Comments: 27
Someguy1997 [2014-06-27 19:50:13 +0000 UTC]
So beautiful!
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Mud--Man [2013-03-24 17:55:58 +0000 UTC]
i going to that school thatβs for sure
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zimbo4444 [2010-12-13 03:57:50 +0000 UTC]
she could make anyone at the school hers..I mean Anyone! Look at this guy's jaw drop..great work Tigersan..
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baron-master [2010-11-20 21:18:50 +0000 UTC]
this is quality work,it must be quite difficult to keep the balance of massiveness and the womanly figure,without her becoming just a thick block of muscle
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parmellow [2010-06-17 08:00:22 +0000 UTC]
I'd hit it! Good work!
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akreon [2010-03-22 13:47:22 +0000 UTC]
lol whut?
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Grieveric In reply to Tigersan [2010-03-17 05:20:31 +0000 UTC]
Of course you use displacement maps and such, normal maps are best when combined with others. I was just pointing out that the model base was made in poser, that is what you use. Sure, you detail it in zbrush, but the model base/ rigging system are in poser a sort of "premade" program. No negativity..I just noticed right away because a friend showed me posers insane muscle morphing..which matches your characters/ be it..with out additions and details
cheers.
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sipowicz1993 In reply to Grieveric [2010-03-18 06:29:04 +0000 UTC]
I think you are missing the point of what Tigersan is saying. He doesn't just use displacement maps to add detail, he uses them to completely reshape the mesh. Trust me, you will not see any other Poser art that feature muscle morphs that look like Tigersan's, as they are completely his own original work. Also, this approach is really no different to how other artists work from a generic base mesh in ZBrush. Who cares if you happen to be the one that modelled the base mesh or not!
Personally, I think that sculpting, lighting and texturing require much more artistic skill than rigging and topology, which are really just technical tasks.
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sipowicz1993 In reply to Grieveric [2010-03-19 01:25:19 +0000 UTC]
Actually, if you want to talk about what goes on in the industry, it would be very rare for the same person to texture the model who modelled it. For all but very small productions you would have a separate person responsible for each stage: modelling, rigging, texturing, animating, rendering, etc.
Also, I agree that using displacement maps is like adding clay to the model, and if you add several inches of clay there's a lot you can do to change the shape of the model. Don't forget that you could also use ZBrush to create a full-body morph for Poser so there's really no limit to how much you can reshape the base mesh. However, I don't quite understand what you mean about taking the high-res sculpt and retopolgizing it. Isn't that what Tigersan is effectively doing via the displacement maps?
Anyway, I still stand by my original point, that the way Tigersan does it the same as they would do it in the industry, it's just that someone else has done the base modelling and rigging.
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Tigersan In reply to Grieveric [2010-03-30 00:41:04 +0000 UTC]
One question... how do you start making your own mesh in ZBrush? from a cube or a sphere right? So if we keep arguing the point of making it from scratch you havent done so either. lol just a fun thought...
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Grieveric In reply to Tigersan [2010-03-31 19:45:16 +0000 UTC]
...poly by poly, in an outside program called maya, from scratch, you use pre-made bodies an d you edit them with premade sliders and modifers in poser, nuff said.
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Tigersan In reply to Grieveric [2010-04-01 18:34:57 +0000 UTC]
I can do that too (in maya) i just dont see the point. Just a waste of time.
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Tigersan In reply to Grieveric [2010-03-17 04:47:10 +0000 UTC]
This character is modified using same medium you use - ZBrush.
I can model in several different programs such as maya 3d studio max
and ZBrush, I just dont see the point. I need to be able to make it
faster and animate my models more conveniently, and thats why I
use poser its faster to make anything on it. This model is almost
100% modded by me only thing thats left original is the rigging, the
skeleton.
I just dont see the point of spending entire day on a pic or more
when i can get same results in one hour.
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groseaside [2010-03-16 14:05:01 +0000 UTC]
Wonderful!
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sipowicz1993 [2010-03-16 13:49:34 +0000 UTC]
I think he should ask her if she wants to help him study for the Anatomy exam?
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AbyssPlanet [2010-03-16 07:16:54 +0000 UTC]
Awesome!
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