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Sveinjo — Commodore 64: Antiriad

Published: 2008-12-28 15:32:34 +0000 UTC; Views: 1959; Favourites: 7; Downloads: 48
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Description This title-screen scene is a variation of Dan Malone's cover design for a game called: The Sacred Armour of Antiriad, published in 1986 by Palace Software.

This is an oldie I drew this back in 1986 or 1987, on a Commodore 64 in Koala Painter.

The display I used at the time was a black-and-white 12 inch TV, so all drawing had to be done by visualizing the scene and using colors from a predefined 16-color table that I had memorized so as to remember which color was which. The Commodore 64 also had a few other restrictions to consider:

- In addition to the background color you could only have three colors within one "char" of 8x8 pixels.

- The available screen estate to draw on was 320x200 with a double pixel width, so the actual available resolution would be 160x200.

- There would be a relativly thick mono-colored border around the image. By programming the CRT-raster directly, one might use this area to draw additional lines of color.
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Comments: 4

JustinGameDesign [2014-10-14 12:09:35 +0000 UTC]

I never played the game growing up, but when I discovered it in the last couple years, I was impressed. Great job on the pixel art here.

👍: 0 ⏩: 0

Ohnhai [2012-03-29 16:32:49 +0000 UTC]

cool work..

Antiriad was one of a rare group of games that I actually thought were better on the Amstrad... (sacrailage I know)

👍: 0 ⏩: 0

Melomonster [2009-04-26 00:44:55 +0000 UTC]

Hey, thats pretty good. Besides i love Antiriad.

👍: 0 ⏩: 1

Sveinjo In reply to Melomonster [2009-08-20 18:50:54 +0000 UTC]

Thank you

👍: 0 ⏩: 0