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TomWalks β€” Next stop in Brazil (Blender 3D)

Published: 2012-10-10 14:59:46 +0000 UTC; Views: 7167; Favourites: 72; Downloads: 121
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Description Done in Blender 2.64, a little help from Arbaro (Tree generator used to create palm trees), and Gimp.
First video here : [link]
Render : Blender internal.
An other concept for, maybe, an animation to come.
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Comments: 23

szpace [2016-12-06 00:22:25 +0000 UTC]

so cool!! loks like a wipeout!

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GaySparkles [2014-03-09 20:46:07 +0000 UTC]

Wow

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MasonBlenderRender [2013-05-04 19:04:07 +0000 UTC]

AWESOME!!!!

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MangaFox87 [2012-12-04 21:51:27 +0000 UTC]

I see this and two things rush into my mind:

1) Good job, good sir! Looks like it would be an interesting racing animation. I like your usage of Arbaro, too. I'm always excited to see your new latest work, Tom!

2) Man, I wish could play an F-Zero game that looked like this! lol

Nice, man!

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Aclariel [2012-11-29 15:51:50 +0000 UTC]

o,k,.... FIRST OF ALL !!! YOU sir,ο»Ώ have SKILLS !!
Blender community needs YOU !!!
This is really professionally done.
Congrats on this marvelous animation.
The modeling, texturing, animation, all look Top Notch !
You will go far!
This deserve way more views !
Thankο»Ώ YOU for this animation, and for
taking time to read my comment.

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darkleemar [2012-10-28 15:58:22 +0000 UTC]

holy crap. This is really pushing BI to its limits. Brilliant work sir!

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Oskar-A [2012-10-14 18:32:00 +0000 UTC]

Nice trees. I am not quite sure what the artificial chute (?) is supposed to be though. Can you tell a little about the tree generator? Is it easy to tweak to generate unique trees? I use Cararra internal and it is not fabulous. A lot of bad topology in the generated trees.

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TomWalks In reply to Oskar-A [2012-10-14 22:31:01 +0000 UTC]

Well, I used Arbaro to generate only the palm trees and bush-like trees you can see in the foreground. Ivys on the rocks and "the ark" were made using the Ivy generator of blender (Addons > Ivy Gen, Which is definitely a great tool, easy to use, easy to tweak, not far from beeing a drag and drop ivy generator sticking to any geometry, I also used it in this image for exemple, as well as blender's tree generator (addons > Sapling) : [link] ).
Arbaro is a great tool, it is free and you can pretty much do what you want .. I think. The interface is quite tricky to understand but you can load presets that are really helpful as starting points (The palm trees here are just a modified preset). But as it's free, it's definitly worth a try. And in addition to Blender's Sapling addon and Ivy Gen(Integrated), you're just 2 or 3 tutorials away form generating good looking trees, still, for free.

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Oskar-A In reply to TomWalks [2012-10-19 04:57:39 +0000 UTC]

Thanks for the explanation. I tried it and it generates very nice trees indeed. The willow is really great. One small problem though; it seems to output a non-standard .obj format. I tried with my favourite programs Cararra and UVlayout but both complain about the .obj file. Blender seems to swallow it and can export a valid .obj file but it still takes really long to import to Cararra.

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medoo-khfaga [2012-10-12 13:19:19 +0000 UTC]

NICE

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KoppKnakka [2012-10-11 18:26:16 +0000 UTC]

very good job it looks a little bit like a screenshot of crysis

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Monaime [2012-10-11 15:56:05 +0000 UTC]

Very nice .

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ZanderNicolic [2012-10-11 08:27:20 +0000 UTC]

Nice. UDK or Cry level quality (i.e. very good). Textures and grunge are excellent, not to say the reflections.
May I suggest only to dim the blue panel lights a bit? They look very brilliant for a daylight, tropical scene.

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MaXimiliaNMetaL [2012-10-11 07:45:55 +0000 UTC]

i have two questions, how many time to render? what pc do you use? (please, give me a description of its components) thanks

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TomWalks In reply to MaXimiliaNMetaL [2012-10-11 08:29:36 +0000 UTC]

I just re-rendered this, the rendering time lasts 7 minutes.
My PC: intel core i7 (first gen), Ram 6go, Ati radeon HD 5770.
(1,5 to 2 year old PC, could use more Ram and an Nvidia card with Cuda, >1.5go , Ti etc.. to render faster with cycles. Right now I just abandonnned the idea of rendering with cycles, if the scene gets a little complicated, without GPU it just takes forever to set up a scene with the CPU)

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MaXimiliaNMetaL In reply to TomWalks [2012-10-11 14:01:30 +0000 UTC]

well, thanks for the info, keep in the good work

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MaXimiliaNMetaL [2012-10-11 07:43:57 +0000 UTC]

well done, it look very real, the refracts are good and the entire render have great apereance

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kokumeiYUU [2012-10-11 02:04:31 +0000 UTC]

F-ZERO?

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TomWalks In reply to kokumeiYUU [2012-10-11 08:04:25 +0000 UTC]

Not far from F-Zero yes

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GunGryphon [2012-10-10 18:28:53 +0000 UTC]

Thats pretty epic for Blender Internal!
Reminds me a bit of the scenery in FF-13.
Keep on the good work!

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MrDerpington [2012-10-10 17:45:45 +0000 UTC]

Looks like something from a racing game, we need a game utilizing these environments!

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aad345 [2012-10-10 17:20:33 +0000 UTC]

This is just too good O_O

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TomWalks In reply to aad345 [2012-10-11 08:03:56 +0000 UTC]

haha thanks

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