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theGutlessWonder β€” Olympian III

Published: 2008-08-08 00:04:41 +0000 UTC; Views: 1998; Favourites: 30; Downloads: 29
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Comments: 8

akinbowskoninov [2008-09-18 16:29:31 +0000 UTC]

Excellent boulot et mystΓ©rieux Γ  souhait!

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psion005 [2008-08-12 11:54:33 +0000 UTC]

Love this crazy series

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johnpaulthornton [2008-08-09 12:17:54 +0000 UTC]

elegant.

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Torquinox [2008-08-08 17:16:10 +0000 UTC]

This is cool, with all the strands whipping around. i had questions about your process. What software do you use? Do you work from drawings or develop forms in software? Do you use bitmap or procedural textures? Simply curious.

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move-me-more In reply to Torquinox [2008-08-08 20:18:52 +0000 UTC]

some good questions..

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Torquinox In reply to move-me-more [2008-08-09 03:45:34 +0000 UTC]

Thanks! I'm looking forward to the answers

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theGutlessWonder In reply to Torquinox [2008-08-09 11:08:17 +0000 UTC]

thanks for the interest!

an answer for this image would be that I started off with the idea to make an olympic swimmer by playing around with ZSpheres in ZBrush. Then I took a mesh into 3DS max and fiddled. When I attempted to add arms I fiddled some more and decided that it looked more like an olympic discus thrower.

I guess that I don't really know what I'm doing at all. These really are only experiments after all. I would like to follow a concept much more closely but thats not the way I work.

Then I take it back into ZBrush for some higher res sculpting and texture it using Polypainting, create GUV's in ZB on a lower mesh and take the high res (1m polys) into Maya for lighting and Mental Ray. There are a lot of other steps inbetween but thats the general gist. If you like I could note you both with more details - spread the knowledge and all that.

Mostly I look at peoples explainations on ZB Central or CG Talk, and I have been following a lot of Digital Tutors DVD's.

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Torquinox In reply to theGutlessWonder [2008-08-09 12:42:33 +0000 UTC]

Thanks for the insight and the offer. Right now, more detail would be wasted on me. Sounds like fun, though. Keep up the good work

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