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TSelman61 — Uncharted 4 Nathan

#61 #blender #ego #island #nathan #outfit #skeleton #tr #ts #uncharted #update #xps #xna #xnalar #4 #tsselman61 #hair
Published: 2017-11-23 20:34:44 +0000 UTC; Views: 28866; Favourites: 170; Downloads: 799
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Description Warning This model has been exported by Luxox18.   and id-daemon 
luxox18.deviantart.com/art/Unc…



I did not name the bones. I just reduced the bones that were too much and unnecessary. I changed the positions of some bones. I have added some pictures while converting to Xps, I also deleted unnecessary pictures.
some hair have textureMap problems. There are still shortcomings in the model.Maybe if I continue to work I will add.
There's a problem with Nathan's r_elbow_helper.(and l_elbow_helper)   
you must fix this problem manually.  You must move the r_elbow_inner_helper bone.(or l_elbow_helper)  drive.google.com/open?id=1YIe1…


I have now added MicroBump. removed hair problems from the middle. I added environment.
Nobody has converted the model to XPS yet.  It means I'm the first.  


 Update::

I had to update many texture maps. so I created the whole model from scratch. I made updates especially on  Nathan's hair. Now Texture Map's transparency is smoother.
I did not change the position of the skeleton of the knee part of the leg to remain true to the original This can cause you problems.(but if you want, I can switch)
I added the metal shatter environment,  fixed the MicroPump errors.

New Download::  drive.google.com/open?id=1_CNx…

Old one::     drive.google.com/open?id=1l4yn…
Enjoy!
Related content
Comments: 74

leonhy9 In reply to ??? [2021-03-30 16:14:16 +0000 UTC]

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TSelman61 In reply to ??? [2020-07-13 07:59:12 +0000 UTC]

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NEOHASH [2020-04-22 16:48:35 +0000 UTC]

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TSelman61 In reply to NEOHASH [2020-04-23 22:44:25 +0000 UTC]

There are many models on the Internet. I saw this model in many places.
You can change the textures as you like. You can use Photoshop, Paint.Net or Noesis.

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Kalamation [2019-06-15 22:09:44 +0000 UTC]

Do you have a version of this with fewer bones in his face? I downloaded this and it's like he's rigged for motion capture.

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TSelman61 In reply to Kalamation [2019-06-16 05:51:49 +0000 UTC]

I don't think you can find a less bony model. You need to edit from the beginning.

Or you can create a simple armature again.
And you can talk to your friend.  Marcelievsky

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Enchantedwand [2019-02-05 22:04:32 +0000 UTC]

 can you rig this model for me???i have the files in obj format

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leonhy9 In reply to Enchantedwand [2021-03-30 16:14:32 +0000 UTC]

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TSelman61 In reply to Enchantedwand [2019-02-06 20:47:07 +0000 UTC]

Where are all the files of the model uploaded to the internet? Is there any link?  (I can't promise anything for now. I'm just gonna see if it's possible.)

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Enchantedwand In reply to TSelman61 [2019-02-06 22:39:20 +0000 UTC]

i sent you link hopefully you can do i know all the work that must go into converting fbx to ascii.mesh or xps format so if you cant do it i completley understand the headache that comes with porting i wish someone would make a program that would auto rig and assign weights annd all that jazz haha!

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TSelman61 In reply to Enchantedwand [2019-02-07 05:35:25 +0000 UTC]

The FBX file already has a Rig.  I thought they'd be obj. I don't quite understand what you want me to do.

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Enchantedwand In reply to TSelman61 [2019-02-07 05:38:37 +0000 UTC]

converting it to xnalara format like rigging the model?

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TSelman61 In reply to Enchantedwand [2019-02-10 05:24:39 +0000 UTC]

A problem occurs with the Blender script. Although I'm using the most current script, there is an error in the blender. I still don't know the cause of the problem.

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Enchantedwand In reply to TSelman61 [2019-02-10 14:28:01 +0000 UTC]

damn well thx for trying i commsioned marskiesky for it already but that 35 $ im out now i really really need to learn to rig these models myself what about your drake model is it posable 100% in xnalara? what needs to be done with it 

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TSelman61 In reply to Enchantedwand [2019-02-10 15:01:26 +0000 UTC]

The good news is that the problem still continues but I don't use the blender. I partially do what I want.

It was better that someone else was doing it.
   Because I want to create a "Rig" to rebuild a model.  I mean, the model already has an original rig. ( I don't want to change that. I have an obsession on this. )  But of course I can create a Rig.
I've done it for myself many times before. www.deviantart.com/tselman61/a…  But lately, I'm just trying to help someone.

I don't quite understand what you mean about Drake.  But if a Rig is created from the beginning, it will probably already be successful. (4 vertex ağırlığı limiti )

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Enchantedwand In reply to TSelman61 [2019-02-06 22:37:34 +0000 UTC]

www.mediafire.com/file/3w8p58r…

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Enchantedwand In reply to TSelman61 [2019-02-06 22:34:16 +0000 UTC]

i can send you the files i paid for someone to extract them from the game hoping you could convert it for me risky because you could always say no but if you cant i do got someone else but that person is booked i could give you like 10 $ i can also do the bones myself i just suck at rigging and converting with proper bone weights and painting

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Biel154646 [2019-01-18 21:04:14 +0000 UTC]

How do i use this in Cinema 4D?
I can't even open the XPS...

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TSelman61 In reply to Biel154646 [2019-01-19 17:12:22 +0000 UTC]

I was doing research. I think you're the solution until I tell you.  Are there any problems?

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Biel154646 In reply to TSelman61 [2019-01-25 02:10:08 +0000 UTC]

I don't understand too much, but yes, i have serious problems with this model and the others...
I want a program that use this models without problems with the textures, etc... (Not XNLara, please) or a way to import this for C4D whitout bugs, any help is useful

(I need especifically for SFM (Source Film Maker)
If you know any model of Samuel or Rafe for SFM, please, you can tell me where i can find...?
I'm using SFM now, if there's a model for C4D i will use, but i'll have to leave SFM, and his bones is so easy for me...
And exist more maps, models, etc

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TSelman61 In reply to Biel154646 [2019-01-25 22:38:37 +0000 UTC]

With C4D you can do it already.  All you have to do is import the model. (I recommend using Blender. 2.74-2.78c  then you have to export it out in a universal format.) then you must export it out in *.fbx, *.dae etc. file types. and finally importing into C4D.

You can browse here for SFM.
sfmlab.com/browse/
steamcommunity.com/workshop/br…
steamcommunity.com/app/4000/wo…

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TSelman61 In reply to Biel154646 [2019-01-18 23:02:16 +0000 UTC]

You can use 2 different programs to transfer this model to Cinema 4D. There's an addon for the blender, so you can import this model and export it back in a universal format. (*.fbx, *dae etc.) Or you can use a script for 3DS Max.

Or it's best to import the original file. p3dm.ru/files/characters/human…  I think you can import them here. 

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Enchantedwand [2019-01-05 12:12:50 +0000 UTC]

if i give you the source files for sully can you rig model for xnalara?

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TSelman61 In reply to Enchantedwand [2019-01-05 14:01:07 +0000 UTC]

Actually, Uncharted 4 models are not suitable for Xnalara.  Because there are too many bones.  So much bone means that there is a lot of bone controlling a vertex.  www.deviantart.com/tselman61/a…

But I have a different plan.  If this is successful, maybe it is possible. (But this time I can't export to XNAlara. So I'm having some problems.)

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pbarrebenta [2018-11-25 14:01:45 +0000 UTC]

can you export escanor from nanatsu no taizai game?

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Juanmabogado9 In reply to pbarrebenta [2019-02-16 02:31:32 +0000 UTC]

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Juanmabogado9 In reply to pbarrebenta [2019-02-16 02:31:16 +0000 UTC]

Hola yo eh extraído modelos del juego,incluyendo a Escanor

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TSelman61 In reply to pbarrebenta [2018-11-25 15:27:52 +0000 UTC]

Nanatsu no Taizai (The Seven Deadly Sins: Knights of Britannia)

I guess that's not possible now. Because the game on the PS4 platform is causing a variable. I did a little research. But I couldn't find enough information for the game.  And I haven't found a file on the internet yet for the game. Probably the game hasn't been hacked yet. Unfortunately there is no that I can do in this case.  Sorry.

forum.xentax.com/viewtopic.php…
forum.xentax.com/viewtopic.php…

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pbarrebenta In reply to TSelman61 [2018-11-26 08:59:57 +0000 UTC]

So.... i think the game was already hacked because this guy made some reskin mods fro left 4 dead using the game models ... 
Meliods : www.gamemaps.com/details/20728
Ban : www.gamemaps.com/details/20729
King : www.gamemaps.com/details/20726
Elizabeth : www.gamemaps.com/details/20727

i asked him in the comments if he could export Escanor from the game but i still didn't get any answer yet.

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TSelman61 In reply to pbarrebenta [2018-11-27 09:25:51 +0000 UTC]

This is really weird. I've researched this in a lot of places, but I haven't reached them yet. (The name of the game may have been recorded differently on different media.)
I don't know how they did it. There's nothing I can do for now.  I'll let you know if there's any progress.
The only thing you can do for now is to direct you to someone else.  If you have a chance you may be interested. (He's really good at ps3 and ps4. But I have to say, this friend can be very busy.)
zenhax.com/memberlist.php?mode…
forum.xentax.com/memberlist.ph…  

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pbarrebenta In reply to TSelman61 [2018-11-27 15:06:00 +0000 UTC]

alright thx so much!

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Enchantedwand [2018-07-25 23:19:27 +0000 UTC]

is Victor Sullivan going to be imported in the future?

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TSelman61 In reply to Enchantedwand [2018-07-25 23:40:01 +0000 UTC]

I do not know

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JerryLei [2018-07-11 03:29:38 +0000 UTC]

thanks for the model ,this is awesome.

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TSelman61 In reply to JerryLei [2018-07-11 08:41:12 +0000 UTC]

You're welcome.  

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NestleTea [2018-06-10 05:26:17 +0000 UTC]

my boi is t-posing 
    

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kmasters775 [2018-05-19 07:19:05 +0000 UTC]

Thanks man

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TSelman61 In reply to kmasters775 [2018-05-19 08:29:57 +0000 UTC]

You're welcome.

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quokens [2018-04-01 03:58:19 +0000 UTC]

Would love a Sam Drake! Nice work. 

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vinycalheiros [2018-03-08 02:23:23 +0000 UTC]

Thanks 

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TSelman61 In reply to vinycalheiros [2018-05-19 08:29:48 +0000 UTC]

You're welcome. 

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nekocrouton [2018-02-19 23:38:15 +0000 UTC]

This is so awesome!  Would you ever think about converting Sam Drake as well?  Thank you for the amazing model!~

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TSelman61 In reply to nekocrouton [2018-02-26 15:52:55 +0000 UTC]

Thx  (◕‿◕✿)
I took a break because of an error in XNA.
Weight errors are occurring. I am waiting to find a way to get the update or fix it.

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nekocrouton In reply to TSelman61 [2018-02-26 22:52:55 +0000 UTC]

Oh no, errors!! D:  I hope that they'll get fixed eventually! o:

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AlienFodder [2017-12-30 19:48:12 +0000 UTC]

I don't now what to say... This absolutely fantastic and a dream come true... you have no idea how much I was hoping that one day someone would actually port this model to XPS. I had pretty much given up on the idea and figured I would keep using the older model from Uncharted 3. The problem is that I wanted to make some XPS renders of Nate with the new Lara Croft but somehow it didn't work so well because the two models really don't have the same graphic quality. But now, thanks to you, I can start creating 3D artwork on my favourite video game pairing again! Thank you so, so very much!!!  

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TSelman61 In reply to AlienFodder [2017-12-30 21:31:22 +0000 UTC]

You're welcome my friend 

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James--C [2017-12-29 17:43:29 +0000 UTC]

Just THANK YOU SO MUCH !

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TSelman61 In reply to James--C [2017-12-29 17:49:40 +0000 UTC]

You're welcome.

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DeadFantasyFreak [2017-12-16 01:00:49 +0000 UTC]

I've been looking for this! It's amazing!

Thank you!

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TSelman61 In reply to DeadFantasyFreak [2017-12-16 09:51:06 +0000 UTC]

You're welcome.  

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