RealTimeBrush [2011-09-22 07:50:40 +0000 UTC]
Outstanding and highly detailed piece of work, its very interesting to see how much of the work was balanced into the texturing and unwrapping too but completely understandable with so many high quality texture layers being used in the process now.
Is this to be a character for a game cinematic or used in game with a lower resolution mesh?
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Timglasser2011 In reply to RealTimeBrush [2011-09-22 17:15:36 +0000 UTC]
Well it is meant for three asspects really Concept1 for my Manuscript, Game Character2, and lastly movie3.
So yeah I'll have to show you the textured version but so busy with things I havent had reall time to work on the rigg so he is still in T pose. 8 mill poly- 4 Movie, 10,999 for game. as it stands the peice your looking at is just an ambient occlusion pass with final gather. Thanks
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