Comments: 6
skin2279 [2019-02-04 03:12:17 +0000 UTC]
In Blender, you can parent an object directly to a bone. Or another option is to use the "child-of" constraint. What's special about this is it has a weight value, which can be animated. This is useful for making the character pick up and put down things. I used that here:
👍: 0 ⏩: 0
phay007 [2017-10-19 01:27:03 +0000 UTC]
Thank you so much~~~~
👍: 0 ⏩: 1
SSPD077 In reply to phay007 [2017-10-22 01:29:36 +0000 UTC]
np my friend i hope this helps u ^^
👍: 0 ⏩: 0
lady-zomkie [2017-10-12 14:29:44 +0000 UTC]
Thank you very much for this tutorial, very helpful!
👍: 0 ⏩: 1
SSPD077 In reply to lady-zomkie [2017-10-16 21:18:51 +0000 UTC]
np my friend i have more if u need them in my how to folder ^w^
👍: 0 ⏩: 0