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Supa-Monky — Game Math Tut 1

Published: 2007-12-30 14:16:41 +0000 UTC; Views: 8010; Favourites: 56; Downloads: 134
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Description Some stuff i use alot when programming as well as some more advanced stuff.

Just code and examples, no documentation.

Feel free to ask any questions and tell me if i stuffed up, i dry coded most of it.
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Comments: 54

mitomane [2008-08-30 09:56:11 +0000 UTC]

nice job man

👍: 0 ⏩: 0

midnightxdreams [2008-07-16 23:24:41 +0000 UTC]

No back button?
I like the circle collision one.

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hat-man [2008-07-14 08:49:00 +0000 UTC]

this is awesome, but you need to set the text to dynamic. please?

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thojoh370 [2008-04-30 11:45:14 +0000 UTC]

Couldn't you make those codes selectable? (Dynamic text field)

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Supa-Monky In reply to thojoh370 [2008-04-30 13:44:57 +0000 UTC]

No thats cheating
I dont like people who plain copy/paste code

👍: 0 ⏩: 1

thojoh370 In reply to Supa-Monky [2008-04-30 15:54:56 +0000 UTC]

Hehe, like we don't do that anyway we just write it off the swf into a, say, Notepad document hehehe

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frozenpandaman [2008-03-23 19:28:49 +0000 UTC]

We can't highlight the text :<

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spacewarp [2008-02-13 16:48:43 +0000 UTC]

O.o
Usefull stuff

👍: 0 ⏩: 0

thojoh370 [2008-02-13 13:41:40 +0000 UTC]

When is tut2 coming?

👍: 0 ⏩: 1

Supa-Monky In reply to thojoh370 [2008-02-14 12:15:04 +0000 UTC]

Ive made it, but i dont know if i will share it with the world. It has to many of my secrets

👍: 0 ⏩: 2

thojoh370 In reply to Supa-Monky [2009-02-09 00:32:30 +0000 UTC]

How about a little Previous button though...?

👍: 0 ⏩: 1

Supa-Monky In reply to thojoh370 [2009-02-09 02:39:19 +0000 UTC]

ffuuuuuuuu

👍: 0 ⏩: 0

thojoh370 In reply to Supa-Monky [2008-02-14 22:58:21 +0000 UTC]

Pleeeease?
Read my note to you.

👍: 0 ⏩: 0

thojoh370 [2008-02-08 22:39:42 +0000 UTC]

The Next button after Circle collision is dead.
Other than that - GREAT STUFFZ!!!

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kormyen [2008-02-05 21:01:08 +0000 UTC]

Awesome. Thank you so much XD

`kormyen

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axcho [2008-01-20 01:11:27 +0000 UTC]

Some useful stuff there. Nice.

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crazyjay55555 [2008-01-17 02:53:49 +0000 UTC]

1Alpha=math.pi/180;
2dir=0;
3radius=50;
4onenterframe=function(){
5mc2._x=mc1._x+math.sin(dir*Alpha)*radius;
6mc2._y+math.cos(dir*Alpha)*radius;
7dir+5;
8}
MY FAVE

👍: 0 ⏩: 0

crazyjay55555 [2008-01-14 03:33:01 +0000 UTC]

thx fved

👍: 0 ⏩: 0

Melindryad [2008-01-13 10:57:51 +0000 UTC]

Thank-you! I know virtually nothing about AS2 but I've been curious how you code graphics and the movements. Because you included the math/script it's starting to make sense.

Other than games, I've been thinking how else this could be applied. Cursor effects for a website???

👍: 0 ⏩: 1

Melindryad In reply to Melindryad [2008-01-13 11:01:51 +0000 UTC]

oops...I mean AS3...doesn't matter, I don't know much of AS2 either. LOL!!!

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11Broccoli11 [2008-01-08 09:03:10 +0000 UTC]

oh, btw
very big thankyou for putting kinematics and spring constraints in.

👍: 0 ⏩: 1

Supa-Monky In reply to 11Broccoli11 [2008-01-08 10:29:56 +0000 UTC]

not a problem its just if you can program the systems to make them usfull thats the hard thing

👍: 0 ⏩: 0

11Broccoli11 [2008-01-08 08:58:06 +0000 UTC]

why would you make a tutorial with everything I need to learn in it after I have learnt it |:<

👍: 0 ⏩: 1

Supa-Monky In reply to 11Broccoli11 [2008-01-08 10:30:21 +0000 UTC]

because im awesome

👍: 0 ⏩: 1

11Broccoli11 In reply to Supa-Monky [2008-01-09 10:55:51 +0000 UTC]

sorry i forgot

👍: 0 ⏩: 0

lyc [2008-01-06 07:42:50 +0000 UTC]

inverse kinematics? o.O

that's something completely different to just adding a constant-length vector...

👍: 0 ⏩: 0

GazTV-inc [2008-01-06 05:10:40 +0000 UTC]

Wow...

No wonder you're a genius with this Flash stuff.
You know all the E=MC2 bS...
I'll never fathom that in a million years.
Well done.
This is just proof that you have mad skills.
lol

👍: 0 ⏩: 0

JohnJensen [2008-01-04 20:02:39 +0000 UTC]

Duuuuuuude.

This is AWESOME.

👍: 0 ⏩: 1

Supa-Monky In reply to JohnJensen [2008-01-05 06:39:41 +0000 UTC]

^^

👍: 0 ⏩: 0

muaka1 [2008-01-02 09:55:50 +0000 UTC]

Nooooo, maths! my mortal enemy! D:

👍: 0 ⏩: 0

rollinginsanity [2008-01-02 00:11:32 +0000 UTC]

Nice stuff, a lot of things i remember from physics. Should come in handy for some people dude.

👍: 0 ⏩: 0

brightshade782 [2008-01-01 20:40:52 +0000 UTC]

Spring constraint is cool. I just played around with it trying to get it to stop moving and then discovered it wasn't gravity affected. Fun.

👍: 0 ⏩: 1

Supa-Monky In reply to brightshade782 [2008-01-02 02:04:35 +0000 UTC]

Yeap, spring constraints are how i do my ragdolls

👍: 0 ⏩: 0

psykopath [2008-01-01 08:52:10 +0000 UTC]

Awesome, for the vector projection

👍: 0 ⏩: 0

DCLeadboot [2007-12-31 18:25:13 +0000 UTC]

Some clever tricks here!
Now I'd better add this to my faves so that I can look into these codes and figure out how they work...

👍: 0 ⏩: 0

Parka87 [2007-12-31 17:42:53 +0000 UTC]

O.O
Thanks dude! With great power comes great responsibility, now I should do something with this knowledge.

👍: 0 ⏩: 0

GoopyMonkey [2007-12-31 12:55:42 +0000 UTC]

This is really useful, I always wondered what complicated scripts those good flash games use, thanks!

👍: 0 ⏩: 0

awesty [2007-12-31 01:02:36 +0000 UTC]

Coooooooooooooooooool.

👍: 0 ⏩: 0

The-Titan [2007-12-31 00:00:12 +0000 UTC]

maassstteerr thank you for another lesson!

👍: 0 ⏩: 0

SophieHoulden [2007-12-30 22:56:11 +0000 UTC]

very handy, I didnt know using sin and cos functions were slower

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ElectricRain [2007-12-30 22:54:10 +0000 UTC]

Does it end at Circle Collision? If so, you should have an ending screen. Not like that really matters or anything.

Anyway, nice collection of scripts.

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Supa-Monky In reply to ElectricRain [2007-12-31 02:57:25 +0000 UTC]

yeah it ends at circle collision, i thought i get rid of the button but i guess i didnt

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NinjitsuWarrior [2007-12-30 19:47:17 +0000 UTC]

This is really handy!
Thanks!

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ZaneAsylum [2007-12-30 19:32:52 +0000 UTC]

Awesome...what more can a person ask for...the code with a real time example. Great job

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Rettro [2007-12-30 17:22:03 +0000 UTC]

Does it end with circle collision or is the circle just in the way of me pushing the next button?

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wonderwhy-ER [2007-12-30 15:45:10 +0000 UTC]

Good collection. Was thiking on doing something like that a long time ago but was too lasy

BTW you need previous button.

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MiCrOsCo-PuCe [2007-12-30 15:43:03 +0000 UTC]

Useful for my learning in Flash.
Thanks for these parts of code, I will be able to use them when I make a new flash animation or game. Just one diffculty, I must find the time .

Excuse me for my english.

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Melindryad [2007-12-30 15:38:36 +0000 UTC]

Interesting!
Is there anything after "Circle Collision"? The circle interferes with the next button... I think.

I learned something from my Flash teacher about the application differences between AS 2.0 and AS 3.0.

👍: 0 ⏩: 1

Sobeita In reply to Melindryad [2009-02-18 04:14:29 +0000 UTC]

No, that's the last one. I think.

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jarri6 [2007-12-30 14:51:38 +0000 UTC]

what does "dry coded" mean?Making it from scracth?

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