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Trackdancer — MMD Street Concert in Nagisa City by-nc-nd

Published: 2012-07-27 10:31:06 +0000 UTC; Views: 5524; Favourites: 19; Downloads: 21
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Description So someone was kind enough to give me a link for the Nagisa city model that I've been looking for, for awhile now. It was worth the wait; this model has a lot of usable space; so I found a nice niche (in the 7-Eleven parking lot) and had the girls set up a street concert there to test it out.

CREDITS/NOTES
Miku, Neru and Gumi models by Japanese MMD modeler Nakao

Other models:
Nagisa City 7.3 ([link] - file: "up2016") ([link] - version 9.0 ~ note that this version is a PMD file with physics and loads in 3 parts)
Assorted pieces from my Deviant Arts accessories gallery ([link] )
Skydome - ~kaahgome

Music, camera and motion: Electric Angel set
MME: adult shader, diffusion 7, soft shadow



YouTube Video: [link]



Note 1: Japanese modeler Nakao's work is simply amazing, I was just looking at the picture of Miku and Gumi whilst I was typing this and was still astounded by the quality of his models.
Note 2: I used one of ~kaahgome 's domes rather than the one packed with the city set as it was a better match for the lighting environment I had set up.
Note 3: The Nagisa City model download includes some other models including a UFO, a giant robot(?), a humvee, M16 assault rifle and some other goodies including a boat (small ferry).
Related content
Comments: 36

Squibyplaya [2014-09-05 14:57:50 +0000 UTC]

I can't seem to find the ferry in the new nagisa version

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Trackdancer In reply to Squibyplaya [2014-09-06 18:37:58 +0000 UTC]

It's only available in the older release.

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Squibyplaya In reply to Trackdancer [2014-09-06 19:14:07 +0000 UTC]

Ok

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theis13P [2012-09-25 15:19:03 +0000 UTC]

plz download link to nagisa city im danish and can,t understand japanesse

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Trackdancer In reply to theis13P [2012-09-25 16:01:01 +0000 UTC]

Sorry the link I used is no longer valid ever since the hosting site updated their database.

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theis13P In reply to Trackdancer [2012-09-25 16:11:37 +0000 UTC]

could you please find or make a new one??

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Trackdancer In reply to theis13P [2012-09-25 16:51:40 +0000 UTC]

Someone on DA probably already does have a link, just use the search box.

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theis13P In reply to Trackdancer [2012-09-25 17:32:48 +0000 UTC]

already did and they preffered to the same link man

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Trackdancer In reply to theis13P [2012-09-25 18:19:24 +0000 UTC]

Found it! It was a real pain to get to it too, but its here and its the latest version: [link]

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theis13P In reply to Trackdancer [2012-09-25 18:44:04 +0000 UTC]

thx man you are a life saver i owe you so much man

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Trackdancer In reply to theis13P [2012-09-25 18:48:15 +0000 UTC]

NP ... sometimes it's fun to dig deep into the Information Super Highway - never know what you might find.

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theis13P In reply to Trackdancer [2012-09-25 18:55:28 +0000 UTC]

nice ehh. do you know how to get models and cars to work together cuz i don,t hehe

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Trackdancer In reply to theis13P [2012-09-25 19:39:23 +0000 UTC]

This tutorial should help to get you started: [link]

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theis13P In reply to Trackdancer [2012-09-25 20:42:26 +0000 UTC]

it dosen,t show cars with wheels though -_-

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Trackdancer In reply to theis13P [2012-09-25 23:11:41 +0000 UTC]

Same principle applies. You move the scenery, not the vehicle or person.

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theis13P In reply to Trackdancer [2012-09-26 04:43:38 +0000 UTC]

you forgot the wheels and that is not exactly see this video [link]

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Trackdancer In reply to theis13P [2012-09-26 05:07:51 +0000 UTC]

A 'vehicle' in MMD does not have to have wheels - it could be for example a horse. The animation principle remains the same. You move the stage/scenery and not the vehicle and it's passenger.

If you did want to move the vehicle itself and want to keep the passenger correctly seated in it, you will probably have to do it frame by frame at 30 frames (or more) per second, and still have to account for the issues with the camera fixed in 3D space.

Get it?

But don't argue with me - if you want to do it the hard way, I am not going to stop you

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theis13P In reply to Trackdancer [2012-09-26 05:35:35 +0000 UTC]

but did you see the example i lay for you??

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Trackdancer In reply to theis13P [2012-09-26 05:40:59 +0000 UTC]

Yes and it was done using the method I outlined in the tutorial for the most part.

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theis13P In reply to Trackdancer [2012-09-26 05:46:44 +0000 UTC]

how you know

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Trackdancer In reply to theis13P [2012-09-26 06:06:41 +0000 UTC]

Simple logic ... besides which, that's the way the program was built and it's no different from other more expensive animation programs in this aspect.

Although MMD is a computer program, the animation techniques are a lot older, centuries older to be exact. All Vocaloids are in the final analysis are modern day puppets. The same techniques used to move a vehicle on a puppet stage is used to move a vehicle in MMD - that is you move the scenery.

In some of the scenes it may have been the vehicle that moved rather than the scenery, but these were only for short distances. How do I know this? It's simply the way the camera works in MMD.

If you look at the car models themselves. They are made to be animated in a single spot, and not designed for moving over (real) distances.

👍: 0 ⏩: 1

theis13P In reply to Trackdancer [2012-09-26 07:09:03 +0000 UTC]

i know but you can manipulate the camera and experimenting with it but who wants to that xD but still if you manipulate like in the movie i showed you it can be epic but i can follow you in that example you showed me its more easy but then you can do things like a street race in a world like i want to but i think maybe you could idk maybe set the models together so you move one of them and then you move both of them if the program can do that plz tell me how

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Trackdancer In reply to theis13P [2012-09-26 08:04:54 +0000 UTC]

It really doesn't matter whether you're doing one vehicle or two or a race or whatever. The basic principle remains the same. You move the scenery, or you move the camera or you move both. But essentially, for all intents and purposes, neither the vehicle nor the vocaloid passenger moves in 3D space.

This may not be applicable in all instances. Sometimes you do move the vehicle itself - and you do this when it makes sense to do so - bearing in mind the real constraits imposed by the 'game' camera.

Making vehicle animation isn't hard, but then again its not something I would recommend for a beginner simply because if you want to do this successfully, you need to have:

1/. A good understanding of how animation works
2/. A good understanding of how the camera works
3/. A good understanding of how vehicle physics work so that this can be accurately represented
4/. At a minimum you should also know how to drive or operate the kind of vehicle you are animating - or at least know how the real thing moves.

Can I give further instructions - no - simply because I don't want to end up writing a book. Best thing to do is just do it, and trust me, you'll get what I'm trying to say here. The tutorial I referred to give you the very basic stepping stone on how to do this in MMD - I suggest you try it - use a car instead of the AGV scooter, as I said the principle applies to any vehicle.

Hope this helps.

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theis13P In reply to Trackdancer [2012-09-26 08:07:53 +0000 UTC]

thx man for the advise i will look into it hope you have a nice day

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Trackdancer In reply to theis13P [2012-09-26 08:32:52 +0000 UTC]

YW - have fun dude.

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theis13P In reply to Trackdancer [2012-09-26 08:57:25 +0000 UTC]

i hope heh..

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Kafian [2012-08-05 14:53:43 +0000 UTC]

Nice Job!! ^.^ I love Gumi and Neru!

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Trackdancer In reply to Kafian [2012-08-05 16:34:27 +0000 UTC]

They are both nice. I should try to use Gumi more, though. Thanks for the comment

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yrpluver97 [2012-07-27 15:59:45 +0000 UTC]

Awe$hum J0b!!^^

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Trackdancer In reply to yrpluver97 [2012-07-27 17:21:16 +0000 UTC]

As always, TY

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yrpluver97 In reply to Trackdancer [2012-07-28 04:48:40 +0000 UTC]

Np!!^^

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brsa [2012-07-27 12:51:57 +0000 UTC]

I love it *o*
Nakao's Models are my favurites!

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Trackdancer In reply to brsa [2012-07-27 15:26:40 +0000 UTC]

They simply are superb. They look good and for the most part are glitch free.

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Bakallaro [2012-07-27 11:35:17 +0000 UTC]

if much

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Bakallaro [2012-07-27 10:34:09 +0000 UTC]

Miku and Gumi I love them

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Trackdancer In reply to Bakallaro [2012-07-27 10:48:12 +0000 UTC]

Welcome to the club - we love them too

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