Comments: 37
pham95 [2022-12-28 07:38:40 +0000 UTC]
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canplx [2022-10-27 03:36:14 +0000 UTC]
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canplx [2022-10-23 07:09:30 +0000 UTC]
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Kelloth [2022-10-16 12:44:45 +0000 UTC]
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adjie7x [2022-06-18 05:22:24 +0000 UTC]
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PerfectDark023 [2018-09-29 00:08:06 +0000 UTC]
Hi, how do I export and import character heads? My main focus is Ayane and Momiji. You gave out Momiji's head and eyes but I couldn't figure out how to get Ayane's and the other characters heads.
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TornSkyBlast [2018-07-08 09:10:38 +0000 UTC]
Do you know where I can get the files for the showstoppers encore?
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SSPD077 In reply to TornSkyBlast [2018-07-08 09:15:01 +0000 UTC]
all dlc my friend mega.nz/#F!iEJijTbK!j0FU82L3QN…
i may ask u for some files myself as i don't have all original doa5lr files. i'm missing Helena. marie rose.eliot and many more
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rustiko2390 [2017-12-13 17:47:12 +0000 UTC]
I always want to know how to do a render, this will be useful in the future
Thank you!
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ss5ringo [2017-11-22 00:24:44 +0000 UTC]
A late thank you for the tutorial. I never bothered learning DoA5LR porting since so many folks already ported models. However, I recently decided to learn and was messing around with some PC modded characters. I ran into a problem trying to import a modded hair file (just this one specifically, so far). It will load just fine in noesis (minus bones of course) but trying to import it to blender just crashes the program. I tried it with a couple versions of blender and the tmc import plugin. No luck.
So, I was wondering if you know of other tools, perhaps specifically for modded DoA5LR models, that I could use to get at modded models. If not, could I PM you the model in question for you to take a look?
Edit: Just saw your journal about requests. To be clear, I'm just looking for a way to get the modded hair into blender without it crashing so I can do the work myself.
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XnaFreak [2017-11-08 06:28:16 +0000 UTC]
Nice to see what you do. But I still don`t understand, HOW to get DOA5LR models for convert it to XPS.
Your video just cover how to load a existing model into Blender and save it as XPS format, using the Blender 2.7 XPS Tools by johnzero7 , and this cover already the journal by johnzero7 .
The real issue, and interesting question (for me) is, what we have to do, if we a having the DOA video game, and want to extract the models from this game to load it into Blender to saving it for XPS. To posting to a site to get Game files is not helpful, so we don`t even know what to do.
Following your video, we can only use models which has already somebody else ported (extracted) to load it in Blender or Noesis. Using existing models, extracted already by others' porters, is not what I understand by porting video game characters, and nothing for all who wants to start porting. So we always got failed again and again, if we want to having a NEW character for XPS.
That's what I think, at all.
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SSPD077 In reply to ArchdragonShredder [2017-10-20 14:46:30 +0000 UTC]
i break it down as easy i can if something u don't understand please tell me. i do my best to explain it to u
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SSPD077 In reply to ArchdragonShredder [2017-10-20 15:05:52 +0000 UTC]
u just need help on whats u don't understand, the rest comes with trial and error
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SSPD077 In reply to ArchdragonShredder [2017-10-20 15:26:26 +0000 UTC]
that's your trouble u hate failure, but failure teaching u how to improve.on what doing wrong thru trial and error can u learn
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KelluArts [2017-10-20 12:52:30 +0000 UTC]
Thanks for the updated .dat ! Was the only missing file in my life. <3
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lissygudiya In reply to SSPD077 [2017-10-20 15:07:07 +0000 UTC]
That's strange. Thanks for the head's up.
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lissygudiya In reply to SSPD077 [2017-10-20 15:12:16 +0000 UTC]
It is a sad yet cruel world after all.
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SSPD077 In reply to lissygudiya [2017-10-20 15:41:27 +0000 UTC]
u can watch it now i got unblocked
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xVladTepesx [2017-10-20 03:45:16 +0000 UTC]
very nice tut for all who wants to start porting.
And thanks for the zetaboard link. Start porting now.
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