Comments: 19
QuickScoper08 [2014-06-07 15:42:39 +0000 UTC]
That looks exactly like the MTAR-X from COD Ghosts its got the mag release slide its just got everything right wow.
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543Bs0Za [2013-03-23 15:35:55 +0000 UTC]
edges look too sharp to bake [advice I got from polycount]
so just the medium poly here to texture and that's it?
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Tom3dJay In reply to 543Bs0Za [2013-03-24 22:27:56 +0000 UTC]
There's actually no baked normal map on this model, just a normal detail overlay. I'm trying to keep my edged thick on my HP models
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SayuriKurata09 [2011-02-15 12:28:46 +0000 UTC]
A clear model of this, you've made my life easier. I've always wanted to draw this.
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Tom3dJay In reply to SayuriKurata09 [2011-02-16 11:40:43 +0000 UTC]
I would be happy to provide you additional renders if needed.
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SayuriKurata09 In reply to Tom3dJay [2011-02-16 17:14:46 +0000 UTC]
Cool, thanks. Nice gallery by the way.
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Tom3dJay In reply to Goordul [2010-12-29 08:43:15 +0000 UTC]
Thanks man!
Polycount is quite high, 9500 with this mag.
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belken117 [2010-12-02 18:40:00 +0000 UTC]
Really cool! Like how the rendering turn out, giving that life-look of the weapon of it's smooth mesh.
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Tom3dJay In reply to belken117 [2010-12-02 18:43:05 +0000 UTC]
Thank you! It's almost 9000 tris.
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belken117 In reply to Tom3dJay [2010-12-03 04:17:46 +0000 UTC]
Your welcome! LOL
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Tom3dJay In reply to sachin0487 [2010-12-02 11:27:56 +0000 UTC]
Thank man, I already started some decent texturing.
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Tom3dJay In reply to sachin0487 [2010-12-02 12:50:35 +0000 UTC]
Hmm, what do you mean? Like some sort of tutorial? I could write down my workflow, it's fairly easy.
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