Comments: 23
fluoroid [2017-10-23 18:32:03 +0000 UTC]
Hey! I'm from ProjectComment as well! ^^
I love how creative the story is that is told in this painting. From her body language and style to the background, it definitely makes me wonder what's going on in this scene. I also love all the different languages you included in the background. That's super fun.
The foreshortening is great, and you definitely got the gist of it, but the anatomy has already been sufficiently covered so I won't remark on anything more concerning that. Your control of contrast is nearly flawless and the figure almost stands our against the background perfectly. Her hair and boots are so crisp against the background, but you lose some of the clarity in her arms, torso, abdomen, and thighs. Just because she's wearing a softer material doesn't mean the fabric will have soft edges. Softness of material comes from textures more than edge control. Tighten up those edges a bit (even on the arm further from the viewer), and I think this could look even more impressive.
In terms of color, I love the bright colors and think the bright greens are definitely my favorite. I do have a couple of suggestions concerning the palette choice. Right now you essentially have almost the entire spread of the color wheel, from bright blues to bright orange with everything in between. I think it would drastically help the overall feel of the piece if you had a more specific selection in mind in terms of color selection. Orange and blue work fantastically for complimentary color focuses, but this has too much yellow and red in it to really work for a complimentary scheme.
Let me elaborate: your background is primarily blue, but there is hardly, if any of the same shade of blue on her with the exception of tiny highlights and the light blue on her belt. The light source on her is primarily yellow, but there isn't much apart from small details with any yellow in the back. In order to more effectively bring both the foreground and the background into greater harmony, you would either need to add more blue to her and the ground she stands on, or add more yellow to the back. Adding a bit of yellow in an overall to the background would enhance the clarity of the foreground by adding a feeling of atmospheric perspective. The light shining on her appears to be bright, so it would make sense if there was more “light pollution” around her, as it were. Think about when you're under a bright street light at night. Everything that isn't immediately in view is washed out with a slight yellow (or white) because of the intensity and proximity of the light. If you didn't want the light to be as prominent, you could add more blue to her, indicating she's in a less lit area of town.
Either way, I find adding overlays of other prominent colors can really pull a picture together in the end. Keep up the great work!
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fluoroid In reply to Spacegryphon [2017-11-06 18:52:59 +0000 UTC]
Barely, in some spots. They are very subtle. :3
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Spider-Bat700 [2017-10-04 02:45:01 +0000 UTC]
Not bad. Feels like it could be the cover of a YA Sci-Fi novel or graphic novel, which means it has a sort of professional quality to it. The female is well-drawn, though her design feels a bit uninspired to me. Sorry if that comes off as harsh, but it's how I feel. I do like the pseudo-Coruscant design to the background though. Lord knows I love that planet to death.
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Spacegryphon In reply to Spider-Bat700 [2017-10-23 20:02:45 +0000 UTC]
Thanks a lot. What do you think, will we get to see Corscuant in Star Wars Episode VIII or IX?
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RoXXieChuu [2017-10-03 06:18:34 +0000 UTC]
I love the background~~
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Blue-Ape [2017-10-03 00:35:05 +0000 UTC]
Cool
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Peace-In-Violence [2017-10-02 17:06:29 +0000 UTC]
Hey there, I thought I might try and rustle up a quick critique for you courtesy of
So let me begin by saying that you did a great job with this whole piece, so much so that I've only a couple minor complaint to dump in your lap.
The first thing I'd like to bring to your attention is the gun and the hand holding it. Notice how the knuckles( marvelous job on the hand btw) are pointed directly at the viewer while the barrel of the gun is pointed more off to the side. This is a slight incongruity because I believe the knuckles should be pointing in the same direction as the gun. As the scene stands now, its looks like the gun handle is sitting in her fingers rather in her palm with the fingers wrapping around the grip. Rather than changing the gun( right now its sitting really nice with the barrel following her line of sight) I would turn the hand so we see it's back and the knuckles follow the barrel. Also, your thumb may be slightly out of place, I feel it should be lower as if she's making a loose fist. I don't how it works with hand held guns, you grip most things by making a fist of sorts.
Alright, continuing down her raised arm we get to her shoulder. Now none of the difficulties were going to discuss are terribly obvious, but this one is the most noticeable. It look's like she's shoved her shoulder back and into its socket. The thing about shoulders is that they don't really change position all the much. All shoulders are is a bunch of muscles layered over the socket where the bone of the upper arm meets the ribcage. So, rather than moving all about, what happen is that the shoulder just twists in place. Obviously the arm moves all about, but the shoulder doesn't change that much. If you know all this then great, still the shoulder feels weird to me and I think it needs to be shifted to the right and down a little.
This next one is real quick. The hand holding the briefcase doesn't look like its holding the briefcase. The fingers need to actually wrap around the handle a little, else wise its looks like they're missing a digit.
Onto the legs. Structure wise these look fantastic, the problem is that they're not agreeing with the upper half of the woman's body. From the waist up, she's standing at a slight 3/4 angle. From waist to the bottom of her skirt, she standing at a much stronger angle ( almost pure back view). This works really well because it's shows her twisting back to fire the gun. The problem is that her legs look as if they're standing in profile, easily seen by how all the straps on her boot are running a matching horizontal with the bottom of the canvas as well as how her feet are meeting the ground. I suppose its possible to stand like this, but its thoroughly unnatural and I suggest changing.
Finally we have her feet. Once again the construction turned out really well, but I'd like you to imagine a horizontal line running from the back foot's stiletto ( i think that's the word) across the picture and equal with the bottom of the canvas. Do the same with her other foot and then look how much distance separate the two heels. Unless I'm horribly mistaken, there's like only a centimeter of distance between the two feet. This is a mistake because there should be a entire ribcage (not an accurate measurement at all, but its all I had on short notice) worth of distance between them. I suggest shortening the back leg so that there's more space between the two.
Whelp, that's all I got for you. I hope it helps.
Fare thee well.
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Spacegryphon In reply to Peace-In-Violence [2017-10-31 09:36:43 +0000 UTC]
Thanks a bunch. You have good eye for anatomy and thus you can precisely spot incorrect details. That's aweseome. I used a reference picture, then slightly changed the pose. That's where the mistakes come from, I guess. But then again, thank you very much for pointing them out.
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sailorscoutmike [2017-10-02 15:24:09 +0000 UTC]
Disclaimer: I only offer constructive criticism as it helps more than praise. The pose is stiff there could be more distance to the farther limbs. This is most apparent in the legs being on the same level. This seems to be a problem with your other work. As for the composition I think you would get a better look if the character was a little more left. Its generally poor placement to put the main focal point in the middle. On a personal taste I think the neon colors in the background should be brighten up more so the character feels like she's in the environment. Adding a secondary like source that act on the foreground and the character would help ground her.
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Cake-a-Tron [2017-10-02 08:55:38 +0000 UTC]
Oh wow she looks amazing! That pose is a difficult one to do but DAMN you have nailed it! She looks so badass, wouldn't wan to mess with her. What a fabulous background too, outstanding work!
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AtomicTiki [2017-09-26 12:53:46 +0000 UTC]
This is ... wow!
The look and feel is something else, and the pose is great. I wish this was a movie dammit. Your backgrounds the posing and composition.
I love this
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Randommode [2017-09-25 18:06:07 +0000 UTC]
Oh neat space battles
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