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SuprVillain — ABCDEFG procedural complexity on game difficulty

Published: 2014-02-03 19:37:41 +0000 UTC; Views: 341; Favourites: 1; Downloads: 1
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Description ok, so a few new options, the "RPG" aspect starts to show up.  you choose the difficulty of the current game and generation is affected.


for easy, no hidden / random monsters at all, just visible ones that wont move so you can totally avoid, simplistic dungeon design layouts.


for normal, hidden / random monsters enabled, and a chance at a bit more normal monsters generated extra, dungeon design layouts is more extravagant than easy.


for hard, well, yeah, more monsters (hidden and visible) and the dungeon design layout has more to it.


by the time you get to level 3 - 5 on easy, you will start to see level 1 layouts if you had been playing on normal, and the same for the normal to hard conversion.  you just start off on a more elaborate dungeon design in accordance to the difficulty.


Also, you can name your char, it saves to a folder, this allows for choosing games and loading them.


i think that the dungeon gen is good for now, going to focus on the actual tile map engine now.  i have one and it is ok, but it is still primitive.  once i get it working well a release will happen.

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