Comments: 15
MointPan [2022-07-28 18:52:23 +0000 UTC]
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Dan-Rope [2011-11-17 15:28:35 +0000 UTC]
I like the clothes, but the character, being a gnoll, looks more wolf than hyena.
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SilverZeo [2011-11-11 03:29:20 +0000 UTC]
Epic.
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Grafsburg [2010-09-07 15:34:18 +0000 UTC]
I really like this drawing! The anatomy is good, the costume looks pretty awesome, and I especially like his stance; very befitting of a noble cleric of Pelor!
I actually made a gnoll cleric of my own for a 4e game that started recently. His name is Rictus and he's a cleric of Avandra of himself. He's a devoted cleric, though, so he specializes more in healing and buffing up the party than he does fighting close quarters. Also uses a quarterstaff, because I figured it's as much a tool of a world-traveler as it is a weapon.
I'd actually be really interested to hear of his adventures, if he has any!
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Zousha [2008-09-24 23:28:34 +0000 UTC]
Interestingly enough WOTC just released a new article for Dragon Magazine about Gnoll society and possible motivations and options for Gnoll PCs.
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teigue In reply to Zousha [2008-09-01 06:52:29 +0000 UTC]
Oh, and I forgot to add in that his new surname, Namotur, he took from the cleric that brought him in when he came to the abbey and more or less raised him from then on. Brother Cadfael Namotur is ever Teigue's mentor and father figure. Teigue has, in fact, taken to refer to him as "father" out of affection.
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Zousha In reply to teigue [2008-09-02 14:38:24 +0000 UTC]
Cool! It's little details like that that make roleplaying great.
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teigue In reply to Zousha [2008-09-01 06:18:50 +0000 UTC]
It's a male actually. As far as turning away from the usual Gnoll lifestyle, he was raised outside of Gnoll society for much of his life. His original surname RedMoon, came from the fact that he was born under a harvest moon. One of the tribal shamans interpreted the event as a significant one, marking the boy as something special.
As it turns out, he grew to be the runt of his tribe. Small (for a Gnoll anyway), frail, and very susceptible to sickness, he was viewed as weak and a burden. The prediction of the shaman was newly interpreted as a sign that the boy was indeed unique in that he was a blight on the tribe. It was when he was in his early teens that he committed a blunder in a hunting excursion that led to the death of his brother, a strong Gnoll that was held in great esteem for his physical prowess and love of bloodshed. The tribe decided enough was enough and set out to do away with the weakling. Teigue barely escaped with his life. Seriously injured and left for dead, he collapsed in a clearing under a stone structure, the tribe still pursuing him. This was all during a dark and stormy night sorta setting. The scar along his snout is one of many that he receive that night.
He wasn't sure where he was, but it was a good enough hiding place to keep the tribe from finding him. For several days he lay there, slowly recovering. Several fruited plants grew nearby which provided him with food and recesses worn away into the stone caught rainwater. When he finally had the strength to move around, he stepped back and saw what he had been lying under. It was a massive statue of a figure (originally the god Phieran in 3rd Edition, but he hasn't appeared in any 4th edition material yet so I've changed it to Pelor) with arms outstretched and what was left of the worn statue's face showed a gaze full of compassion. All around were the ruins of what looked like an ancient chapel.
Nearby, Teigue found a talisman bearing the image of a stylized sun. For some time, Teigue wandered from place to place to find the meaning behind the symbol. He finally came to an isolated abbey where, although looked upon with suspicion at first, he was taken in by one of the brothers who recognized that he was in desperate need of help. To the gnoll's fascination, the same symbol on the talisman adorned many features of the abbey. It was there that, cared for and nursed back to health, he learned about Pelor. He took the recent events as a sign that the god Pelor had personally delivered him from death, led him to the abbey and wished him to follow his example; to show that same compassion by protecting the weak and innocent just as he had been saved himself. It was from then on that he devoted every moment of his life to becoming a Cleric of Pelor and living a life of compassion and protection. He's kept the talisman all this time, pinned to the strap holding his traveling pouch. You can see the pin on the upper right side of his chest.
This is sort of the readers digest version. There's more to it, but this gives you the main bullet points of his story.
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blue-elem3nt [2008-07-02 05:34:33 +0000 UTC]
Wow man, this is really good! I'm really digging the detail you put into this and it just looks great!
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SonicHomeboy [2008-06-28 09:21:38 +0000 UTC]
Seems like a cool character you have for the game. I hope to play it someday.
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teigue In reply to SteinWill [2008-06-27 18:05:16 +0000 UTC]
Luckily the monster manual gives PC stats for Gnolls and other monsters so we don't have to deal with those annoying level adjustments and racial levels. Makes them much more acceptable. I reuploaded the image with a more morningstar-ish macehead to make it look more Pelor-ish.
And there is Lawful Good, by the way. The new system goes: Lawful Good - Good - Unaligned - Evil - Chaotic Evil.
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