Comments: 21
Budger1000 [2015-08-25 15:45:24 +0000 UTC]
He looks pretty good, but I am just getting a little bit of a dopey vibe from him. It is just something about his features being a mixture of fine and course that gives that feeling to me.
But Something else entirely, I think I found a theme/villain song of sorts for Corypheus www.youtube.com/watch?t=236&am… The first two minutes is pretty much Corypheus's character in song form. Well the song's lyrics are coming from two different characters: Moradin(most are from him) and Rand/Lews Therin and the lyrics from Rand/Lews therin wouldn't really fit Ralinor, but the lyrics that are from Moradin fit Cory to a tee.(If you are wondering the song is based of a book series called the wheel of time. I have read it so I actually kind of understand the context of the song which is probably lost on you.)
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StormSlayer728 In reply to Budger1000 [2015-08-25 22:54:26 +0000 UTC]
It's surprisingly hard to get your character design done right.
I have read most of the Wheel of Time series, so I know what your talking about. The song's lyrics do fit and I think I'll look deeper into these songs.
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StormSlayer728 In reply to StormSlayer728 [2015-08-26 03:03:29 +0000 UTC]
I would also like to point out that he is a young man. Twenty, if my timeline is right. The standard inquisitor is implied to be around Cassandra's age, which I believe is...mid or late thirties?
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Budger1000 In reply to StormSlayer728 [2015-08-26 03:15:05 +0000 UTC]
Well okay then. Though i would like to ask a unrelated question that struck me suddenly recently. What are the Drow's opinions of Tevinter? Like what is this general perception of them relating to History, Culture, Society, military, Etc etc and what is the collective opinions of the various clans about them?
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StormSlayer728 In reply to Budger1000 [2015-08-26 05:05:40 +0000 UTC]
The Drow have not forgotten the part that Tevinter played in the destruction of Elvhenan. Drow don't get along with many people, but I don't doubt that the Drow hold a strong resentment for people of the Tevinter Imperium.
Also, thanks for leaving a review for the story! I'm glad you like it so far!
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Budger1000 In reply to StormSlayer728 [2015-08-26 06:48:12 +0000 UTC]
Well thanks for answering my question regarding the Drow's general perception, but I would like to ask for cases involving individual clans. Like for example what are these clan's general opinions?
1. Sarghress
2. Sharen
3. Kyrols
4. Jaal'darya
5. Illhar'dro
6. Beldro'baen
7. Vlozz'ress
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StormSlayer728 In reply to Budger1000 [2015-08-27 02:50:34 +0000 UTC]
The individual clans, huh? I don't think I can give a definent answer until the actual scenario would occur. (It would depend greatly on the person who meets the Tevinter.)
But, if I had to guess, it may go as:
Sarghress: I would bet that they would gloat a Tevinter to fight them so that they could kick his a**
Sharen: Would probably see the Tevinter Magesters as trying to copy to outshine the ancient elven civilization. Therefore, they would mock Tevinter as a pathetic attempt to match their own society.
Kyrols: I would imagine that they may see Tevinter as servants of Sauron, despite the time that has passed. This would mean that they may treat Tevinter as much of heathens as the Tainted. (Although they may not kill them on sight. They may hold a trial of some sort.)
Jaal'darya: They are the more mysterious clan to me, I would imagine they would be similar to the Sharens and laugh at Tevinter's knowledge of magic when compared to their own acivements with their unique forms of magic and science.
Illhar'dro: Hmm, I don't know. They are a mercantile empire and would probably boycott Tevinter goods or something like that.
Beldrobbaen: The only member of their clan I'm really familiar with is Naal. (The wiki page about their clan doesn't work when I try to look at it for some reason.) I guess they would be mostly indifferent unless Tevinter somehow directly threatened Chel.
Vloz'ress: Since their clan is made up from misfits and such, there is no telling what the clan thinks as a whole. It would vary from individual to individual.
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Budger1000 In reply to StormSlayer728 [2015-08-27 04:34:40 +0000 UTC]
Well thanks for answering that for me! Though I have an idea, I'll list the problems those views have and maybe you can use those in story to counter point those views.
"Sarghress: I would bet that they would gloat a Tevinter to fight them so that they could kick his a**"
Better hope he isn't to powerful a mage or knows Blood magic(Blood magic is op, its"I look in your general direction and unless you have some anti magic mojo or are really big and strong your dead" powerful.). Or has Magical augmentations or simply is just really well trained and has good equipment. You also haven't given much reason why they would be so hostile to them.
"Sharen: Would probably see the Tevinter Magesters as trying to copy to outshine the ancient elven civilization. Therefore, they would mock Tevinter as a pathetic attempt to match their own society."
True modern day Tevinter is definitely not the most great of nations, But then again they used to be far more powerful and its only the fact that everyone else in the world besides the dwarves is beating down on them, along with them spending allot of their time and energy plotting and fighting each other that keeps them from becoming that powerful once again. Also the vints are not particularly obsessed with emulating old elven culture.
"Kyrols: I would imagine that they may see Tevinter as servants of Sauron, despite the time that has passed. This would mean that they may treat Tevinter as much of heathens as the Tainted. (Although they may not kill them on sight. They may hold a trial of some sort.)"
It really isn't to hard to point out the flaws in this view point so I won't even bother(Though them holding some kind of trial to actually find out if they are Servants of evil shows they have some sense.).
"Jaal'darya: They are the more mysterious clan to me, I would imagine they would be similar to the Sharens and laugh at Tevinter's knowledge of magic when compared to their own acivements with their unique forms of magic and science."
The vints know quite a bit about magic and have developed a fair bit of it themselves. Drow magic doesn't really do anything the vints couldn't do with their magic. Though it is more advanced in some areas and or is easier to apply or more powerful. These days they definitely don't have the same amount of skill in biological manipulation compared to the jaals as the primary means for the vints to do such is supposed to be forbidden and as so those who try to do such things have to keep it a secret and as a result usually don't achieve much.
Modern day Vints don't really invent that much they mainly try to rediscover the lost arts of their ancestors. That's somewhat excusable as their ancestors did allot and its easier to replicate what they did then build from the ground up. Though that practice has left them rarely inventing anything new.
"Illhar'dro: Hmm, I don't know. They are a mercantile empire and would probably boycott Tevinter goods or something like that."
You kinda dropped the ball on this answer. It really doesn't say much about their opinion other then it is negative. Though given how big Tevinter's economy likely is, they would just shut off a lucrative source of income.
"Beldrobbaen: The only member of their clan I'm really familiar with is Naal. (The wiki page about their clan doesn't work when I try to look at it for some reason.) I guess they would be mostly indifferent unless Tevinter somehow directly threatened Chel.
Vloz'ress: Since their clan is made up from misfits and such, there is no telling what the clan thinks as a whole. It would vary from individual to individual."
Well okay then there is nothing to say about these answers. Though You Should keep in mind that the defining trait of the Belds is that they are very conservative and wish to preserve and restore old elven culture.
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Budger1000 In reply to Budger1000 [2015-09-03 03:20:53 +0000 UTC]
I would just like to start a new Tangent. Have you heard of or possibly read the World of Thedas Books that Bioware released? They give lots of information about the world setting that could be really useful for writing backstory or at least knowing what your working with. I can give you the essentials of the first book(I found this particular list elsewhere and I am using it because I agree with it's summations however I am editing it pretty heavily.)
- The Alamarri (the guys who became Ferelden) crossed the Frostback Mountains , fleeing a "Shadow Goddess". The First tribe of Humans in Thedas was known as Neromenians. They broke down in others tribes , one was Tevinter. And another tribe the Barindur seems to have simply vanished. It seems those tribes had magic ,dreamers , and worshiped the old gods since the earliest period of recorded history and there is nothing about the elves teaching them anything.
- The first human to use blood magic was Thalsian the first priest of Dumat, he said Dumat taught it to him.
- Fifteen years before the first Blight a group of Kossiths(The big horned guys that primarily compose the qunari.) landed in the Korcari wilds and then stuff happened and that is how we get Ogres.
- In elven language "Banalhan" means the place of nothing. It's what the elves use to refer to the Blight , or where the blight came from.
- A merchant traded with Kal Sharok (one of the remaining Thaigs) and noticed they had fabric from Orlais and book of poetry written 300 years ago by a free marcher. This is very strange because everyone thought everyone in KS was dead until just recently. And the merchant felt a corruption that reminded him of the grey wardens and the Blight.
- In current days Nevarra's ruler Markus Pentaghast is really old and has no direct heir, all except for his brother who's also pretty old and has no children himself.
- In Nevarra there is a powerful order of mages called the Mortalitasi. They are experts in mummification and necromancy.
- Outside of Nevarra city there is the Grand Necropolis in which wealthy mummies live, It looks like a city with all kinds of things like mansions, gardens, and bathhouses in it.
- There's some speculation that the current First Warden (The Top Warden Commander) wants to take the throne of the Anderfels.
- There are four classes in Tevinter with two being for mages and two for non mages. The first and highest class is the Altus who are the descendants of the first dreamers who used to talk with the Old gods. When the Chantry rose to power in Tevinter they were killed in large numbers, but they managed to return to power. The second highest class is the Laetans who are mages with regular heritage, a lot of them are mages born in non mage families. The third class is the Soporati (non mage)they can own land and join the military etc, but they can't rule. The fourth and lowest class is the Slaves however there is a major subdivision in this for the recently freed who are called Liberati, they however have few rights.
- Dwarves and Tevinter have a long history of friendship and there's a whole community of dwarves living in Tevinter. They have some political power in the country via the Lyrium trade.
- Minrathous , Neromenian, and Qarinus have their dwarven embassies underground and the Dwarves there are not casteless like the rest of the surface dwarves.
- In Rivain the chantry and templars used to work with the seers (female Apostates who communed with spirits) and were much less strict then normal, this however did not last as in 9:40 the circle in Dairsmuid (which was more a facade to appease the chantry than anything ) has been annulled after some Seeker investigation.( they decided they didnt like all these seer stuff afterall.)
- In Tevinter Mage's Circles exist and are pretty much autonomous and being in one is considered a great honor.
- In Par Vollen and Seheron the Humans used to build pyramids. These pyramids seem to match the constellation Solium and in a lot of carvings there are tall people with horns who are universally presented in positions of power and respect. Those carving seems to have been made before the first recorded Qunari presence in those lands.
- You can cast a spell on somebody with his phylactery not just track them.
- There's a whole text about the old Inquisition.It basically says the inquisition was cool though it's very In-universe text and some of the other texts that talk about them basically paint a picture of a bunch of Religious Hardliners even more extreme then The worst of Present Day Templars.
- Violence or death makes blood magic spell more powerful.
- From an early age , Andraste suffered troubling dreams of the Maker.
- The Neromenians (first human tribe in Thedas , and ancient Tevinter) used to think their fallen heroes were reborn as dragons and worship them. It seems as though their rulers the Dreamer mages met the old gods first in the fade and then people start worshiping them as dragons too.
- Tevinter is the first state to adopt Andraste's Teachings. After Archon Hessarian converted. A lot of Altus magisters and old god priests were killed during a period called the Transfiguration. A lot who converted said they saw Andraste spirit in the fade. Archon Hessarian tends to get almost as much attention as Andraste in the Imperial Chantry
- For a time non mages had significant power in Tevinter and they were part of the imperial Chantry.
- Before the qun the Kossiths worshipped animist gods.
- The fade appears to have a raw form. A world of dark rock and lyrium where it's always night.
- The Veil is thinner at night when people are dreaming.
- It seems elves believe some of their gods are trapped in the Eternal city in the Beyond(IE the Black city.) and that the fade is the holy place of their gods.
- The Qunari believe the fade is the place of the dead. Of course it's forbidden to go to the fade.And they claim they do not dream like others.
- The Tevinter Chantry split occurred when the First Divine was proclaimed. Tevinter felt like Orlais was usurping their power and making unacceptable changes (No-male priests and no Mages in the Chantry).
- There are a number of Positions in the Grey Wardens that have become useless since the Extinction of the Griffons.
- Same Sex Relations are really not discouraged anywhere save maybe the Qunari. In fact in Tevinter it is borderline encouraged for people to have one with their favorite slave.
- Tevinters really like Dragon artwork.
- The Anderfels is a absolutely horrible place to live, and the people who do so are hard as one can be.
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StormSlayer728 In reply to Budger1000 [2015-09-04 01:37:15 +0000 UTC]
I did not hear about these books. I need to get some to help with my story. It would be an interesting read. Thanks for telling me about these.
As for how much they will impact my story...I honestly can't say.
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Budger1000 In reply to StormSlayer728 [2015-09-14 23:40:17 +0000 UTC]
Another question. How are you going to handle all the things the various DLCs have revealed? They give world view changing information about the world of Thedas and you started this fic before they where released so what are you going to do about what they have revealed? Rewrite some parts of the story that where made with older information in mind, or incorporate some elements, or just ignore them entirely and go in your own direction?
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StormSlayer728 In reply to Budger1000 [2015-09-17 21:26:43 +0000 UTC]
I have not played all the DLCs myself. I may not even include them or they happened, but will probably only be mentioned in passing and won't have major impacts on the story.
For example, I have not played DA: Awakening, so the Architect will mostly likely not appear. I may have somewhat intelligent darkspawn appear (since they kinda replace orcs) but it won't be too essetianal to the story. I have not yet played the Inquisition DLCs yet, so I may just adapt if I decide to add them to the story like I did with a bunch of things from skyim in my Son of the Seven Kingdoms story.
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Budger1000 In reply to StormSlayer728 [2015-09-18 06:19:41 +0000 UTC]
The DLCs especially the ones for Inquisition drop huge lore and story bombs. Allot of the things that The Descent and Trespasser DLCs reveal completely revamp ones understanding of Thedas and its history and these lore bombs likely will define the stories of future DA games(This goes extra for the Trespasser DLC which reveals big stuff about what ancient Thedas was like and Solas's motivations.). I'm not going to spoil them but they are future story defining in the same way the Legacy(The DLC that introduced Corypheus) DLC is.
The Awakening DLC is very important for establishing major information about the darkspawn chiefly that they are not always chaotic evil and can infact be good people if they are free of the song of the old gods. Also all information points towards the Architect being an amnesiac Magister Sidereal(The magisters that invaded the Golden city.). Also it would probably be prudent to at least mention some of the other DLCs that make some appearance in future games or even set up character arcs for future games like the Witchhunt(This sets up Morrigan's character arc in Inquisition.) or Soldier's peak(A character dragonage.wikia.com/wiki/Avern… that comes from this DLC is mentioned in later games and is likely to be very important if the Taint ever becomes a major focus again.) DLCs.
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StormSlayer728 In reply to Budger1000 [2015-09-19 02:05:05 +0000 UTC]
I know some of the stuff that happens, but I'm going to need to finish them soon. But, like I said, I may have the story go a different route. Especially with Sauron and LOTR lore now intertwined.
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StormSlayer728 In reply to Budger1000 [2015-08-27 04:58:01 +0000 UTC]
Thanks for the counter arguments. Although, something else did occur to me. The Drow hold a general resentment of Tevinter because of the past, but none of the Drow who lived during that time are still alive. It occurred millennia ago and they haven't had too much interaction with Tevinter since they reappeared. That is something to keep in mind as the Drow are judging before they have any actual reason to judge.
On a side note, you mentioned blood magic several times and said it was op. Honestly, I always thought it was a bit overhyped. The mind control and demon-related aspect are frightening, but several times we see that someone with a fairly strong will could easily resist the control. There are blood mages that you fight which do incredible abilities, but then there are ones who can be killed off in moments.
It's a game, so it makes sense to make it look powerful due to its sinister nature, but I always thought that it wouldn't be as effective as portrayed. What's your thoughts on it?
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Budger1000 In reply to StormSlayer728 [2015-08-27 05:19:29 +0000 UTC]
"Thanks for the counter arguments. Although, something else did occur to me. The Drow hold a general resentment of Tevinter because of the past, but none of the Drow who lived during that time are still alive. It occurred millennia ago and they haven't had too much interaction with Tevinter since they reappeared. That is something to keep in mind as the Drow are judging before they have any actual reason to judge."
Well okay then, Nice to see you appreciate my counter arguments.
"On a side note, you mentioned blood magic several times and said it was op. Honestly, I always thought it was a bit overhyped. The mind control and demon-related aspect are frightening, but several times we see that someone with a fairly strong will could easily resist the control. There are blood mages that you fight which do incredible abilities, but then there are ones who can be killed off in moments.
It's a game, so it makes sense to make it look powerful due to its sinister nature, but I always thought that it wouldn't be as effective as portrayed. What's your thoughts on it?"
Blood magic always struck me as being quite powerful and not that overhyped. My primary memories with it is how Blood wound in origins is one of those things that turns near every fight into a complete and utter cakewalk(Unless they have anti magic and or simply don't have blood they are fucked!). In most other areas it strike me as being something vary useful but not utterly overwhelming. But being able to control another persons blood like a DA blood mage would be very overwhelmingly powerful in melee focused warfare, and you will need something to balance it out to win against it. Also I don't know what you are saying about people easily resisting Blood magic control as at least in lore it is said the only surefire way to protect against Blood magic control is the Litany of Adralla.
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StormSlayer728 In reply to Budger1000 [2015-08-27 05:41:34 +0000 UTC]
When your character uses blood magic, then yes it can be overpowered. But you can make an op character with the right build using any specialization. I'm not saying it isn't powerful, I just see it as any kind of power. It's just a tool.
Who is more dangerous? A novice with no experience or training but has the most powerful weapon created or a master with centuries of experience and skill armed with only a pebble? I would choose the master. My point is that blood magic is just a skill like any other magic and it not more powerful, it just matters in how its used and whose using it.
A lot of blood magic control seems to stem from demons. In theory, anyone could resist the temptation. Also, in DA 2, mage Hawk is able to resist and break blood magic used by Idunna through sheer will. (granted, it could just be because he has a strong will). I'm not saying anyone could easily break the control as it would require a strong will. I'm just saying it can be done.
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Budger1000 In reply to StormSlayer728 [2015-08-27 12:20:23 +0000 UTC]
"When your character uses blood magic, then yes it can be overpowered. But you can make an op character with the right build using any specialization. I'm not saying it isn't powerful, I just see it as any kind of power. It's just a tool.
Who is more dangerous? A novice with no experience or training but has the most powerful weapon created or a master with centuries of experience and skill armed with only a pebble? I would choose the master. My point is that blood magic is just a skill like any other magic and it not more powerful, it just matters in how its used and whose using it."
Dude blood wound is literally boiling someones blood there is no good way to take that, I could imagine a way a mundane warrior could take a fireball and survive and maybe even still be in the fight but having your blood boiled that is going to fuck you up unlike most anything else. In my opinion the game really undersells it by not having it instantly kill people who don't have some kind of anti magic ability to protect them.
Blood magic is a tool yes but it is a exceptionally powerful tool that is easy to become strong with, and is very easily used to dominate those who don't have a massive lead on you in terms of skill and experience. This is a weapon you just have to be reasonably competent with to stand a fair chance against a master in a fight to the point that the fight is more likely to be decided by external factors. Also it is weapon that will allow someone to utterly dominate most any opponent with the same amount of training and experience as them and or doesn't have it themselves or something to counter it.
Think of it like using a gun. A person with a sword can beat a gun user but that requires a vast gulf in skill in the sword user's favor and favorable terrain. It's very unlikely to happen to the point it is the rare exception and there is no way a war between gun users and sword users will end favorably for the sword users unless they have a counter advantage.
"A lot of blood magic control seems to stem from demons. In theory, anyone could resist the temptation. Also, in DA 2, mage Hawk is able to resist and break blood magic used by Idunna through sheer will. (granted, it could just be because he has a strong will). I'm not saying anyone could easily break the control as it would require a strong will. I'm just saying it can be done."
Resisting Blood control through will alone is considered to be essentially impossible by most. Hawke is also a mage in your example so he could have used magic to counter that and he is also far above the average person, also you forget that Varric likes to exaggerate things or occasionally make stuff up wholesale and that wouldn't be the only thing in his tale that his heavily at odds with things we know for sure.
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StormSlayer728 In reply to Budger1000 [2015-08-27 16:26:01 +0000 UTC]
I don't deny that blood magic can be power. I think were both trying to look at this too realistically. You pointed out that blood wound boils your blood. A lightning spell would be fatal against a soldier in full metal armor, as his armor would conduct the lightning and fry him. Its both a game and fantasy, so there would be inconsistencies.
Speaking of which, comparing blood magic control, Idunna was a weaker mage so I concede that Hawke may have countered her spell with his own. (I don't consider using Varric as a good excuse. Yes, he likes to exaggerate things, but if he did then the whole story of DA 2 could be written off as a lie. But, Varric does tell the truth to Cassandra, he even tells her about Corytheus. The only time he tried lying was with his brother and he ended up telling the truth anyways.) But, as you pointed out that they needed the Litany to counter blood magic, they were fighting an older and powerful mage. So, it might once again depend on the mage in question and how much experience and power he would have.
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Budger1000 In reply to StormSlayer728 [2015-08-28 14:06:33 +0000 UTC]
"I don't deny that blood magic can be power. I think were both trying to look at this too realistically. You pointed out that blood wound boils your blood. A lightning spell would be fatal against a soldier in full metal armor, as his armor would conduct the lightning and fry him. Its both a game and fantasy, so there would be inconsistencies."
They do represent Blood Wound as being very powerful. It does a ridiculous amount of damage and paralyzes the target, I just think they would have better represented it as a save or die sort of affair. That is them just not accounting for certain factors though the lethality of taking a lightning bolt in armor would still heavily depend on the strength and duration of the bolt.
"Speaking of which, comparing blood magic control, Idunna was a weaker mage so I concede that Hawke may have countered her spell with his own. But, as you pointed out that they needed the Litany to counter blood magic, they were fighting an older and powerful mage. So, it might once again depend on the mage in question and how much experience and power he would have."
A warrior specced as a templar can also resist her blood magic, so I think if it actually happened it was more a affair of countermagics then willpower.
"(I don't consider using Varric as a good excuse. Yes, he likes to exaggerate things, but if he did then the whole story of DA 2 could be written off as a lie. But, Varric does tell the truth to Cassandra, he even tells her about Corytheus. The only time he tried lying was with his brother and he ended up telling the truth anyways.)"
It is more the tons of ultimately inconsequential to main story details that don't really jive with established lore. Things like qunari having extremely powerful and skilled mages even though all previous lore points to their mages being among the least capable in the world due to their religious practices. Or interacting with raw lyrium resulting in anything other then death or insanity and such and such. It just little things that make the story "cooler" that I doubt, and Hawke being able to resist blood control that strikes me as one of those "exaggerations".
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