Comments: 164
angeloMMD [2019-06-13 16:23:16 +0000 UTC]
thank you so much!
π: 0 β©: 0
Trackdancer In reply to Moon-Ren [2018-07-26 02:29:00 +0000 UTC]
Making an accessory appear/disappear is best done using another method.
π: 0 β©: 1
Moon-Ren In reply to Trackdancer [2018-07-26 23:31:58 +0000 UTC]
Oh. May i ask what method if it's not to much?
π: 0 β©: 1
Trackdancer In reply to Moon-Ren [2018-07-27 07:15:52 +0000 UTC]
There should be tutorials around on the subject. Also, you can examine models with the feature to figure out ways that it can be done.
I cannot answer directly here in the comments as it will require a full tutorial to explain.
π: 0 β©: 1
Moon-Ren In reply to Trackdancer [2018-07-27 18:55:12 +0000 UTC]
Yeah i was thinking of checking other models.
Thanks for the response! ^^
π: 0 β©: 0
Trackdancer In reply to HyouryuuNa [2018-04-22 16:54:13 +0000 UTC]
Yes it is possible to transfer facial morphs BUT there are a lot of BUTS. In general terms, this works best with edited models that are derived directly from an original of the same type. ie. TDA > TDA edit
π: 0 β©: 0
Exayda [2018-03-26 02:34:03 +0000 UTC]
Can you tell me how to make an invisible material part reappear?
I have a material part that I have set to 0. I tried to the reverse of this tutorial by adding a 1 in place of the 0 which the opaque was set to. However this does not make the part reappear as I would like. Rather when it shows up it is instead completely white and texture less.Β
Any help would be appreciated.
π: 0 β©: 1
Trackdancer In reply to Exayda [2018-03-26 20:11:35 +0000 UTC]
Sometimes it may be necessary to populate the values in the other fields before the desired results can take place.
From your description, this might be necessary in your case.
π: 0 β©: 0
KylemAlex [2018-02-14 06:10:08 +0000 UTC]
Woah! it worked! And i'm usuing pmx editor lol
Thanks I so needed this!
π: 0 β©: 1
Trackdancer In reply to KylemAlex [2018-02-17 04:22:43 +0000 UTC]
Darn well it should work too! LOL
π: 0 β©: 1
KylemAlex In reply to Trackdancer [2018-03-11 22:59:02 +0000 UTC]
it did somewhat, haha but i think i know what went wrong. and thank you!
π: 0 β©: 0
ShimakazeWaifu [2018-01-12 02:41:57 +0000 UTC]
Quick Question probably a easy fix but I followed it and it work but now when I register the frame it doesn't put a frame so I can't copy the frames for a motion. How would I get the new sliders to show up to copy and paste the frames. Trying to make a police car lights for a video and the faded works really well with ray lights. Figure it out. Had to add the group but a new group instead of adding it to an already made group.
Thanks for the Tutorial. Also saw your comment above this one it help to.
π: 0 β©: 1
Soniri-Chan [2017-11-20 09:38:38 +0000 UTC]
I don't know if I'm doing something wrong, but I follow your steps and it works all good, stuff i want to fade out dissapears like it should but somehow, when I use a motion and use the fadeout slider, it doesn't appear in the bone/frame manipulation in MMD so I can't delete, nor change the frame, how to avoid that?
π: 0 β©: 1
Trackdancer In reply to Soniri-Chan [2017-11-20 11:26:23 +0000 UTC]
Make sure that the facial is listed in the group list tab of the pmx editor. You have to add this manually as the editor doesn't do it automatically.
π: 0 β©: 1
Ocha-Kii [2017-11-07 04:50:20 +0000 UTC]
Hi! Is there a way where you make a fadeΒ morph for one material and make another fade morph for the same material? Like making morph that fades in but with the morph that fades away along with the fade in morph? (Sorry if it sounds a little bit confusing)
π: 0 β©: 0
Roxy-lisona [2017-09-19 22:20:42 +0000 UTC]
I'm doing the reverse version of this (having the item appear on the model when you slide it), and when I do it, the texture on the item gets screwed up and I can only see it when posing the model.
π: 0 β©: 1
Trackdancer In reply to Roxy-lisona [2017-09-19 23:58:35 +0000 UTC]
There are alternative ways to hide items. For what you're doing, a fade slider might not be the best approach.
π: 0 β©: 1
Roxy-lisona In reply to Trackdancer [2017-09-20 12:28:05 +0000 UTC]
I figured it out, I was trying to use a slider so that a 0 she'd be normal and at 1 she'd have wings. For some reason the PMX was glitching and reopening it with a save of the model that had wings fixed it.
π: 0 β©: 1
MiraiNoir [2017-09-06 01:44:48 +0000 UTC]
Thank you! It helped me alot! Β Β Β
π: 0 β©: 0
WolfenMallows [2017-07-22 07:54:58 +0000 UTC]
Can you do it with your whole model?
π: 0 β©: 1
animaniac72 [2017-07-07 06:18:35 +0000 UTC]
Is there a way to create a group morph that can run the first morph contained in the group, and then the second, and then the third, in sequential order, rather than all at the same time?
π: 0 β©: 1
Darknessmagician [2017-05-23 12:23:05 +0000 UTC]
Wow! Thank you very much!
π: 0 β©: 0
lxwliet [2017-05-20 16:19:35 +0000 UTC]
aaah tysm for this!! this makes things so much easier, thank you!
π: 0 β©: 1
NotFordeviantations [2017-05-12 02:07:12 +0000 UTC]
when i try to convert my append animasa miku to pmx or try to make morphs it crashes my mmd help?
π: 0 β©: 0
chatterHEAD [2017-01-26 08:30:35 +0000 UTC]
thank you so much!!! i really needed this tutorial!!!
π: 0 β©: 2
Dewani90 [2016-12-12 02:55:44 +0000 UTC]
so, you can't do something like this if your model is a pmd?
π: 0 β©: 1
Dewani90 In reply to Trackdancer [2016-12-24 08:23:05 +0000 UTC]
jeez, then i have to do every modification before i decide to turn the model into a pmd, what a pain, oh well, no pain, no gain, i guess.
π: 0 β©: 1
Trackdancer In reply to Dewani90 [2016-12-26 01:31:29 +0000 UTC]
PMD < PMX
Converting from PMX to PMD is not generally a smart thing to do.
π: 0 β©: 0
phillysky [2016-12-03 23:05:34 +0000 UTC]
Is this the same with PMX Editor?
π: 0 β©: 1
GottoZ [2016-10-25 15:52:57 +0000 UTC]
How can i fix model shadow was disappear fade slider it's work nicely but shadow it's gone
or let it be that way? XD
π: 0 β©: 1
Trackdancer In reply to GottoZ [2016-10-25 16:56:04 +0000 UTC]
There is a fix for the disappearing shadow but I forgot what it was. It's triggered by one of the settings but just off the top of my head can't remember which one it was. Then again, if the model disappeared, why would there be aΒ shadow?
π: 0 β©: 0
| Next =>