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torvenius — SYNDICATE concept - interior items

Published: 2012-09-08 09:52:39 +0000 UTC; Views: 4450; Favourites: 45; Downloads: 0
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Description SYNDICATE concept - interior items

I worked as Art Director on the CO-OP part of the SYNDICATE game.

Interior item concept in Syndicate for Starbreeze Studios - published by EA Games.

check out the game homepage here:

[link]
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Comments: 8

mustardofdoom [2012-09-09 17:24:14 +0000 UTC]

Sweet chair! I don't say that very often

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torvenius In reply to mustardofdoom [2012-09-10 13:55:24 +0000 UTC]

haha

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Sagittarius-A-star [2012-09-09 00:05:27 +0000 UTC]

Just when I thought you couldn't possibly top your table, you present a chair so wonderful it makes us all want to hand in our pulse rifles and get an office job- just kidding. Chairs are just for kicking over while you pursue the bad guys (or the good guys, if you are a bad guy), and this is a perfectly designed kickable, throwable office chair. It just screams, "Kick me!!", and must make a wonderful noise clattering on the floor.

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torvenius In reply to Sagittarius-A-star [2012-09-10 13:50:52 +0000 UTC]

good one

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Robot--Panda [2012-09-08 11:50:18 +0000 UTC]

The concept is cool. It's quality work, I can't say it's not... but when I look at this chair, I can't help but think... why? Why would anyone make such a fat-people-unfriendly chair. When a fat guy sits, it will just break without back legs to support it.

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torvenius In reply to Robot--Panda [2012-09-08 12:03:35 +0000 UTC]

thanx
and not really. there are plenty of designs that function in this way

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Robot--Panda In reply to torvenius [2012-09-08 17:10:30 +0000 UTC]

Oh, yes, but I really don't think they can support a 300 pound big man. I'm just joking around.

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torvenius In reply to Robot--Panda [2012-09-08 18:14:36 +0000 UTC]

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