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Steves-3D — A couple things I've learnt while creating 3D
Published: 2018-10-23 20:00:02 +0000 UTC; Views: 1376; Favourites: 13; Downloads: 0
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Throughout the time we all spend creating tweaking and rendering our work, we all learn a few things.


I am far from the best 3D artist, by a long shot, The fact is I am still learning. But if I can provide some information to someone

who is still learning like myself, then this journal entry is not for naught.


So here are some of the things I've learnt;


Eyes;

            You have to pay attention to these, otherwise if you are not careful they look like a deer caught in headlights.

            I found that closing the eyelids top and bottom a little relaxes the eyes and they no longer have that stunned look.

            I also realized that if you use the close eyes slider in Daz, one eye always seems to look weird.

            So, I now always lift the lower eyelids and lower the upper to meet just below halfway, they don't look quite so weird.


Smiles;

            I have a personal hate for the smile sliders.  Daz seems to have real issues with making a character smile.

            I've tried to make models smile a lot and most of the time I think OMG Sheldon Coopers forced smile.

            so now I use a combination of open mouth smile simple smile and open mouth smile sliders to get it as

            right as I can.


Hands;

            My issue with hands was always how far apart the number one bones were from each other.  This is something I've

            seen in few other peoples work, so either they haven't noticed, or, they are not as concerned about it as I am.

            So, when I create my pieces now I try to remember to close the metacarpals up so that the fingers are more

            side by side, instead of having a canyon between them.

            Using the hands to hold things. Find something similar in the real world and hold it, and if you need to, take a photo

            showing how your hand looks holding it, then duplicate it as best you can.

            Get vein morphs so that the veins stand up a little on the hands for realism.


Feet;

            I used to have real problems being happy with what the feet look like, and to be honest, I still have issues.

            It's probably no surprise to most of you that I like feet, so this feature is important for me to try and get right.

            This won't mean that you will see updates of my old work.  I feel it is important for viewers to see the progression

            of my work, and how I feel it has improved, since I started.  So if you don't have the morphs to make a foot look like

            it is flat on the floor spread the toes out a little till the feet look as if they are bearing the weight of their owner.

            Also, like the hands, veins add for realism.


Shoes;

            It goes without saying that as I like feet, I also like shoes as well. Looking through the galleries of artists I've

            come across an issue that I think some artists are overlooking.

            High heels: I'm sure the majority of us have put a pair of high heeled shoes on our feet at some stage or another.

            whether it is because you like to wear them, or for a dare or to see whether you can walk in them, or for fancy dress,

            or in my case a 21st Birthday where the daughter says, I would like a Rocky Horror themed party, Oh Dad, you are

            going to be Frank n Furter.

            So, have you ever tried to point your toes while wearing high heels? it's impossible. There are a surprising amount of

            images coming through where this has been overlooked, and the feet have been allowed to have pointed toes, which

            in turn has straightened the toes of the shoes out. for about 3 weeks I was practicing drawing and without realizing

            Until I really looked at my work, to decide whether or not to put it up on DA, when I came the issue.  Needless to say

            I make sure that the toes and toes of the shoes look right.


Hovering;

            I found a little shortcut (ctrl+D). until I found that I either have hovering characters/props, where they shouldn't have

            been hovering, or I would spend ages with the Y Translate slider moving the characters/props until they appears to be

            on the ground.  But then I noticed that even when the character was on the ground, after rendering, they often

            appeared to hover ever-so-slightly above. so I decided that sometimes you need to lower then into the ground slightly.

            This cleared that issue for me. But, even when using the shortcut mentioned, which drops the selected item to the ground,

            I still needed to lower them slightly into the ground surface.


Meshlights;

            Thank you Renderfem , for informing me about Meshlights.  I love them, the light is so much better than what I was using

            which was a combination of spotlights, point lights and distant lights.  If you are doing portrait work, find the 'Ring'

            meshlight and scale it down, then move it to just behind the lens of the camera you are using and make sure it is facing

            your subject. then increase the intensity of the luminance to about 2000, maybe 3000 but no more, (at least that's what

            I have found), and when you render you get that lovely ring in the eye of your subject.

            You can put meshlights as close to you model as you like then just turn them off in the render. they still produce

            the light you want but can't be seen.


HDRI;

            Thank you to all of you that told me to start using HDRI backgrounds.  An excellent way of lighting your subject all by itself.

            If you don't use them yet, I strongly recommend you start.  A good source for free ones is hdrihaven.com/

            There are other free sources out there, as well as pay for.


            

I know most of you will know this already.  But if I only help one person, then that's Okay by me.


Thanks for taking the time to read this journal.


Tell us about the things you found helped you create your pieces.



Waffle over.


    Steve

AKA Steves-3D

           




Related content
Comments: 37

dogpinshadow [2018-10-26 12:32:21 +0000 UTC]

Thanks Steve!!

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Steves-3D In reply to dogpinshadow [2018-10-28 18:11:07 +0000 UTC]

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SilverWolvie3D [2018-10-24 22:14:11 +0000 UTC]

I use expressions but I keep them toned down cause before you know, it the face explodes in to yeah...you will run scared.
I wanna do stuff more with self made morphs like flatten out bums when sitting and so on.
Lighting the scenes are a struggle every single time.
One thing I have learned more importantly, step back from a scene.
Work on it the next day when you mind is fresh take time t think things over.
Or move on to a other scene you might think of something while working on something else.

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Steves-3D In reply to SilverWolvie3D [2018-10-24 22:17:28 +0000 UTC]

Yes, I think we've all created the "fear me face", unintentionally.

I've used hexagon to create morphs, but for some reason recently

the smooth setting is not staying put when I use the morph in Daz.

I think I know, so will pick at it till I get it.


Very good advice is to step back.  Thank you for mentioning that


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SilverWolvie3D In reply to Steves-3D [2018-10-24 22:33:48 +0000 UTC]

Yeah I wanna use blender for morphs but after some tries and the morphs where not importing..
I gave up till I found out that when you export G8F you have to take the eyelashes off 
But have not have the chance yet to look further into it.

And the step away tip comes from the Blender community, but it is a given in a lot of things we do,
At some point you just get to focused on something and then you loose the whole picture.
Or get tunnel vision  
Believe me it helps,

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Steves-3D In reply to SilverWolvie3D [2018-10-24 22:48:50 +0000 UTC]

It does help


it took me a bit to realize I needed to remove g8 eyelashes.

and one issue I came across with G3 was, when I edited the

nose for a morph, for some reason the breasts lifted.

but when I re-imported the morph they were fine.

I also found if a morph failed to create in Daz, I would have

re-importing and it created fine.


It's a great program and love it, but it can still be a bit ugh

sometimes

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ZenosisUK [2018-10-24 21:32:46 +0000 UTC]

THink I will have to print this out and pin it beside my PC on the wall, although I have found that the expression sliders seem ok as long as you don't push them past 70%, I try to mix and match sliders in some shots I have rendered.

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Steves-3D In reply to ZenosisUK [2018-10-24 22:20:03 +0000 UTC]

I've found that too, anything past 65/70 is not always a desired effect.

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tora-no-shi1369 [2018-10-24 18:58:15 +0000 UTC]

I still struggle with a lot of these. As I still use 3Delight for 99% of my work Eyes are really tricky as many have preset reflections, and I have to manually remove them and adjust the various surface values. I don't have a machine that can handle Iray rendering all the time. Might want to share this with .

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Steves-3D In reply to tora-no-shi1369 [2018-10-24 19:03:27 +0000 UTC]

I've not bothered with 3Delight, but only because I didn't realize for a long time that 3Delight existed.

Daz defaulted to Iray and that's what I used.  on my old laptop renders took 4 or five times longer

than they do now.  I started to get jolts of it so upgraded. best move ever, computer wise.


I'll share it with that group, thanks for suggesting.


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tora-no-shi1369 In reply to Steves-3D [2018-10-25 00:43:49 +0000 UTC]

When I started, 3Delight was all DAZ had. So since my computer lacks RAM to not take almost 2 days to render Iray, I fall back on the things I learned before Iray.

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Lady-Twinis [2018-10-24 16:19:09 +0000 UTC]

Daz's ugly smiles are why I craft each smile or expression specifically for the scene and character. 

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Steves-3D In reply to Lady-Twinis [2018-10-24 18:36:54 +0000 UTC]

Something I too will be doing too

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UnboundConsciousness [2018-10-24 15:23:19 +0000 UTC]

Great post.

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Steves-3D In reply to UnboundConsciousness [2018-10-24 18:37:35 +0000 UTC]

Thanks

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FaceGenerator [2018-10-24 13:00:31 +0000 UTC]

I agree with everything you say and try to pay attention to all of it. I admit I miss the things while I have been concentrating too much on one aspect of the scene or character. For me one of the keys is lighting. I light and relight a scene sometimes several times to the point where I discard a scene if I can't get it where I feel it should be. I also often use photo reference for poses to try and emulate nature. It helps. I get frustrated sometimes when I look back at some of my renders like the Ripley ones. Now they look stiff and shitty to me. I was concentrating too much on capturing a decent likeness and ignoring composition and lighting and good posing. Probably should delete half my gallery. Anyway all your advice is great for novices or experienced 3D artists. Thanks!   

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Steves-3D In reply to FaceGenerator [2018-10-24 18:38:33 +0000 UTC]

I think it's important for us all to share our experience



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Vagrant3D [2018-10-24 10:19:45 +0000 UTC]

Excellent insights here! Thanks for sharing

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Steves-3D In reply to Vagrant3D [2018-10-24 18:37:43 +0000 UTC]

Thanks

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Renderfem [2018-10-24 05:10:16 +0000 UTC]

Fully agree with Daz and smiles.


The smile sliders are in essence terrible, only half useful ones are 'simple smile' and maybe on or two 3d party/add on sliders.

You can with some tweaking get a nice smile, and combined with eye work from your other point you can get a nice expression.

I do have a few expression products, and with very small uses of those sliders and power pose tweaks I maybe get it ok sometimes.


Eyes, definitely the most important thing in an expression. Small adjustments like you have learned are good, I have seem some super excellent expressions on others work, where the eyes do all the talking. All take into account the brows and cheeks, especially with aforementioned smiles. You smile with your whole face, but it is hard to get right with a 3d model.


I feel you can never have too many tools for expression work, and as mythosarcane recommends, Power Pose is a great thing to use and learn, particularly if you work mostly with G8.


No wukkas for the mesh lights. More and more render engines support this method now, so its a vital tool to learn to work with. I don't profess to be any kind of expert on it though.


Shoes, it helps to have good shoes. The pose control for feet, with the 'heeled shoe' slider does a good good of getting the shape right, and you can select the metatarsals them selves to get the correct bend in teh foot. As you say, no one stands tippy toes in heels. A good vendor for shoes is Arryn at Rendo, the shoes not only look great but are easy to look natural.


But for all us this is all a ongoing learning experience. Any one who claims they know everything are wrong. While the creation and learning process remains enjoyable and exciting, you will only get better.

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Steves-3D In reply to Renderfem [2018-10-24 18:39:03 +0000 UTC]

 

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MythosArcane In reply to Renderfem [2018-10-24 17:06:06 +0000 UTC]

DS is definitely an ongoing learning experience.


I've found PowerPose works pretty well with other generations too. Not so much with the facial stuff, but I love it for hands, simply because it makes selecting all those finger joints so much easier. I often use it in conjunction with the "Parameters" tab for a little more control.


One thing I've noticed with shoes is often the collision is turned on by default.  This will often give them a really odd shape. Not sure why some PAs do that. . .  My favorite shoes all have various size sliders for adjusting the fit.

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PsiDeschain [2018-10-24 02:57:00 +0000 UTC]

  Great tips. I'll have to try mythosarcane 's advice on the PowerPose. I've played with it, but not much for faces. My alternative, one of the few things I use more than RobF4 's recommended Look At Me is also from Riversoft Art - Expression Mixer. It's a very versatile tool and you can toggle whether or not it adjusts the eyelids.


PS: Anyone who has been much of a gamer has taught themselves to ignore how hands and feet look. They've been notoriously bad in video games. 


PPS: "Let's do the time warp again ..."  

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MythosArcane In reply to PsiDeschain [2018-10-24 18:34:32 +0000 UTC]

 So true with video games. Although try as I might I can't ignore big hands.  

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Steves-3D In reply to PsiDeschain [2018-10-24 03:02:03 +0000 UTC]

Game character feet and hands have always bugged the heck out of me.


Yes that was played a few times, and the movie was playing on repeat on one of the walls.


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RobF4 [2018-10-23 22:51:21 +0000 UTC]

I second that, mythosarcane . You simply cannot beat Power Pose for G8 expressions. And it definitely makes smiles easier and more natural looking, plus selection is made simple.

Also, if you have the money to blow, the Look at Me utility from DAZ is a very well spent 20 bucks.

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MythosArcane In reply to RobF4 [2018-10-24 18:37:17 +0000 UTC]

 I like it for the other generations as well when it comes to posing hands. Thanks for the heads up. . . I'll have to try Look at Me.

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Steves-3D In reply to RobF4 [2018-10-23 22:53:25 +0000 UTC]

I swear by Look at Me.  so simple to use and worth it

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MythosArcane [2018-10-23 21:36:41 +0000 UTC]

 Great advice! In regards to posing I would highly recommend using the PowerPose feature in DS. Especially for faces. Since every actor's face is different, the default poses are often not going to work unless they are made specifically for that particular actor. Otherwise poses will only offer a starting point. You are always going to need to take a little extra time to tweak poses for different actors. Especially when it comes to hands, feet and faces. I have also noticed sometimes you need to make rigging adjustments. In particular with eyes, when you get that weird lazy eye happening with certain custom morphs. Usually I will fit the rigging to shape and save the sliders to an actor preset. Especially if it is an actor I am going to be using more then once. If you are in a hurry saving them as a sub-scene will also work.

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Steves-3D In reply to MythosArcane [2018-10-23 21:46:34 +0000 UTC]

Also great advice JT thanks,  I've not looked at PowerPose,  must investigate that.


Thanks for faving

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MythosArcane In reply to Steves-3D [2018-10-23 21:55:03 +0000 UTC]

 PowerPose is a must for natural facial expressions. One of the better DS discoveries I've made to date. Super easy to use too. I usual assign it to a tab. Windows > Panes (Tabs) > PowerPose. It is actually the only way you can select all the various facial points. Really useful for hands and fingers as well. You'll see. 

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Steves-3D In reply to MythosArcane [2018-10-23 22:01:31 +0000 UTC]

looking forward to using it,  thank you

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Dee-Shadowhawk9973 [2018-10-23 20:20:45 +0000 UTC]

Some interesting bits of information in there

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Steves-3D In reply to Dee-Shadowhawk9973 [2018-10-23 20:22:21 +0000 UTC]

I thought so to, lets hope it helps someone,  Unless of course you are referring to me being Frank n Furter LMAO


Thanks for faving

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Dee-Shadowhawk9973 In reply to Steves-3D [2018-10-23 20:26:26 +0000 UTC]

Well the bit about the mesh lights actually may have helped me
Hahaha you being Frank n Furter was interesting as well, the things we do for our kids LOL

You're very welcome, thank you for sharing

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Steves-3D In reply to Dee-Shadowhawk9973 [2018-10-23 20:28:51 +0000 UTC]

Pleased to have helped

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Dee-Shadowhawk9973 In reply to Steves-3D [2018-10-23 20:46:39 +0000 UTC]

 

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