Comments: 16
Mrowgi [2015-07-27 22:40:43 +0000 UTC]
Very nice study. ^^
I didn't read through every bit, but this is quite nice.
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skipwr3ck In reply to Mrowgi [2015-07-27 22:46:52 +0000 UTC]
Thank you! And yeah heh I tend to get a bit wordy :/
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skipwr3ck In reply to Mrowgi [2015-07-27 23:32:10 +0000 UTC]
Ahh ok good xD
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Mrowgi In reply to skipwr3ck [2015-07-27 23:38:36 +0000 UTC]
Yeah, no worries. x3
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skipwr3ck In reply to IllusriArt [2015-07-27 21:37:35 +0000 UTC]
Ahh I'm so glad! I was a little worried about leaving out the shapes specific body parts and expressions and all that, but I'm glad it helped if even a little! And if you were hoping for an explanation on something else, you can always ask too! c:
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robert952 [2015-07-27 11:27:24 +0000 UTC]
Great tutorial. Β I work with 3D models, this helps bring things together for 3D modelers. Β The couple skeleton points out that there are limits with parts of the bodies colliding with each other. Β (We can live with a bit of poke through when a figure model and clothing prop doesn't fit quite right. Β (Thank goodness for post work when you can't fix that type of thing in the render.) Β The skeleton images illustration of the couple points out you can't have poke through of the bones.
Maybe a future tute on balance and posing? Β You laid the ground work with the concept that body shape is a function of mass and muscles. Β Those also help define a balance point and center of gravity for bodies. Β
Thanks for putting this together. Β Good job. Β
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skipwr3ck In reply to robert952 [2015-07-27 21:35:57 +0000 UTC]
I'm very glad to hear that!
Hmm a tutorial on balance? Honestly I never even consider that xD
Then again I'm the kind of person that learns myself from explaining so perhaps Ill think about it c;
Thanks again!
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jackofalltrades0097 [2015-07-27 01:56:06 +0000 UTC]
Great tutorial! Super useful n_n
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skipwr3ck In reply to jackofalltrades0097 [2015-07-27 01:57:47 +0000 UTC]
I'm glad! I always worry about making sense or forgetting something lol
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skipwr3ck In reply to road-tripping [2015-07-27 01:58:12 +0000 UTC]
Hehe yeah I tried to find ones that showed some movement c: I'm glad you like it!
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