Comments: 17
krynn-inactive [2011-08-19 15:49:58 +0000 UTC]
Some crit? Okay, I can do that for you!
1. The eyes are seriously creeping me out. The sclera are way too blue, and I don't know if you were going for that effect or not. If you were, it looks like you just boosted the ambient channel with a blue color. Try taking the texture map into PS and changing the color there instead.
2. The bottoms of the pigtails aren't casting any shadows. Did you turn the occlusion and raytrace off using UberHair? If so, try just turning raytrace off, and leave occlusion on. It'll make a huge difference, though it will slow your render times down a bit.
3. It could use some specular highlights. If she's in the middle of a desert, chances are that she'll be sweating. Even if she isn't for some reason, skin still has a shine to it. Elite Lana has some great specular maps, don't be afraid to use 'em!
4. The hood is a bit wonky. Try using D-formers to make it look more draped.
Overall, though, this image is great, and a whole lot better than what usually gets posted in the 3D gallery. I hope my crits weren't too harsh, and I'm very sorry if they were!
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toadz In reply to krynn-inactive [2011-08-20 14:07:29 +0000 UTC]
The eyes are meant to be blue as to quote direct from the books about the Fremen they have 'blue within blue eyes' I never went anywhere near the ambient channel, rather I used the pen tool to select them in Photoshop and used a colour overlay.
I dont use uber hair, but I do turn of raytracing and ambeint occlusion and I titaly agree with you on them not casting shadows.
Thanks for the feedback on the spec stuff and the hood, it can be a real pain to work with and get it looking right.
Thanks for the crit, not harsh enough if you ask me. I don't get offended by people trying to help me.
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philippeL [2011-07-29 11:38:36 +0000 UTC]
Superb!!
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jamminwolfie [2011-07-27 18:49:21 +0000 UTC]
Nice render, toad. Unique shaders for the outfit and props too, something I don't think I've seen before lol.
👍: 0 ⏩: 1