Comments: 135
SubjectiveLight In reply to ??? [2011-08-17 15:29:59 +0000 UTC]
Thank you my friend!
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emukhan [2010-10-30 13:18:27 +0000 UTC]
Midnight meat train..
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Shotguns4Legs [2010-10-06 05:05:42 +0000 UTC]
At first I thought it was a photograph, then I read the artist's comments and realised 'Oh yeah, that's a 3D-thing.' Veary well done.
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Artsy-Gnome [2010-10-06 04:16:27 +0000 UTC]
You are amazing I am ashamed LOL
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jojo77979 [2010-10-06 03:37:09 +0000 UTC]
i love this!!
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Allendra3 [2010-10-06 03:01:52 +0000 UTC]
Wow, I thought this was a photograph! It still looks like a photo, even though I know it's not! Really great, the perspective is wonderful!
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clippys [2010-10-06 02:45:40 +0000 UTC]
beautiful
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cyan-sonata [2010-10-06 02:31:20 +0000 UTC]
I thought this was a photograph
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stellanigra [2010-10-06 00:02:15 +0000 UTC]
Very photorealistic-HDR-like!
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mynameisfaerie [2010-10-06 00:00:57 +0000 UTC]
i love the perspective mystery you get with the repetitive setup of train seats like this.
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habouba [2010-10-05 23:40:15 +0000 UTC]
i love it
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Batuxa [2010-10-05 22:43:20 +0000 UTC]
Lovely perspective.
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RJMitchell [2010-10-05 21:43:41 +0000 UTC]
BTW tocayooo CONGRATSSSS you got daily deviation you aesome you, you!!!
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RJMitchell [2010-10-05 21:43:05 +0000 UTC]
i do people... wants me to send u some?
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Tsunamijuan [2010-10-05 21:39:54 +0000 UTC]
A nice clean an attractive render.
However you might look at changing the texture orientations around the different seats to prevent them from looking quite so identical. For most things this doesn't matter but it will help make the scene have a more organic feel. Should take a relatively short amount of time to implement.
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SubjectiveLight In reply to Tsunamijuan [2010-10-06 02:29:50 +0000 UTC]
Thanks!
The texture repetition is just one of those small things I overlooked. I usually don't allow ANY texture repetition in my images because I don't like how 'perfect' 3D art is. There are too many things that make an image seem unbelievable, or just steal the viewers eyes to a detail that's not important to the scene (texture repetition being on of them). That's why I usually use an odd camera angle and try not to use so much symmetry.
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Alexogi [2010-10-05 20:56:13 +0000 UTC]
Spectaculer !
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