Comments: 20
KoppKnakka [2015-06-28 11:11:58 +0000 UTC]
simple but nice
π: 0 β©: 0
SnakeHasCake [2015-06-24 22:42:45 +0000 UTC]
Awesome!!!
π: 0 β©: 0
SupahPOW31 In reply to Terrance8d [2015-06-17 01:25:46 +0000 UTC]
Those ducks were sort of an afterthought at 11:30 at night that I tossed in for the heck of it. xD I felt the scene needed a bit more to it, since I blew about an hour and a half of my life on two badly made trees, and some mountains. It's one of those moments where you're like "I've been using Blender for 2 and a half years, and the best I can do is make some low poly trees? Seriously?" xD
π: 0 β©: 1
SupahPOW31 In reply to FlamingRadar [2015-06-16 15:47:24 +0000 UTC]
Unturned uses a very similar style. The main difference between how unturned does low poly, and how this scene is setup is the main shape used. Unturned lends itself more to Minecraft, and uses squares or rectangles. This scene uses triangles exclusively for low poly. xD
π: 0 β©: 1
FlamingRadar In reply to SupahPOW31 [2015-06-16 17:05:38 +0000 UTC]
ya I know, it's just that Unturned is the closest lo-poly to what you made XD
π: 0 β©: 1
SupahPOW31 In reply to FlamingRadar [2015-06-16 17:49:48 +0000 UTC]
Unturned is an amazing game. Can't wait for the new version 3 to come out. xD
π: 0 β©: 1
SupahPOW31 In reply to FlamingRadar [2015-06-16 20:54:50 +0000 UTC]
Its out as a Beta more or less. Not as a finished product. You still have to enter the OPERATIONMAPLELEAF beta code to get to it.
π: 0 β©: 1
velvetkitteh [2015-06-16 15:07:22 +0000 UTC]
Low poly scenes are my aestheticΒ
(ps those are gr8 ducks)
π: 0 β©: 1
SupahPOW31 In reply to velvetkitteh [2015-06-16 15:41:01 +0000 UTC]
(ikr. I couldn't figure out how to make a low poly duck that fit the scene, so I looked up duck pictures and found a rubber duck photo. xD Turns out it fit the scene perfectly.)
π: 0 β©: 1
Saltvenian [2015-06-16 15:04:32 +0000 UTC]
woah holy shit this is really nice :0
π: 0 β©: 1