Comments: 17
LuckyHachi In reply to TheCrimsonLoomis [2014-03-26 00:56:41 +0000 UTC]
"Heh, no problem, Big J. And thank you, too. Now, stop making me blush!"
Just telling the truth, darling. ^^, It does look awesome!
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LuckyHachi In reply to TheCrimsonLoomis [2014-03-26 01:07:34 +0000 UTC]
"Fiiiiiine." Leah chuckled and kissed Jarrod back, leaning into a hug.
Again, all the 'you're welcome'. I love you too!
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TheCrimsonLoomis In reply to BitchyRedSniper [2014-03-25 23:37:59 +0000 UTC]
The bubblegum is actually a model found in SFM's beta files. There actually is a master post with all of those models. They are models that were in SFM for all of the Meet the Team movies (This particular one used in the original MvM trailer). A note that should be mentioned is that this also has all of the hwm models as well that are already in there, however, the scout model does not have a removable pack, so I'd recommend either being careful and not placing the "Materials/models/player" and "models/player" folders into your SFM, or that you install MaxOfS2D's enhanced scout model, which I've covered before in this deviation (Not to mention you can remove his hand wraps, which also have the same texture as the enhanced Femscut's handwraps): thecrimsonloomis.deviantart.co…
Anyway, with the long winded explanation aside, here is the link to said master post: steamcommunity.com/app/440/dis…
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TheCrimsonLoomis In reply to BitchyRedSniper [2014-03-26 00:18:52 +0000 UTC]
Okay. There are two solutions you can try. The first one is the easy one, and that's verifying SFM's file cache. In case that doesn't work, first off, which folder did you place the beta content in?
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BitchyRedSniper In reply to TheCrimsonLoomis [2014-03-26 00:28:47 +0000 UTC]
I have no idea how to verify a file cache on SFM, but I know that the beta content stuff is in my usermod folder for some reason.
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TheCrimsonLoomis In reply to BitchyRedSniper [2014-03-26 00:40:18 +0000 UTC]
You can verify the file cache on SFM by right clicking on it your Steam Library, select properties, click on the tab that says "Local Files" and then the button that says "Verify Integrity Of Application Cahce."
However, if that doesn't work, with that being in your usermod, what I can think of is this. In your usermod/materials/models/player delete the scout folder. And usermod/models/player delete the files scout.dx80, scout.dx90, scout.phy, scout.sw, scout.vvd, and scout.mdl (Or it should be simply called "scout" and say MDL under file type) Delete those same models in usermod/models/player/hwm.
After all is said and done, any custom models that you may have placed in SFM that are scout related (Shirtless, enhanced, etc), re-install those models, all EXCEPT for the one found in the SFM beta content. That should work, if I remember it correctly.
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BitchyRedSniper In reply to TheCrimsonLoomis [2014-03-26 01:12:06 +0000 UTC]
The second method only made the regular Scout model invisible and left the enhanced model with the missing texture arms. So I'm gonna try the first method and see how that works. If it does or doesn't, I'll let you know.
Thank you so much for the help!
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TheCrimsonLoomis In reply to BitchyRedSniper [2014-03-26 01:18:14 +0000 UTC]
Awesome! I hope it all works out, though. And all that might simply be because you may need to restart SFM. But, anyway, best of wishes to you, and we'll see where we go from here if it doesn't work!
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TheCrimsonLoomis In reply to BitchyRedSniper [2014-03-26 01:58:39 +0000 UTC]
AHHH! I'm always glad to help! It took some work, but in the end, the hard work pays up for it.
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