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ThoseWhoWentMissing — Boundaries + Biomes
Published: 2017-08-05 13:14:42 +0000 UTC; Views: 10438; Favourites: 45; Downloads: 0
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•••
Esk are forever tied to the place where they were transformed. They are like ghosts who haunt the place where they lost their past lives, it is a part of their being. The place where they were transformed is their Boundary and the energy within this home environment is the source of their power. Boundaries lie within Biomes, which are the greater categories of environments like Forest or Fresh Waters. 

 Please read the boundaries and biomes lore

Boundaries
Boundaries are localities within an environment, and can be anything as long as it could exist on Earth. They can be as large like a stretch of woodlands or an expanse of desert, or they can be as small as a single tree or flower pot. An Esk's Boundary is determined by the location where they were originally Transformed into an Esk, they are tied to this location and are unable to leave without losing some of their power. Some Esk are protective of their Boundary and act as guardians, others may be bitter and feel that their Boundary is like a prison — all have their own personality and feelings about their home.

Examples of BoundariesAn Esk transformed in the middle of a forest may lose strength outside of the forest's edge.
An Esk transformed in someone's home may be tied to a backyard vegetable garden.
An Esk transformed at a lake's surface may be pulled down to the deepest areas of the lake.
Boundaries can change over time, such as a forest Boundary being cut down or an ancient city Boundary crumbling to rubble. However, Esk are still tied to the physical location of their Transformation; if a terrarium Boundary is moved, then the Esk is still bound to where the terrarium was placed during its Transformation, and the Boundary does not move with the terrarium. Their masterlist ID records the state of their Boundary at the time of Transformation.

Boundaries can exist within each other and overlap. Transformations can create Esk that have Boundaries that are overlapping, adjacent to, or within the creator-Esk's Boundary, and always share the creator-Esk's Biome.

Esk become weaker as they leave their Boundary. 
Within their Boundary they keep all of their powers: telekinesis, ESP, summoning accessories and familiars, enchantments and elemental powers, and performing Transformations.


Choosing an appropriate boundaryThe places you can choose as your esks boundary are almost limitless.
You are even allowed to choose specific geographic locations, like "Vietnamese Bay" or "French Vineyard". Keep in mind however, that if you choose a geographic location for your esk, they are bound to that specific location on Earth permanently unless they undergo an Abnormal Transformation. This means that there will be less flexibility if you decide to make edits to their story or give the esk to another player.
However, there are a few geographical locations, that we ask players to avoid using as their boundaries, because they might be a sensitive topic to other players. This includes all places that:
- are attached to historical tragedies or disasters
- have political undertones 
- or are explicitly associated with abuse or inflicting harm to one self or others.
Please be mindful of this when choosing your esks boundary. Taking a more general or vague approach to naming boundaries that are close to such locations can help avoid misunderstandings.

Biomes
Biomes are the larger categories of habitat that Boundaries fall under. Esk are free to roam anywhere within the Biome that matches their Boundary, even if it is not geographically nearby — being part spirit, they are able to manifest themselves in various locations. When roaming their Biome, away from their Boundary, their powers are limited. They are unable to perform Transformations. They can still use telekinesis and ESP, as well as summon accessories and familiars. Elemental powers and enchantments are still active, but their power and appearance gradually decline as they move further away from their boundary.  Any enchanted accessories or familiars will appear normal.

 List of Biomes:








 You are required to assign your Esk a Biome when you create their tracker
You cannot use your Esk in the ARPG until your Esk has a Biome. 
Each Esk can only have one Biome and you are unable to change the Esk's Biome after making your selection.
Certain activities and Quests will be different based on your character's Biome, and other artists need to know your character's Biome in order to illustrate them properly, so you must place a Biome badge in your Character Tracker in order to participate in the game.

Comment on the Biome Sign-Up Page to receive your Biome Badge



Leaving their Biome
Esk are able to manifest outside of their Biome but they will appear in a weakened state. 
They will have weakened abilities other than Telekinesis/Telepathy, extrasensory perception (ESP), and appear without any of their nature features, accessories, or familiars — Esk outside of their Biome are completely barren, except for any crystals they have earned by performing Transformations. They can take their crystals anywhere. 
Esk outside of their Biome will also feel depleted of energy and may appear somewhat transparent or depressed. Traveling outside of their Biome allows them to interact with Esk outside of their environment, but most Esk are uncomfortable in this state and prefer to stay closer to home.

The true edge of a Boundary or Biome can be hard to define and generally includes a transition area between different environments. You can decide how these gray areas affect your character. Nature features could shrivel and decay before vanishing, or be slowly pulled back into the body as an Esk transitions from one Biome to another.

HOW BOUNDARIES AND BIOMES AFFECT ENCHANTMENTS AND ELEMENTALSEnchantments and elemental powers increase and decrease based on their resonance with the environment they are in. If they are near the center of their boundary they are at full power, if they are in a biome that feels energetically similar to their home they will feel moderate power, and if they are in a location that is not harmonious with their boundary/biome then they will feel weakened power (or perhaps none at all). This part of the lore is open for player interpretation; how your esk's magic changes in different locations in both appearance and effect are up to you, but overall the esk should show the largest/strongest manifestation of their power close to the boundary and the smallest/weakest manifestation when outside the biome (unless they are Abnormal).

Example: Healing Aura
 within boundary: glowing pink swirling aura around the esk with a little halo, fully heals surrounding beings
 within biome outside boundary: aura shrinks only around the halo, can only partially heal things.
 outside biome: only the halo remains, unable to heal

Example: Rain Elemental
 within boundary: carries a storm cloud in its form and brings heavy rain
 within biome outside boundary: storm cloud shrinks small and can only bring light rain
 outside biome: only a few rain drops remain in manifestation, can only bring a tiny drizzle of rain


Abnormals
Abnormals are very powerful and are able to roam anywhere while retaining their full power and appearance. They are able to perform Transformations in any environment (any Boundary, any Biome).


Conservatory
All Esk are able to visit the Conservatory without losing any power or having depleted energy. The Conservatory is a special location in the spirit world where Esk from different Biomes are free to mingle without compromising their form.
You can read more about the Conservatory here .

•••
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Related content
Comments: 58

M3ron [2021-02-26 04:33:05 +0000 UTC]

👍: 0 ⏩: 1

KaijuRomance In reply to M3ron [2021-02-26 08:11:29 +0000 UTC]

👍: 1 ⏩: 2

M3ron In reply to KaijuRomance [2021-04-30 21:39:14 +0000 UTC]

👍: 0 ⏩: 1

KaijuRomance In reply to M3ron [2021-05-02 08:52:16 +0000 UTC]

👍: 1 ⏩: 0

M3ron In reply to KaijuRomance [2021-02-26 16:30:26 +0000 UTC]

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Katsu-tea [2019-07-08 17:17:24 +0000 UTC]

so i put a boundary on my esk here 2691 ,
but i believe that i may have put the starting one instead of an actual boundary (eg. pond), so may i be able to change it or is it fine if it stays the way it is? thank you!

👍: 0 ⏩: 0

placek-the-almighty [2019-05-01 11:39:11 +0000 UTC]

what a cave be considered a mountain biome?

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Caliki In reply to placek-the-almighty [2019-05-05 21:02:01 +0000 UTC]

Well you can just call it "mountain cave" if you're asking for boundaries!

Or if you asked in general if a cave can be considered mountain biome, then yes! But it also depends on the cave!
If it's an underwater cave then it can be considered marine biome instead. c:

👍: 0 ⏩: 0

Emayax [2019-04-06 22:41:53 +0000 UTC]

How do I know which biomes are adjacent to each other? Is there a special list? Or is it in the order listed above? And if it’s the order listed above, are the adjacent biomes next and as well as above/below?

or is it based on where your Esk lives?

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nybird In reply to Emayax [2019-04-07 02:40:02 +0000 UTC]

Hi Emayax!

The order of the biomes is not set. They can often overlap and do not generally have well defined edges, so it comes down to where your esk's boundary is and the biome that feels the most fitting. For example, an esk with a "hidden forest temple" as their boundary could be classified as either a "forest" biome or "developed" biome esk. The biome only effects the nature features/familiars that are availble to your esk, as well as meaning that any new esk that you create via TFs using this one as the creator will need to have the same biome.

I hope this is helpful! I understand that biomes and boundaries can be a bit confusing at times, so please let me know if you have any more questions, I am happy to help. :>

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Emayax In reply to nybird [2019-04-07 15:39:56 +0000 UTC]

Thank you for responding so quickly (unlike me XP)

That helps so much, thank you nybird!

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FlutterpieandOcs [2018-11-30 08:06:30 +0000 UTC]

hello am kinda new still  and don't know where to go first i read a lot of things on this page and i don't know where to start ( slow learner) sorry if its not well a good answer ^^: but i know what biome i want but as i say before slow learner so i dont know what to do uh alittle help oh! i read everying i think

👍: 0 ⏩: 1

vlpn In reply to FlutterpieandOcs [2018-11-30 17:47:33 +0000 UTC]

Hi FlutterpieandOcs!

Welcome to TWWM

A great first step for reading and getting familiar with the group is the Newcomers guide: www.deviantart.com/thosewhowen…

The Newcomers guide works you through the background information and the world surrounding esks. It also shows you how to get started with participating in the group.

Another great area is the information hub: www.deviantart.com/thosewhowen…

This is a quick link guide to other important information about submitting art, designing characters and rules. It’s a lot of info, take your time and don’t feel pressured to go through it fast. It took me a little while to remember and get used to everything. If you have a discord, feel free to join the TWWM server: discordapp.com/invite/fFP3Dx4

A lot of the admins, including myself (vlpn#1553), are active there and can help, or note us if something is confusing. We’re more than happy to help

👍: 0 ⏩: 1

FlutterpieandOcs In reply to vlpn [2018-12-01 03:46:42 +0000 UTC]

ok thank u very much ^^

👍: 0 ⏩: 0

ratjay [2018-05-30 05:08:49 +0000 UTC]

Hello! I was wondering about size of boundaries when it comes to transformations. Like if esk A had a boundary that was just one building in an abandoned area, would the esk transformed by them be unable to have a boundary that was larger, but adjacent or surrounding the first esk's boundary?

👍: 0 ⏩: 1

nybird In reply to ratjay [2018-06-01 15:01:22 +0000 UTC]

Boundaries are very much open to interpretation. Esk A could have a boundary of a single abandoned building, they create esk B, who has a boundary that encompasses the entire "abandoned city", including esk A's building. They are very fluid and can overlap a lot. The only thing that is that esk A and esk B are both required to have the same biome (unless esk A is an abnormal :p ).

Hopefully this didn't confuse you, haha, let me know if you need me to clarify more, or if you have any other questions!

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ratjay In reply to nybird [2018-06-01 16:14:00 +0000 UTC]

No that answered my question perfectly! Thank you so much!

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Ponkochi [2018-05-14 01:37:31 +0000 UTC]

I have a pansy esk that's boundary is flowerbed, could i pick between forest, plains, or developed? :0
or is the term "flowerbed" more specific?

👍: 0 ⏩: 1

veilune In reply to Ponkochi [2018-05-14 02:22:07 +0000 UTC]

First off, you're allowed to change the boundary once, up to one month after ownership transfer if you feel like flowerbed isnt working with the boundary/biome u have in mind!

Second you can pretty much have the biome be anywhere as long as it makes sense with the biome/nature feature, so yeah, I think any of the biomes would work :>

👍: 0 ⏩: 1

Ponkochi In reply to veilune [2018-05-14 02:33:33 +0000 UTC]

ohh is there anything i need to do specifically to change the boundary? because i think i'd defs want them to have a forest biome (or where ever wild pansies grow, once i figure that out xD )

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veilune In reply to Ponkochi [2018-05-14 02:37:53 +0000 UTC]

u can comment when u do the biome sign up or on the masterlist entry!

👍: 0 ⏩: 1

Ponkochi In reply to veilune [2018-05-14 02:38:25 +0000 UTC]

okay great! thanks for all the info :>

👍: 0 ⏩: 1

veilune In reply to Ponkochi [2018-05-14 02:38:56 +0000 UTC]

np! :>

👍: 0 ⏩: 0

Myrtales [2018-05-04 14:30:49 +0000 UTC]

I have a small question regarding a drawing I am planning at the moment. I want to add two Esk who have the same boundary (box canyon) but different Biomes (Arid and Mountain), would that mean one of the Esk would not have it's nature features cause they would be outside of their biome? 

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Xaishi In reply to Myrtales [2018-05-04 17:40:21 +0000 UTC]

Biomes are allowed to overlap one another, so if you draw two esk that live in the same boundary, they will both show their nature features. (:  Some of it might depend on how you depict the setting though.  If they live in two different box canyons, technically one of them might be without its nature features depending on the environment you draw.

Ex:
- If box canyon is forested, arid esk would be bare.
- If box canyon is not their boundary canyon (so just some other formation somewhere else) BUT is both arid and mountainous, both esk can keep their nature features.
- If both esk live in the same canyon, both keep their nature features.

Does this make sense?  Please let me know if you still have questions!

👍: 0 ⏩: 1

Myrtales In reply to Xaishi [2018-05-04 17:57:05 +0000 UTC]

Thank you for the quick answer! 
It does make sense yes and answered my question~ 
The different examples are especially helpful! 

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Xaishi In reply to Myrtales [2018-05-04 21:25:53 +0000 UTC]

Ah good, I'm glad! <3

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Colourval [2018-04-19 10:45:54 +0000 UTC]

if a boundary is a terraced mountain in use would it count as mountainous, developed, plains or something else?

👍: 0 ⏩: 1

nybird In reply to Colourval [2018-04-19 15:38:04 +0000 UTC]

Boundaries and biomes can overlap, and I think this is a great example of that. The final decision for the biome is up to you. A terraced mountain would probably be best suited to the mountain or developed biome.

👍: 0 ⏩: 1

Colourval In reply to nybird [2018-04-19 16:47:57 +0000 UTC]

Thank you

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ZooofAlexandria [2018-01-18 16:18:13 +0000 UTC]

Quick little question, can esk teleport to/from outside their biome (provided they've travelled there before)?

👍: 0 ⏩: 1

nybird In reply to ZooofAlexandria [2018-04-19 15:34:49 +0000 UTC]

Esk can teleport anywhere they have been before, so yes!

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Memuii [2018-01-03 00:52:10 +0000 UTC]

eh.. I'm getting confused.. Can abandoned village overrun by forest still count as developed biome? And can abandoned lot boundary refer to for eg. a house or it's simply empty unused space? Or can it even be a whole abandoned village? I'm trying to find out how to depict it. c:

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dualscepters In reply to Memuii [2018-01-03 08:52:03 +0000 UTC]

Yes, an abandoned village overrun by a forest can still be Developed! We are pretty flexible about biome assignments <:

As for the boundary, we specifically chose "abandoned lot" as the term so players could have flexibility about interpretation - whether it's an abandoned parking lot or an abandoned house lot or something else is up to you!

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ValentinesIre [2017-12-06 01:43:07 +0000 UTC]

Sorry Just want to make sure I'm absolutely clear on this as I'm a little confused |D but My Esk has a Royal Garden boundary, do I have creative freedom in terms of where that could be placed in the world? Like say I wanted this to be a huge garden from a huge, old abandoned property and the surrounding forest has taken over said garden. Would I need to put my Esk into the developed biome or could I put them in the forest biome?

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veilune In reply to ValentinesIre [2017-12-06 03:46:57 +0000 UTC]

The only thing biomes really restrict is the nature features you could add to your esk, and what kind of transformations you can preform as far as ARPG features go. Aside from that the rest is pretty much just up to you and how you want your esk portrayed! If you would like your esk portrayed in an overrun property surrounded by the forest then sure, you could use the forest biome! You are also able to change an esk boundary for up to 1 month after obtaining, so you could change that esk's boundary as well to something like 'overrun estate', 'abandoned property', 'forgotten gardens' or something to that effect to better help with how they are portrayed!

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ValentinesIre In reply to veilune [2017-12-06 21:21:16 +0000 UTC]

o0o Awesome thank you so much!!

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doomdakota1234 [2017-11-13 14:40:02 +0000 UTC]

If it is a developed Biome, would the 'nature' features have certain limits?
Example of what popped into my head: steel beams, broken glass, faux fur, TV antenna


This is probably a stupid question but it popped into my head and i wanted to ask

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witherlings In reply to doomdakota1234 [2017-11-13 14:51:05 +0000 UTC]

Anything that is not naturally occurring in the environment is considered an accessory:
Character Modifications GuideCharacter Modifications Guide

Accessories | Supernatural Accessories | Familiars | Enchantments + Elementals | Mutations
This guide will help you design the character mods you can obtain through the Energy Exchange.
These modifications can only be obtained by earning points and exchanging them in the Energy Exchange or by winning contests/achievements, you cannot freely add these modifications to your characters.

   

Accessories
Accessories are all objects associated with an Esk that are not a pa

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doomdakota1234 In reply to witherlings [2017-11-13 14:59:56 +0000 UTC]

Alright!
another journal to add to things I need to keep handy XD
this is easily the most complex thing I have found that interests me

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KariKurai [2017-09-07 17:09:12 +0000 UTC]

My esk's boundary is a cemetery, would it be possible for me to make the biome mountain or rest (given that it will be an abandoned cemetery in the middle of the woods/mountainside), or am I restricted to assigning them to the Developed biome? o vo

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witherlings In reply to KariKurai [2017-09-07 17:25:56 +0000 UTC]

you can make it mountain or forest, yes.

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KariKurai In reply to witherlings [2017-09-07 17:35:40 +0000 UTC]

Ah awesome!! Thank you for the quick reply! <3

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Kiire [2017-09-01 19:07:29 +0000 UTC]

If our Esk lives in a boundary that is a large garden inside of a forest (it's supposed to be around a forest shrine) would I consider them forest, garden, or meadow? Or is it possible that their boundary could be any of the above? :0

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witherlings In reply to Kiire [2017-09-01 19:11:12 +0000 UTC]

Are you changing an Esk's Boundary or assigning a Biome?

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Kiire In reply to witherlings [2017-09-01 19:24:19 +0000 UTC]

I'm mostly just trying to figure out if their current Boundary (Garden) still makes sense before I assign them to a Biome. Since their garden is around an old, now abandoned forest temple, I wanted to be 100% sure that their boundary would still be considered Garden before I assigned them to the Developed Biome. I hope that makes sense!  

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witherlings In reply to Kiire [2017-09-01 20:04:54 +0000 UTC]

yes that sounds totally appropriate :]

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veilune [2017-08-16 18:15:15 +0000 UTC]

would a forest esk, visiting a pond (fresh water biome) that's located within a forest, have less of a physical effect versus ive they were to say, visit the desert, which is far away from any forests?

Just curious since alot of biomes can overlap, I was wondering if those biomes that overlap tend to have less of a negative effect!

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jasmine-blight In reply to veilune [2017-08-18 03:41:39 +0000 UTC]

A pond doesn't necessarily have to be considered part of the freshwater biome; if it's in a forest it could be part of the forest biome instead. Biomes and how boundaries fit within them is flexible!

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hitodama89 [2017-08-14 22:12:28 +0000 UTC]

Out of curiosity: if Esk's boundary is a tiny spring or pond in the middle of a forest, would its biome be forest or fresh water? I'm talking about a pond small enough to be difficult or even impossible to swim in.

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