have to get something 'across' town. Cobblers must make a brisk business with all that shoe leather being worn down with unnecessarily long winding roads.
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SirInkman In reply to 1Wyrmshadow1 [2018-07-09 14:31:49 +0000 UTC]
Indeed
The client had the plan for the spiral roads.
I tried to make a few shortcuts, but, yes, it would still be trouble.
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