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strangelet — totems 3

Published: 2009-09-23 18:47:23 +0000 UTC; Views: 1382; Favourites: 14; Downloads: 62
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Description These Work In Progress shots are from the development of the Blue Omega/Codemasters game Damnation.

all work here was commissioned from myself by LiquidDevelopment on behalf of their clients. (see gallery notes)
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Comments: 6

Affet-kak [2009-11-19 12:03:23 +0000 UTC]

oh wow, just wow

👍: 0 ⏩: 0

AstuteObservations [2009-09-26 16:05:01 +0000 UTC]

do you use this program a lot? i need to start using it again e__e

👍: 0 ⏩: 0

senor-freebie [2009-09-24 00:10:53 +0000 UTC]

Fantastic work. Would love to see a wireframe to see what is meshed and what is normal mapped.

👍: 0 ⏩: 1

strangelet In reply to senor-freebie [2009-09-24 12:43:55 +0000 UTC]

this is the sculpt in zbrush, prolly about 1.5 mil poly

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senor-freebie In reply to strangelet [2009-09-24 13:23:00 +0000 UTC]

Ohhhh ... I thought it was the normal mapped mesh. Funny cos I've been staring at normal maps for the entire last week. I should'a picked that.

👍: 0 ⏩: 0

TheBeardedComic [2009-09-23 18:49:02 +0000 UTC]

Reminds me of a set of plugs I got for a friend that had Tiki faces on them!

👍: 0 ⏩: 0